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Legacy:UWindowLabelControl
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class UWindowLabelControl extends UWindowDialogControl; function Created() { TextX = 0; TextY = 0; } function BeforePaint(Canvas C, float X, float Y) { local float W, H; // Implemented in a child class Super.BeforePaint(C, X, Y); TextSize(C, Text, W, H); WinHeight = H+1; //WinWidth = W+1; TextY = (WinHeight - H) / 2; switch (Align) { case TA_Left: break; case TA_Center: TextX = (WinWidth - W)/2; break; case TA_Right: TextX = WinWidth - W; break; } } function Paint(Canvas C, float X, float Y) { if(Text != "") { C.DrawColor = TextColor; C.Font = Root.Fonts[Font]; ClipText(C, TextX, TextY, Text); C.DrawColor.R = 255; C.DrawColor.G = 255; C.DrawColor.B = 255; } } defaultproperties { }