Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

Legacy:UWindowPulldownMenu

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Variables[edit]

  • int HBorder
  • int ItemHeight
  • UWindowList Owner
  • UWindowPulldownMenuItem Selected
  • int TextBorder
  • int VBorder

Functions[edit]

  • UWindowPulldownMenuItem AddMenuItem (string C, Texture G)
  • BeforeExecuteItem (UWindowPulldownMenuItem I)
  • BeforePaint (Canvas C, float X, float Y)
  • Clear ()
  • CloseUp (optional bool bByOwner)
  • Created ()
  • DeSelect ()
  • DrawItem (Canvas C, UWindowList Item, float X, float Y, float W, float H)
  • DrawMenuBackground (Canvas C)
  • ExecuteItem (UWindowPulldownMenuItem I)
  • FocusOtherWindow (UWindowWindow W)
  • UWindowMenuBar GetMenuBar ()
  • KeyDown (int Key, float X, float Y)
  • KeyUp (int Key, float X, float Y)
  • LMouseDown (float X, float Y)
  • LMouseUp (float X, float Y)
  • MenuCmd (int Item)
  • MouseMove (float X, float Y)
  • Paint (Canvas C, float X, float Y)
  • PerformSelect (UWindowPulldownMenuItem NewSelected)
  • Select (UWindowPulldownMenuItem I)
  • SetSelected (float X, float Y)
  • ShowWindow ()

Default properties[edit]

  • bAlwaysOnTop=True