Cogito, ergo sum


From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 :: Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> TriggeredObjective

To disable a TriggeredObjective, a player must simply trigger it.

Add a Trigger and link it to the TriggeredObjective by setting the trigger's Event property to the same value as the TriggeredObjective's Tag property.