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Difference between revisions of "Legacy:Unreal Engine Versions/2"

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====Console Porting====
 
====Console Porting====
* Steven Polge (Builds 633~927 for Xbox and Builds 633~777 for PlayStation 2)
+
* Steven Polge
* Secret Level (Builds 777~927 for PlayStation 2 and Builds 777~927 for GameCube)
+
** Build 633~2227 for Xbox
* Sam Zamani (Unreal Engine 2X)
+
** Build 633 for PlayStation 2
 +
* Secret Level
 +
** Build 777, 829, 927 for PlayStation 2
 +
** Build 829, 927 for GameCube
 +
** UT2003 build 928 for Xbox version of America's Army Rise of a Soldier
 +
** UT2003 build 928 for PS2 version of America's Army Rise of a Soldier (cancelled)
 +
** UT2003 build 2199 for PS2 Unreal Title. Unreal Assault (cancelled)
 +
* Sam Zamani
 +
** Build 2226 for highly enhanced and exclusive on Xbox. (Unreal Engine 2X)
  
 
==Build Versions==
 
==Build Versions==
* [Unreal Warfare] Builds 633~927 (32-bit Windows, 32-bit Linux, 32-bit Mac OS X, Xbox)
+
* '''Unreal Warfare''' Build 633~927
** Unreal Warfare project is a cancelled
+
** Build 633: First version of UE2 Licensee point (Windows) [Jan 2001]
* [Unreal Warfare] Builds 633~777 (PlayStation 2)
+
*** Build 633 for PS2 port (PlayStation 2) [Jan 2001]
* [Unreal Warfare] Secret Level's Builds 777~927 (PlayStation 2)
+
** Build 697: Leaked '''Unreal 2''' E3 2001 demo, with some modified Legend Entertainment's code (Windows) [Mar 2001]
* [Unreal Warfare] Builds 777~927 (GameCube version only outsourcing from Secrel Level)
+
** Build 739: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jul 2001]
* [Unreal Tournament 2003] Builds 927~2225 (32-bit Windows, 32-bit Linux, 32-bit Mac OS X)
+
*** Build 763 (94.14) : Leaked '''Unreal Championship''' leaked PC build beta "UTX-Build" included added DE's particle system (Windows) [Oct 2001]
** first released Unreal Tournament 2003 beta demo build is 927
+
** Build 777: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Dec 2001]
** first released Unreal Tournemant 2003 official demo build is 1077
+
*** Build 777 PS2 port by Secret Level (PlayStation 2) [Dec 2001]
** first released out of box on Unreal Tournament 2003 build is 2136
+
** Build 829: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jan 2002]
* [Unreal Championship] Builds 927~2110 (Xbox Only)
+
*** Build 829 for PS2 port by Secret Level (PlayStation 2) [Jan 2002]
* [Unreal Engine 2 CodeDrop] Builds 1077~2227 (32-bit Windows, 32-bit Linux, 32-bit Mac OS X, Xbox)
+
*** Build 829 for GC port by Secret Level (GameCube) [Jan 2002]]
* [Unreal Engine 2 Runtime Edition] Builds 2226~2227 (32-bit Windows Only)
+
*** Build 829 Karma/Unreal Integration Patch1 [Mar 2002]
* [Unreal Tournament 2004] Builds 2500~3369 (32-bit Windows, 32-bit Linux, 64-bit Windows, 64-bit Linux, 32-bit Mac OS X, 64-bit Mac OS X)
+
*** Build 829: with merged from some after 927 code and some UT2003 code for '''Unreal 2''' out of box (Windows) [Feb 2003]
** Unreal Tournament 2004 engine is also known as: Unreal Engine 2.5
+
**** Build 1000: Unreal 2 '''Demo version''' [Feb 2003]
** first released Unreal Tournament 2004 demo build is 3120
+
**** Build 2001: '''v1403 Patch''' of Unreal 2 (Windows), out of box (Xbox) [Dec 2003]
** first released out of box on Unreal Tournament 2004 build is 3186
+
** Build 848: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Jan 2002]
* [Unreal Championship 2] Builds Builds 2500+, v300~v313 (Xbox Only)
+
** Build 856: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Feb 2002]
** Unreal Championship 2 engine is also known as: Unreal Engine 2X
+
** Build 918: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Apr 2002]
 +
** Build 926: PREVIEW DROP for Public Release to Licensee (Windows, Xbox) [May 2002]
 +
** Build 927: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [May 2002]
 +
*** Build 927 for PS2 port by Secret Level (PlayStation 2) [May 2002]
 +
*** Build 927 for GC port by Secret Level (GameCube) [May 2002]
 +
** Build 1003: PREVIEW DROP for Public Release to Licensee [May 2002]
 +
* '''Unreal Tournament 2003''' Build 927~2225
 +
** Build 927 (117.25): '''Unreal Tournament 2003''' E3 2002 demo build 906, but Unreal Engine version is 927 (Windows) [Apr 2002]
 +
