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Legacy:UWindowLabelControl

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UWindowBase >> UWindowWindow >> UWindowDialogControl >> UWindowLabelControl
class UWindowLabelControl extends UWindowDialogControl;
 
function Created()
{
	TextX = 0;
	TextY = 0;
}
 
function BeforePaint(Canvas C, float X, float Y)
{
	local float W, H;
 
	// Implemented in a child class
 
	Super.BeforePaint(C, X, Y);
 
	TextSize(C, Text, W, H);
	WinHeight = H+1;
	//WinWidth = W+1;
	TextY = (WinHeight - H) / 2;
	switch (Align)
	{
		case TA_Left:
			break;
		case TA_Center:
			TextX = (WinWidth - W)/2;
			break;
		case TA_Right:
			TextX = WinWidth - W;
			break;
	}	
}
 
function Paint(Canvas C, float X, float Y)
{
	if(Text != "")
	{
		C.DrawColor = TextColor;
		C.Font = Root.Fonts[Font];
		ClipText(C, TextX, TextY, Text);
		C.DrawColor.R = 255;
		C.DrawColor.G = 255;
		C.DrawColor.B = 255;
	}
}
defaultproperties
{
}