My program doesn't have bugs. It just develops random features.
Legacy:UnrealScript Entry Points/Object Events
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Contents
Entry Points: Engine.Object[edit]
event BeginState()[edit]
// Called immediately when entering a state, while within the GotoState call that caused the state change.
event EndState()[edit]
// Called immediately before going out of the current state, while within the GotoState call that caused the state change
event Created()[edit]
//amb: notifiction for object based classes only ()