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Legacy:UDamagePack

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UT2003 :: Actor >> Pickup >> TournamentPickup >> UDamagePack

This is the pick-up actor for the damage amplifying power-up. UDamageCharger spawns this automatically when the game begins (see xPickUpBase.PostBeginPlay).

Unlike weapons and ammo, this pickup doesn't give players invetory. This is what happens:

  1. the pickup it calls EnableUDamage() on the touching Pawn.
  2. xPawn's implementation of EnableUDamage() does a number of things:
    1. spawns a UDamageTimer, with the Pawn as the owner
    2. sets the Timer() function on the UDamageTimer
    3. displays visible effects
  3. UDamageTimer destroys itself and calls DisableUDamage() on its owner pawn

Properties[edit]

Pickup[edit]

bool bInstantRespawn 
The UDamagePack will wait the RespawnTime before spawning a new power up unless this is set to true.
class<Pickup> InventoryType 
This is the item this Pickup will spawn. (Default set to "None".)
string PickUpBase 
Default set to "None".
string PickupForce 
Default set to "UDamagePickup".
string PickupMessage 
This is a message that will be displayed when a power up is taken.
string PickupSound 
This is the sound played when a power up is taken.
float RespawnTime 
The time interval that the UDamagePAck will wait before spawning a new power up.