** Build 927 (119.25): '''Unreal Tournament 2003''' beta demo (Windows) [May 2002]
 +
*** Build 928 (119.25):'''Unreal Championship''' out of box (Xbox) [Sep 2002]
 +
** Build 1077 (120.28): '''Unreal Tournament 2003''' first official demo (Windows, Linux) [Sep 2002]
 +
** Build 1080 (120.28): '''Unreal Tournament 2003''' first official demo patch (Windows, Linux) [Sep 2002]
 +
** Build 1142 (121.29): '''Unreal Tournament 2003''' second offcial demo (Windows, Linux, Mac OS X) [Nov 2002] (UE version is 1142. but after of 2136)
 +
** Build 2107 (120.28): '''Unreal Tournament 2003''' out of box (Windows, Linux, Mac OS X) [Sep 2002]
 +
** Build 2111 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]
 +
** Build 2126 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]
 +
** Build 2136 (121.29): '''Unreal Tournament 2003''' retail patch 1 (Windows) [Oct 2002]
 +
** Build 2153 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]
 +
** Build 2154 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]
 +
** Build 2164 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]
 +
** Build 2166 (121.29): '''Unreal Tournament 2003''' beta and retail patch 2 (Windows) [Dec 2002]
 +
** Build 2186 (121.29): '''Unreal Tournament 2003''' retail patch 3 (Windows, Linux) [Jan 2003]
 +
** Build 2199 (121.29): '''Unreal Tournament 2003''' retail patch 4 (Windows, Linux) [Feb 2003]
 +
** Build 2206 (121.29): '''Unreal Tournament 2003''' third official demo (Windows, Linux) [Feb 2003]
 +
** Build 2225 (121.29): '''Unreal Tournament 2003''' retail patch 5 (Windows, Linux, Mac OS X) [Apr 2003] 
 +
* Pure '''Unreal Engine''' 2 Builds 2110~2227
 +
** Build 2110: OFFICIAL CODEDROP for Release to Licensee. based on '''Unreal Warfare''' engine at merged from some '''UT2003 2107 code''' and removed UT2003 game specific codes (Windows, Xbox) [Oct 2002]
 +
** Build 2226: OFFICIAL CODEDROP for Release to Licensee. merged from some '''UT2003 2225 code''' (Windows, Xbox) [May 2003]
 +
*** '''Unreal Engine 2 Runtime''' Edition (Windows) [Sep 2003]
 +
**** Build 2226: UE2Runtime 2226.19.03 [Oct 2003]
 +
***** Build 2226: UE2Runtime 2226.19.03 SpeedTree Demo [Apr 2004]
 +
**** Build 2226: UE2Runtime 2226.20.01 [Jul 2004]
 +
**** Build 2226: UE2Runtime 2226.20.02  [Feb 2005]
 +
*** '''Unreal 2 eXpanded MultiPlayer''' free-download (Windows) [Dec 2003], included in Unreal 2 retail box (Xbox) [Feb 2004]
 +
** Build 2227: OFFICIAL CODEDROP for Release to Licensee. all bugs fixed from 2226 (Windows, Xbox) [Mar 2004]
 +
** '''Unreal Engine 2X''': '''Unreal Championship 2''' Exclusive on Xbox optimized and some enhancedments [Mar 2004]
 +
* '''Unreal Engine 2.5''' Build 3120~3369
 +
** Build 3120 (127.29): '''Unreal Tournament 2004''' beta demo (Windows, Linux, Mac OS X) [Feb 2004]
 +
** Build 3186 (127.29): '''Unreal Tournament 2004''' out of box (Windows, Linux, Mac OS X) [Mar 2004]
 +
** Build 3197 (127.29): '''Unreal Tournament 2004''' beta patch (Windows) [Apr 2004]
 +
** Build 3204 (127.29): '''Unreal Tournament 2004''' retail patch 1 (Windows, Linux, 64-bit Linux, Mac OS X) [May 2004]
 +
** Build 3236 (127.29): '''Unreal Tournament 2004''' retail patch 2 (Windows, Linux, 64-bit Linux, Mac OS X) [Jun 2004]
 +
** Build 3270 (127.29): '''Unreal Tournament 2004''' retail patch 3 (Windows, Linux, 64-bit Linux) [Aug 2004]
 +
** Build 3323 (128.29): '''Unreal Tournament 2004''' beta and retail patch 4 (Windows, Linux, 64-bit Linux) [Sep 2004]
 +
** Build 3334 (128.29): '''Unreal Tournament 2004''' official demo (Windows, Linux, Mac OS X)  [Sep 2004]
 +
** Build 3339 (128.29): '''Unreal Tournament 2004''' retail patch 5 (Windows, Linux, 64-bit Linux) [Nov 2004]
 +
** Build 3355 (128.29): '''Unreal Tournament 2004''' retail patch 6 (Windows, 64-bit Windows, Linux, 64-bit Linux) [Feb 2005]
 +
** Build 3362 (128.29): '''Unreal Tournament 2004''' beta patch (Windows) [Oct 2005]
 +
** Build 3369 (128.29): '''Unreal Tournament 2004''' retail patch 7 (Windows, 64-bit Windows, Linux, 64-bit Linux, Mac OS X) [Dec 2005]
  
 
==Engine Details==
 
==Engine Details==
Line 82: Line 138:
 
* Improvements very fast rendering engine speed (Builds 2500+)
 
* Improvements very fast rendering engine speed (Builds 2500+)
 
* Improved texture compression
 
* Improved texture compression
* Cube mapping
+
* Cube mapping (Builds 739+)
 
** All texture mapping with cube mapping including environment mapping
 
** All texture mapping with cube mapping including environment mapping
 
* Dot-3 product bump mapping
 
* Dot-3 product bump mapping
Line 88: Line 144:
 
* Advanced Weighted ClipTexturing
 
* Advanced Weighted ClipTexturing
 
** With all other texturing techniques
 
** With all other texturing techniques
* Weighted skeletal animation
+
* Weighted skeletal animation (Builds 829+)
 
** With smooth-skinned geometry (skinning animation)
 
** With smooth-skinned geometry (skinning animation)
* Facial animation support
+
* Facial animation support (Builds 829+)
 
** Including scripted lip syncing and real-time lip syncing
 
** Including scripted lip syncing and real-time lip syncing
* Large scale terrain support
+
* Large scale terrain support (Builds 633+)
 
* Seamless mixing of indoor BSP meshes, static meshes, dynamic meshes and terrain meshes
 
* Seamless mixing of indoor BSP meshes, static meshes, dynamic meshes and terrain meshes
 
* Hardware Brush with static meshes, movable meshes, non-deformable meshes
 
* Hardware Brush with static meshes, movable meshes, non-deformable meshes
* Emitter based particles system  
+
* Emitter based particles system (Builds 739+)
 
* Heavily extensive emitter particles system (Builds 3270+)
 
* Heavily extensive emitter particles system (Builds 3270+)
* 2048x2048 size texture support
+
* 2048x2048 size texture support (Builds 633+)
 
* 4096x4096 size texture support (Builds 2500+)
 
* 4096x4096 size texture support (Builds 2500+)
 
* Software rendering with Pixomatic software renderer (Builds 3186+, no additional cost)
 
* Software rendering with Pixomatic software renderer (Builds 3186+, no additional cost)
Line 104: Line 160:
  
 
===Other Features===
 
===Other Features===
* New designed network engine
+
* New designed network engine (Builds 739+)
 
* Powerful material shader and texture editor for UnrealEd (Builds 829+)
 
* Powerful material shader and texture editor for UnrealEd (Builds 829+)
 
* Fast vehicles and physics optimized based network engine (Builds 3186+)
 
* Fast vehicles and physics optimized based network engine (Builds 3186+)
* Particles system wizard toolset for UnrealEd
+
* Particles system wizard toolset for UnrealEd (Builds 739+)
 
* Included entirely new particle system editor for UnrealEd (Builds 3270+)
 
* Included entirely new particle system editor for UnrealEd (Builds 3270+)
* UnrealMatinee cutscene toolset for UnrealEd
+
* UnrealMatinee cutscene toolset for UnrealEd (Builds 739+)
* Powerful real-time terrain editing toolset for UnrealEd
+
* Powerful real-time terrain editing toolset for UnrealEd (Builds 633+)
* Improving GUI editor
+
* Improving GUI editor (Builds 927+)
 
* Voice-over IP support (Builds 3186+)
 
* Voice-over IP support (Builds 3186+)
 
* Text-to-speech support (Builds 3186+)
 
* Text-to-speech support (Builds 3186+)
 
* AI speech recognition (Builds 3186+)
 
* AI speech recognition (Builds 3186+)
* Improved dymanic music system support
+
* Improved dymanic music system support (Builds 829+)
* New designed A.I. system
+
* New designed A.I. system (Builds 633+)
 
* Newly improving A.I. system, BOT A.I. and teamwork A.I. (Builds 3186+)
 
* Newly improving A.I. system, BOT A.I. and teamwork A.I. (Builds 3186+)
* 16-bit unicode support
+
* 16-bit unicode support (Builds 2110+)
* Include MathEngine's "Karma" physics engine (no additional cost)
+
* Include MathEngine's "Karma" physics engine (Builds 829+, no additional cost)
* Enhancing "Karma" physics engine performance (Builds 3186+)
+
* Enhancing "Karma" physics engine performance and extending supported vehicles physics (Builds 3186+)
 
* Vehicles optimized physics (Builds 3186+)
 
* Vehicles optimized physics (Builds 3186+)
 
* Support for Lipsync system of LIPSinc's Automated Facial Automation Technology (Builds 829+, no additional cost)
 
* Support for Lipsync system of LIPSinc's Automated Facial Automation Technology (Builds 829+, no additional cost)
 
* OC3 Entertainment's Impersonater (Builds 3323+, no additional cost)
 
* OC3 Entertainment's Impersonater (Builds 3323+, no additional cost)
 
* 3DS MAX, MAYA, SoftImage's XSI  Mod Tool  (Builds 3355+) Plug-ins
 
* 3DS MAX, MAYA, SoftImage's XSI  Mod Tool  (Builds 3355+) Plug-ins
* Enhancing Real-time recording of in-engine footage as replayable 'demo' files
+
* Enhancing Real-time recording of in-engine footage as replayable 'demo' files (Builds 829+)
 
* Support for processing those demo files into DivX movies (DivX library license separately)  
 
* Support for processing those demo files into DivX movies (DivX library license separately)  
 
* Support for processing those demo files into Bink Video
 
* Support for processing those demo files into Bink Video
Line 141: Line 197:
  
