I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
This page is a place to post your test servers and receive discussion from people that visit the server. Ask for specific input or just leave discussion open for any findings. People who visit your server with the heart to really try to help will be more likely to visit servers that are posted to gather feedback on specific aspects of the project. These are the people who will give you the most useful discussion.
Please come back and remove your server or at least update the status. Removing the server when no testing is wanted would be best.
Note: Short names for your test servers will make the Quick Navigation a great help in navigating this list as the page gets more populated.
Running a Test Server
If you have broadband and your machine is usually online you can run a server from a batch file that has a short-cut in your startup folder. Then everytime you reboot your server goes back up and is online.
You can get a copy of the UTServerOnly436.zip from http://unreal.epicgames.com/tournamentversions.htm. You can download updates for the server from http://utpg.org/, but I've heard somepeople say that they cannot connect to the 4.51 version.) Run it from its own folder. It will not conflict with your regular game unless you have it on when you play and someone hit's your test server, then you might notice the cpu usage limiting you in your game (I turn my test server off when I play online).
Accessing this test server from your regular UT installation should give you a pretty good test as it will go out on the internet to come back and connect to the server. Getting rid of all files needed to join the server from your UT Dir will force you to download them upon joining. This will ensure the purity of the test (I don't think that would work very well if you were running the dedicated server from your regular installation ;P ).
Note: If you have been working on your mod, map, whatever, and updating your test server, you may have junk in your server's ini file. Maybe you run 2 or 3 parts of your mod for testing and now your running the whole mod.. make sure you've edited out ServerPackages lines or ServerActors lines that you know longer use... otherwise it will make testers download a lot of junk they don't need.
I'm sure this page will be lots of fun for people to come and just check out the works in progress. I don't think these servers will ever get so populated as for that to be a problem. But, please don't jump in and start shooting if some else is there testing. They maybe in the middle of examing an area where they thought they saw a sparkle of BSP hole or trying to find the exact spot where they went through an unintended warp.
Read the Analyz section before you join. There may be a request that you don't use certain features such as chat or other instructions. These servers feature works in progress and may be delicate at this stage.
To be the best help you can be, please take a moment and visit A Bug's Life. This will be much more an informal statement of your findings but there is information there that will help you contribute good and usefull data.
Unreal Wiki nor its sponsors will be held responsible for any undesireable outcome of connecting to any of the servers posted on this page or anywhere else on this site. Be the unfortunate result of connecting to one these servers intentional or not, these servers are posted by public visitors world-wide and maliciouse intent or missuse of this site is not controllable by Unreal Wiki or by its sponsors to a degree high enough to promise saftey in connecting your computer to these servers.
Main Server: Testing All Mods!
- Known Issues
King Of the Hill Beta Server
- King of the hill, team based, the first person in the hill gets adrenaline/points and the team scores for the time they completely control the hill.
- I'm more looking for general feedback, a few people actually playing to motivate me to do a perfect dark/halo mode and get onslaught maps more fun ... and add 4 team support.
- Known Issues
- hill be ugly.
ReconditeComments to firstname.lastname@example.org, or post them here.
|UT2k4||ut2004://172.16.1.65:7777||29/07/07||Not Currently Testing|
- Known Issues
Test Server: Your Test Server
- Describe the mod, map or whatever your testing here.
- List specific tests you need here.
- Known Issues
- Here is where you avoid recursive negative comments. =)
This is a dummy post to use as a format template. Please leave this template as the last post.
Ch3z: Any comments are welcome here. And I would sure like to see more servers here, even if you just put up one for viewers' interest. Would be nice to see any models you have made even check out your maps. C'mon, its show and tell time! =P
Sir Sargon: Well, my test server had a nice short run up here... But it seems the time frame that free beta testers take to gravitate to a test server is a bit, uhm, long for my tastes. So I just punched HolyWarsV4 up to release version without any real beta testing done by others. This page still seems like a great idea though. Too bad it wasn't a bit more... popular.
Guest: Why dont people use this page, it's a good
idea for a list of testing servers.
CH3Z: Well, i wonder too hehe Part of it is as Saragon pointed out that he wasn't getting feedback, but that's probably due to the lack of usage of this page to begin with. I wish i had checked here in time to try it out. I'll check back here more often, I like show and tell.
sweavo: maybe give it a more interesting name like "Try my server" or "play this!" ... testing lab didn't inspire me when it showed up in the recent changes. I clicked on it thinking it was some debug tools.
VitalOverdose..is this page for testing servers only? the links to here are for 'get people to test your mod' etc?
MythOpus: Say you've created a mutator and you want to see if it works online, you can post the Server here and get feedback from people.