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Legacy:UT Console

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This page describes all of the Console Commands specific to Unreal Tournament.

General[edit]

MENUCMD <menu> <menuitem> 
Perform an UnrealTournament menu command. For example, menucmd 1 0 brings up the Unreal Tournament server browser.
PING 
Shows your current ping value.
VIEWPLAYERNUM <player number> 
Makes a selected player number the view target.
PROFILE 
Sends AI information to the log.
PLAYERLIST 
Lists the current players.
SHOWSPECIALMENU <classname> 
Takes the name of a class that extends "menu". Not really used.

Botmatch/Cheats[edit]

IAMTHEONE 
Enables cheats if they are not already.
LOADED
Adds all weapons except redeemer to the inventory and full ammo for each of them. Also works in UT2003.
ALLAMMO 
Gives 999 ammo for all weapons.
VERBOSE 
Shows what bots in viewclass are thinking. This command also works in UT2003.
PLAYERSONLY
pauses all bots, actors, events, movers, effects and anything else that is not a player. if a player discharges a weapon, the weapons "ammo actor" will spawn, but not accelerate, thus allowing you to closer examine rockets, flak shells, ripper blades etc. closer than you would be able to in-game. (re-entering the command will un-pause everything. if a given actor was in the middle of executing an action when the game was paused, it will resume the action from where it was cut-off. meaning, if you reactivate the game while you're next to a bot, they will attempt to kill you without warning.)
FLY
allows you to "fly" around the map. This command functions like spectator mode so you can still pick up items interact with the enviorment/bots and so on.
WALK
disables the FLY command.
GHOST
Enables the player to walk through solid surfaces. Also gives the player immunity to the damage normally recived from LavaZones, SlimeZones, WaterZones and so on. Player is not affected in any manner by any form of damage even though the HUD flashes and you hear the PlayerDamage sound. (re-enter the command to disable.I recomend that you activate the "FLY" command beforethis one.)
BEHINDVIEW 1
Changes the view to 3rd person. the HUD and crosshairs are not present while in 3rd person view.
BEHINDVIEW 0
Changes back to 1st person view.
ADDBOTS <# of bots to be added>
Adds X number of bots to the current game.

These only work on the local machine[edit]

CANCEL 
Cancels an OPEN command in progress that is trying to connect to a network server.
CDTRACK <num> 
Play the specified CD track.
CPUSPEED=<speed> 
Identify your CPU speed, useful for machines which don't autodetect their speed properly. For example, CPUSPEED=266.
DEMOPLAY <filename> [?noframecap] [?timebased] [?3rdperson] 
Play a recorded demo. Example: demoplay mydemo?3rdperson?timebased
  • ?noframecap plays the demo back as fast as possible. This option is assumed if timedemo 1 is enabled.
  • ?timebased gives a smoother playback if the playback machine is significantly slower than the recording machine.
  • ?3rdperson lets you fly around a first person demo as a spectator. It also allows veiwing the demo from any bot's/player's perspective in the demo.
DEMOREC <filename> 
Record a demo to <filename>.
GETRES 
Get a list of available resolutions.
MUSICORDER <num> 
Change to a certain track in the song (0: ambient, 1: action, 2: suspense).
s_occfactor 
A3D 2.0 occlusion factor
s_maxnodedist 
A3D 2.0 maximum node distance
s_reflect <0 or 1> 
A3D 2.0 reflections
s_occlude <0 or 1> 
A3D 2.0 occlusions
s_wavetracing <0 or 1> 
A3D 2.0 wavetracing
s_refgain 
A3D 2.0 reflection gain
s_refdelay 
A3D 2.0 reflection delay
s_maxpoly 
A3D 2.0 maximum number of polygons
s_maxreflectpoly 
A3D 2.0 maximum number of reflection polygons
s_polysmall 
A3D 2.0 smallest polygon size
s_polylarge 
A3D 2.0 large polygon size
s_a3dsources 
A3D 2.0 Sources
STOPDEMO 
Stop recording or playing back a demo.
SHOT 
Take a Level Screenshot.

Also see the LOD Tech Notes for mesh LOD console commands.

Statistics[edit]

For the rest of the statistics commands see Console Commands/Stats Console Commands (UT)

STAT ACTOR 
Shows various statistics.

Debugging[edit]

Additional debugging commands that are not covered in Console Commands/Admin Console Commands or Console Commands/Cheat Console Commands.

CAUSEEVENT <eventname> 
Triggers all actors with the given event.
DEBUG CRASH 
Test crashing the game by appError.
DEBUG EATMEM 
Test allocating memory until it fills up.
DEBUG GPF 
Test a general protection fault.
DEBUG RECURSE 
Test crash by infinite recursion.
DUMPCACHE 
Display the contents of the memory cache GCache.
DUMPNATIVES 
Display a list of unused native function ids.
EDITACTOR CLASS=<classname> 
During game play, edits the properties of the nearest actor belonging to that class. Cool for debugging.
EDITACTOR NAME=<objectname> 
During game play, edits the properties of the object with a given name (Such as TSkaarj1). Cool for debugging.
MARK 
Mark all objects that are in memory (for garbage collection debugging in conjunction with MARKCHECK).
MARKCHECK 
Display a list of all unmarked objects that are in memory (for garbage collection debugging in conjunction with MARK).
MEM 
List memory usage; only works when Unreal is compiled with the memory-tracking option (it's usually not).
SOCKETS 
In network play, shows a list of network sockets (UNetConnection's) in use.
URL <urlname> 
In network play, parses a URL and displays its components.
INJECT USERFLAG 1 
When connected to a server displays statistics once per tick.
 i=20 cli=3 act=4.3 (640) net=2.3 pv/c=80 re p/c=0 rp c/c=0 

i=Server tickrate, Cli= Number of Clients, act= Time spent on processing Actors (ms), (640) number of actors, net= Time spent on network processing (ms). Assuming a tickrate of 20, if act + net = 50 the server is running at 100% CPU utilization ( 1000ms / 20 = 50 ). If cli is greater than the number of players in the game the server most likely suffers from the win2k creeping ping bug. Note: INJECT USERFLAG 0 turns off output.