 
==Projects==
 
==Projects==
 
===Announced Projects===
 
 
{| class="wikitable"
 
 
|-
 
| style="text-align: center" |'''''Project'''''
 
| style="text-align: center" |'''''Developer'''''
 
| style="text-align: center" |'''''Release Date'''''
 
| style="text-align: center" |'''''Engine Build'''''
 
|-
 
|[http://splintercell.uk.ubi.com/conviction/ Tom Clancy's Splinter Cell: Conviction]
 
|Ubisoft Montreal
 
|Q1 2008
 
|Build 3369
 
|-
 
|Ghajini
 
|FXLabs Studios
 
|Q3 2008
 
|Build 3369
 
|-
 
|unannounced new online Wii game
 
|Ubisoft
 
|TBA 2008
 
|Build 3369
 
|-
 
|unannounced new Samba de Amigo
 
|Gearbox Software
 
|Q2 2008
 
|Build 3369
 
|}
 
  
 
===MMOG Projects===
 
===MMOG Projects===
Line 183: Line 208:
 
| style="text-align: center" |'''''Engine Build'''''  
 
| style="text-align: center" |'''''Engine Build'''''  
 
|-
 
|-
|[http://www.sephiroth.co.kr/ Sephiroth]<br />* Saga 1: 3rd Episode the Crusade<br />* Saga 2: Becon the True
+
|[http://www.sephiroth.co.kr/ Sephiroth]
 
|IMagic Entertainment
 
|IMagic Entertainment
 
|Open Beta Testing &ndash; January 14, 2002<br />Launching &ndash; August 27, 2003
 
|Open Beta Testing &ndash; January 14, 2002<br />Launching &ndash; August 27, 2003
|Build 926  
+
|before July 2011 version &ndash; Build 926(UE2)<br>after August 2011 version &ndash; Build 3369(UE2.5)
 
|-
 
|-
|[http://www.lineage2.com Lineage 2]<br />* Saga 1: The Chaotic Chronicle<br />** (Chronicle 0): Prelude<br />** Chronicle 1: Harbingers of War<br />** Chronicle 2: Age of Splendor<br />** Chronicle 3: Rise of Darkness<br />** Chronicle 4: Scions of Destiny<br />** Chronicle 5: Oath of Blood<br />* Saga 2: The Chaotic Throne<br />** (Throne 0:) Interlude<br />** 1st Throne: The Kamael<br />** 2nd Throne: Gracia
+
|[http://www.lineage2.com Lineage 2]
 
|NC Soft
 
|NC Soft
 
|1st Closed Beta Testing &ndash;  November 30, 2002<br />Open Beta Testing &ndash; July 9, 2003<br />Launching &ndash; October 1, 2003 (Korea)<br />April 27, 2004 (North America / Europe)
 
|1st Closed Beta Testing &ndash;  November 30, 2002<br />Open Beta Testing &ndash; July 9, 2003<br />Launching &ndash; October 1, 2003 (Korea)<br />April 27, 2004 (North America / Europe)
|Builds 2110-2226
+
|Build 2110
 
|-
 
|-
|[http://jy2.chinesegamer.net/english/ Jinyong Online 2]
+
|[http://jy2.chinesegamer.net/ Jinyong Online 2]
|Soft-World
+
|Chinese Gamer International
|Open Beta Testing &ndash; October 18, 2004<br />Launching &ndash; October 16, 2005
+
|Launching &ndash; December 8, 2004
|Builds 3339-3369
+
|Buils 2226
 +
|-
 +
|[http://he.chinesegamer.net/ Huang-Yi Online]
 +
|Chinese Gamer International
 +
|Launching &ndash; 2006
 +
|Build 3323
 
|-
 
|-
 
|[http://www.vanguardsoh.com/ Vanguard: Saga of Heroes]
 
|[http://www.vanguardsoh.com/ Vanguard: Saga of Heroes]
 
|Sigil Games Online
 
|Sigil Games Online
 
|1st Closed Beta Testing &ndash; August 2005<br />2nd Closed Beta Testing &ndash; December 16, 2005<br />3rd Closed Beta Testing &ndash; August 12, 2006<br />4th Closed Beta Testing &ndash; December 16, 2006<br />Open Beta Testing &ndash; January 5, 2007<br />Launching &ndash; January 30, 2007
 
|1st Closed Beta Testing &ndash; August 2005<br />2nd Closed Beta Testing &ndash; December 16, 2005<br />3rd Closed Beta Testing &ndash; August 12, 2006<br />4th Closed Beta Testing &ndash; December 16, 2006<br />Open Beta Testing &ndash; January 5, 2007<br />Launching &ndash; January 30, 2007
|Build 3369
+
|Build 2226
|-
+
|[http://sg.xoyo.com/ San Guo Online]
+
|Kingsoft
+
|Closed Beta Testing &ndash; Nov 2004
+
|Build 3369
+
 
|-
 
|-
 
|[http://www.tcos.com/ The Chronicles of Spellbone]
 
|[http://www.tcos.com/ The Chronicles of Spellbone]
 
|Spellborn International
 
|Spellborn International
|1st Closed Beta Testing &ndash; November 30, 2005<br />2nd Closed Beta Testing &ndash; August 9, 2006<br />3rd Closed Beta Testing &ndash; March 23, 2007
+
|1st Closed Beta Testing &ndash; November 30, 2005<br />2nd Closed Beta Testing &ndash; August 9, 2006<br />3rd Closed Beta Testing &ndash; March 23, 2007<br />Open Beta Testing &ndash January 25, 2008<br />Launching &ndash; November 27, 2008
|Build 3369
+
|Build 3323
 
|-
 
|-
|[http://he.chinesegamer.net/english/ Huang Yi Online]
+
|[http://www.ragnarok2.co.kr/ Ragnarok Online 2: The Gate of the World]
|Soft-World
+
|Open Beta Testing &ndash; May 15, 2006<br />Launching &ndash; November 7, 2007
+
|Build 3369
+
|-
+
|[http://www.ragnarok2.co.kr/ Ragnarok Online 2]
+
 
|Gravity
 
|Gravity
 
|1st Closed Beta Testing &ndash; December 27, 2006<br />2nd Closed Beta Testing &ndash; Febraury 23, 2007<br />3rd Closed Beta Testing &ndash; April 27, 2007<br />Open Beta Testing &ndash; May 28, 2007
 
|1st Closed Beta Testing &ndash; December 27, 2006<br />2nd Closed Beta Testing &ndash; Febraury 23, 2007<br />3rd Closed Beta Testing &ndash; April 27, 2007<br />Open Beta Testing &ndash; May 28, 2007
|Build 3369
+
|Build 2226
 
|-
 
|-
|[http://www.pt2.co.kr/ Priston Tale 2]
+
|[http://pt2.ndolfin.com/ Priston Tale 2]
 
|Yedang Online
 
|Yedang Online
|1st Closed Beta Testing &ndash; Febraury 23, 2007<br />2nd Closed Beta Testing &ndash; June 8, 2007<br />3rd Closed Beta Testing &ndash; October 1, 2007<br />Pre-Open Beta Testing &ndash; Febraury 22, 2008<br />Open Beta Testing &ndash; Febraury 29, 2008
+
|1st Closed Beta Testing &ndash; Febraury 23, 2007<br />2nd Closed Beta Testing &ndash; June 8, 2007<br />3rd Closed Beta Testing &ndash; October 1, 2007<br />Pre-Open Beta Testing &ndash; Febraury 22, 2008<br />Open Beta Testing &ndash; Febraury 29, 2008<br />Launching &ndash; April 18, 2008
 
|Build 3369  
 
|Build 3369  
 
|-
 
|-
|[http://50.catv.net/ Martial Online]
+
|[http://wx.chinesegamer.net/ WX Online] - Original CGI version<br>[http://50.catv.net/ Martial Online] - CATV version(not apply to expansion paks)<br>[http://502.catv.net/ Martial Online 2] - CATV version(apply to expansion paks)<br>[http://new50.catv.net/ New Martial Online] - CATV version(after 2012)
|CATV NET
+
|Chinese Gamer International
|2008
+
|Launching &ndash; 2009
|Build 3369
+
|Build 3323
 
|-
 
|-
|Vanguard first Expansion
+
|[http://hero.chinesegamer.net/ Hero Online]
|Sony Online Entertainment
+
|Chinese Gamer International
|TBA
+
|Launching &ndash; 2010
|build 3369
+
|Build 3323
 
|-
 
|-
|Dark Heaven On-Line
+
|[http://sh2.wanku.com/ Shui Hu Q Zhuan 2] - Original Firestone version<br>[http://sh2.changyou.com/ Shui Hu Q Zhuan 2] - Changyou version<br>[http://sh2.wanku.com/ New Shui Hu Q Zhuan 2] - Firestone version(after 2013)
|Frogster Studios
+
|Firestone Software
|TBA 2009
+
|Launching &ndash; 2010
|Build 3369
+
|Build 2227
 
|-
 
|-
|unannounced online FPS/RTS/RACING/RPG fusion genre MMOG
+
|[http://dg.xoyo.com/ DG Online] - Original Kingsoft version<br>[http://dg.113.com.tw/ DG Online] - 113 version
|GameHi
+
|Kingsoft SHX Studio
|TBA 2008
+
|Launching &ndash; 2010
|Build 3369
+
|Build 2227
 +
|-
 +
|[http://ten.chinesegamer.net/ Emperor Online] - Original CGI version<br>[http://tz.catv.net/ TZ Online] - CATV version
 +
|Chinese Gamer International
 +
|Launching &ndash; 2010
 +
|Build 3323
 +
|-
 +
|[http://qt.chinesegamer.net/ QT Online]
 +
|Chinese Gamer International
 +
|Launching &ndash; 2011
 +
|Build 3323
 
|-
 
|-
}
+
|[http://sd.xoyo.com/ SD online]
 +
|Kingsoft JC Studio
 +
|Launching &ndash; 2011
 +
|Build 3369
 +
|-
 +
|[http://mj.xoyo.com/ MLJH Online]
 +
|Kingsoft Adin Studio
 +
|Launching &ndash; 2011
 +
|Build 2227
 +
|-
 +
|[http://he2.chinesegamer.net/ Huang-Yi Online 2]
 +
|Chinese Gamer International
 +
|Launching &ndash; 2011
 +
|Build 3323
 +
|-
 +
|[http://ts3.chinesegamer.net/ TS Online 3]
 +
|Chinese Gamer International
 +
|Launching &ndash; 2012
 +
|Build 3323
 +
|-
 +
|[http://eos.hangame.com/ EOS:Echo of Soul]
 +
|NVius
 +
|Launching &ndash; Sep 11, 2013
 +
|Build 2227
 +
|-
 +
|[http://tl.xoyo.com/ TL Online]
 +
|Kingsoft JC Studio
 +
|Launching ndash; 2013
 +
|Build 3369
 +
|-
 +
|[http://fox.xoyo.com/ FOX Online] repackaged by Unreal Engine 4 (after 2015)
 +
|Kingsoft JC Studio 
 +
|Launching ndash&; 2013
 +
|Build 3369
 +
|-
 +
|[http://four.sky-dragon.net/ FOUR Online]
 +
|Chinese Gamer International / Sky-Dragon
 +
|Launching &ndash; 2013
 +
|Build 3323
 +
|-
 +
|[http://www.sanjie71.com/ SanJie71 Online]
 +
|Wan71
 +
|TBA
 +
|Build unknown maybe 2227
 +
|-
 +
|[http://wxsj.hopecool.com/ WXSJ Online]
 +
|HopeCool
 +
|TBA
 +
|Build 2226
 +
|}
  
 
===MOG Projects===
 
===MOG Projects===
Line 270: Line 349:
 
|Build 3369  
 
|Build 3369  
 
|-
 
|-
|[http://newgame.17173.com/content/2006-06-24/20060624113416326.shtml Stoneage2]
+
|[http://metalrage.gamehi.co.kr/ MetalRage]
|Kingsoft
+
|GameHi
|TBA 2007
+
|Closed Beta Testing &ndash; December 30, 2008<br />Open Beta Testing &ndash; Janyary 13, 2009<br />Launching &ndash; May 26, 2009
|Build 3369  
+
|Build 3369
 
|-
 
|-
|unannounced online FPS title
+
|[http://xd.xoyo.com/ Mission Against Terror] - Original Kingsoft version<br>(Including all game modes)<br>[http://cso.winner.co.th/csowinv3/ Crazy Shooter Online] - Winner Online version<br>(not included Terminator mode and Mummy Mode)<br>[http://www.xshot.in.th/Intro/Default.aspx X-SHOT] - Winner Online version<br>(Seperated version of Terminator Mode and Mummy mode)
|IMagic Entertainment
+
|Kingsoft JC Studio
|TBA 2008
+
|Launching &ndash; 2008
|Build 3369  
+
|Build 3369
 
|-
 
|-
|unannounced online MO title
+
|[http://loco.paran.com/ LOCO]
|Danal Entertainment
+
|DANAL
|TBA 2008
+
|Open Beta Testing &ndash; June 24, 2010<br>Launching &ndash; August 18, 2010
|Build 3369  
+
|Build 3369
 +
|-
 +
|[http://btr.webzen.co.kr/ Battery]
 +
|WEBGEN
 +
|Open Beta testing &ndash; November 11, 2010<br>Launching &ndash; 2011
 +
|Build 3369
 +
|-
 +
|[http://dc.chinesegamer.net/ Diamond Club Online]
 +
|Chinese Gamer International
 +
|Launching &ndash; 2010
 +
|Build 3323
 +
|-
 +
|[http://rt.xoyo.com/ Rush Team]
 +
|Kingsoft JC Studio
 +
|Launching &ndash; 2011
 +
|Build 3369
 +
|-
 +
|[http://www.cyphers.co.kr/cyphers/ Cypers]
 +
|Neople
 +
|Launching &ndash; 2011
 +
|Build 3369
 +
|-
 +
|[http://jj.xoyo.com/ JJ]
 +
|Kingsoft JC Studio
 +
|Launching &ndash; 2012
 +
|Build 3369
 +
|-
 +
|[http://dc.chinesegamer.net/event/120606/p2.asp Mini Diamond Club Online (Web)]
 +
|Chinese Gamer International
 +
|Launching &ndash; 2012
 +
|Build 3323
 +
|-
 +
|[http://sf.gnjoy.com/ Steal Fighter]
 +
|LTimegames
 +
|Open Beta Testing &ndash;  Febraury 21, 2013<br>Launching &ndash; Feb 28, 2013
 +
|Build 3369
 
|}
 
|}
  
 
===Released Projects===
 
===Released Projects===
  
====Unreal Engine 2 using released projects on more than 300 over titles, included all of the unknowned PC, Xbox, PS2, GmaeCube titles====
+
====Unreal Engine 2 using released projects on more than 300 over titles, included all of the unknowned PC, Xbox, PS2, GameCube titles====
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 298: Line 412:
 
| style="text-align: center" |'''''Engine Build'''''  
 
| style="text-align: center" |'''''Engine Build'''''  
 
|-
 
|-
|[http://www.americasarmy.com America's Army]<br />* v1.0.0: Recon<br />* v.1.0.1b: Operations<br />** v1.1.1: Operations (Marksmanship Pack)<br />** v1.2.0: Operations (Airborne Pack)<br />** v1.2.1: Operations (Map Pack)<br />** v1.3.0: America's Army: Operations (Mountain Pass)<br />** v1.4.0: America's Army: Operations (River Basin)<br />** v1.5.0: America's Army: Operations (Weapons Cache Special Edition)<br />** v1.6.0: America's Army: Operations (Radio Tower)<br />** v1.7.0: America's Army: Operations (Bridge Special Edition)<br />** v1.9.0: America's Army: Operations (Medics)<br />* v2.0.0: Special Forces (Special Forces Assessment and Selection Process)<br />** v2.0.0a: Special Forces (Sandstorm)<br />** v2.1.0: Special Forces (Downrange)<br />** v2.2.0: Special Forces (Vanguard)<br />** v2.3.0: Special Forces (Firefight)<br />** v2.4.0: Special Forces (Q-Course)<br />** v2.5.0: Special Forces (Direct Action)<br />** v2.6.0: Special Forces (Link-Up)<br />** v2.7.0: Special Forces (Overmatch)<br />** v2.8.0: Special Forces (Coalition)<br />** v2.8.1: Special Forces (Overmatch) (Southern Methodist University Guildhall Map Pack)
+
|[http://www.americasarmy.com America's Army]
 
|[http://www.goarmy.com US Army]
 
|[http://www.goarmy.com US Army]
 
|August 28, 2002
 
|August 28, 2002
|Builds 829-3369  
+
|Builds 927-3369  
 
|-
 
|-
|[[UT2003
+
|Unreal Tournament 2003
|Unreal Tournament 2003]]
+
 
|PC (Windows, Linux) / Macintosh &ndash; [http://www.digitalextremes.com/ Digital Extremes]
 
|PC (Windows, Linux) / Macintosh &ndash; [http://www.digitalextremes.com/ Digital Extremes]
 
|September 30, 2002
 
|September 30, 2002
|Builds 1077-2225  
+
|Builds 2107-2225  
 +
|-
 +
|Twin Caliber
 +
|Rage Software
 +
|November 01, 2002
 +
|Build 633
 
|-
 
|-
 
|[http://splintercell.uk.ubi.com/splintercell.php Tom Clancy's Splinter Cell]
 
|[http://splintercell.uk.ubi.com/splintercell.php Tom Clancy's Splinter Cell]
Line 317: Line 435:
 
|[http://www.digitalextremes.com/ Digital Extremes]
 
|[http://www.digitalextremes.com/ Digital Extremes]
 
|November 12, 2002
 
|November 12, 2002
|Builds 927-1018
+
|Builds 928
 
|-
 
|-
|[[Unreal 2
+
|Unreal 2: The Awakening
|Unreal 2: The Awakening]]
+
 
|Legend Entertainment
 
|Legend Entertainment
 
|PC &ndash; February 3, 2003<br />Xbox &ndash; February 10, 2004
 
|PC &ndash; February 3, 2003<br />Xbox &ndash; February 10, 2004
Line 330: Line 447:
 
|Build 927  
 
|Build 927  
 
|-
 
|-
|[[Legacy:Devastation|Devastation]]
+
|Devastation
 
|Digitalo Studios
 
|Digitalo Studios
 
|March 28, 2003
 
|March 28, 2003
 
|Build 2110  
 
|Build 2110  
 
|-
 
|-
|[[Legacy:Postal 2|Postal 2]]
+
|Postal 2
 
|Running with Scissors
 
|Running with Scissors
 
|April 14, 2003
 
|April 14, 2003
Line 343: Line 460:
 
|Xbox &ndash; Ubisoft Montreal<br />PlayStation 2 / GameCube &ndash; Ubisoft Shanghai
 
|Xbox &ndash; Ubisoft Montreal<br />PlayStation 2 / GameCube &ndash; Ubisoft Shanghai
 
|Xbox  &ndash; Octgober 28, 2003<br />PlayStation 2 &ndash; March 23, 2004<br />GameCube &ndash; June 15, 2004
 
|Xbox  &ndash; Octgober 28, 2003<br />PlayStation 2 &ndash; March 23, 2004<br />GameCube &ndash; June 15, 2004
|Build 927  
+
|Build 927
 
|-
 
|-
 
|[http://www.unrealtechnology.com/html/runtime/overview.shtml Unreal Engine 2 Runtime Edition]
 
|[http://www.unrealtechnology.com/html/runtime/overview.shtml Unreal Engine 2 Runtime Edition]
 
|[[Legacy:Epic Games|Epic Games]]
 
|[[Legacy:Epic Games|Epic Games]]
 
|October 31, 2003
 
|October 31, 2003
|Builds 2226-2227
+
|Builds 2226
 
|-
 
|-
 
|[http://www.xiii-thegame.com XIII]
 
|[http://www.xiii-thegame.com XIII]
Line 358: Line 475:
 
|Secret Level
 
|Secret Level
 
|PC / Xbox &ndash; November 18, 2003
 
|PC / Xbox &ndash; November 18, 2003
|Build 829
+
|Build 926
 
|-
 
|-
 
|[http://www.groovegames.com/Games/DesertThunder/index.html Desert Thunder]
 
|[http://www.groovegames.com/Games/DesertThunder/index.html Desert Thunder]
Line 395: Line 512:
 
|Build 927  
 
|Build 927  
 
|-
 
|-
|[[UT2004
+
|Unreal Tournament 2004
|Unreal Tournament 2004]]
+
 
|PC (Windows, Linux) / Macintosh &ndash; [[Legacy:Epic Games|Epic Games]] / [http://www.digitalextremes.com/ Digital Extremes]
 
|PC (Windows, Linux) / Macintosh &ndash; [[Legacy:Epic Games|Epic Games]] / [http://www.digitalextremes.com/ Digital Extremes]
 
|March 16, 2004
 
|March 16, 2004
|Builds 3120-3369  
+
|Builds 3186-3369  
 
|-
 
|-
 
|[http://splintercell.uk.ubi.com/splintercellpandoratomorrow.php Tom Clancy's Splinter Cell: Pandora Tommorow]
 
|[http://splintercell.uk.ubi.com/splintercellpandoratomorrow.php Tom Clancy's Splinter Cell: Pandora Tommorow]
 
|Ubisoft Shanghai SinglePlayer <br />Ubisoft Annecy MultiPlayer
 
|Ubisoft Shanghai SinglePlayer <br />Ubisoft Annecy MultiPlayer
 
|PC / Xbox &ndash; March 23, 2004<br />PlayStation 2 &ndash; June 16, 2004<br />GameCube &ndash; July 20, 2004
 
|PC / Xbox &ndash; March 23, 2004<br />PlayStation 2 &ndash; June 16, 2004<br />GameCube &ndash; July 20, 2004
|Build 2110  
+
|SP &ndash; Build 829<br>MP &ndash; Build 2110
 
|-
 
|-
 
|[http://www.eidos.co.uk/gss/thief_ds/ Thief: Deadly Shadows]
 
|[http://www.eidos.co.uk/gss/thief_ds/ Thief: Deadly Shadows]
Line 441: Line 557:
 
|Build 2226  
 
|Build 2226  
 
|-
 
|-
|[[Tribes Vengeance
+
|[http://www.tribesvengeance.com/ Tribes: Vengeance]
|Tribes: Vengeance]]
+
 
|Irrational Games
 
|Irrational Games
 
|October 5, 2004
 
|October 5, 2004
Line 450: Line 565:
 
|2015
 
|2015
 
|Xbox &ndash; October 19, 2004<br />PC &ndash; October 26, 2004
 
|Xbox &ndash; October 19, 2004<br />PC &ndash; October 26, 2004
|Builds 926-2017
+
|Builds 926
 
|-
 
|-
 
|[http://www.unfortunategame.com/ Lemony Snicket's A Series of Unfortunate Events]
 
|[http://www.unfortunategame.com/ Lemony Snicket's A Series of Unfortunate Events]
Line 457: Line 572:
 
|Build 2226  
 
|Build 2226  
 
|-
 
|-
|[http://www.magnacarta.co.kr/ Magna Carta: Crimson Stigmata] (Japan / Korea)<br />[http://www.atlus.com/magna_carta/ Magna Carta: Tears of Blood] (North America / Europe)
+
|[http://www.magnacarta.co.kr/ Magna Carta: Crimson Stigmata]<br>(Japan / Korea)<br />[http://www.atlus.com/magna_carta/ Magna Carta: Tears of Blood]<br>(North America / Europe)
 
|Softmax
 
|Softmax
 
|November 11, 2004 (Japan)<br />December 1, 2004 (Korea)<br />November 16, 2005 (North America / Europe)
 
|November 11, 2004 (Japan)<br />December 1, 2004 (Korea)<br />November 16, 2005 (North America / Europe)
Line 474: Line 589:
 
|[http://www.brothersinarmsgame.com/uk/roadtohill30/home.php Brothers in Arms: Road to Hill 30]
 
|[http://www.brothersinarmsgame.com/uk/roadtohill30/home.php Brothers in Arms: Road to Hill 30]
 
|Gearbox Software
 
|Gearbox Software
|Xbox &ndash; March 1<br />PC / PlayStation 2 &ndash; March 15, 2005<br />Wii &ndash; June 3, 2008
+
|Xbox &ndash; March 1<br />PC / PlayStation 2 &ndash; March 15, 2005
|Build 2227
+
|Build 2226
 
|-
 
|-
|[http://www.combat121.com/index2.html Combat: Task Force 121] (North America)<br />[http://www.city-interactive.com/index.php?page=aso America's Secret Operations] (Europe)
+
|[http://www.combat121.com/index2.html Combat: Task Force 121]<br>(North America)<br />[http://www.city-interactive.com/index.php?page=aso America's Secret Operations]<br>(Europe)
 
|Direct Action Games
 
|Direct Action Games
 
|PC / Xbox &ndash; March 23, 2005 (North America)<br />PC &ndash; January 26, 2006 (Europe)
 
|PC / Xbox &ndash; March 23, 2005 (North America)<br />PC &ndash; January 26, 2006 (Europe)
|Build 2226
+
|Build 2110
 
|-
 
|-
 
|[http://splintercell.uk.ubi.com/splintercellchaostheory.php Tom Clancy's Splinter Cell: Chaos Theory]
 
|[http://splintercell.uk.ubi.com/splintercellchaostheory.php Tom Clancy's Splinter Cell: Chaos Theory]
 
|Ubisoft Montreal (SinglePlayer / