Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Legacy:UMenuRootWindow

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
Object >> UWindowBase >> UWindowRootWindow >> UMenuRootWindow

This class simply adds the menu and status bar to the UWindowRootWindow. Also, it saves the configuration of the UMenuMenuBar it contains, as well as the configuration of the game and it's GRI if a game is found.

Variables[edit]

UMenuMenuBar MenuBar 
the menu bar of the root window.
UMenuStatusBar StatusBar 
the status bar of the root window.

Comments[edit]

In theory, you could jump off the Mod menu into other menus simply by recasting the root window as this class and fiddling with MenuBar. I'll try this later for something, but note that that technique is considered extemely impolite. (Woohoo! First meaningful wiki addition!) –TwelveBaud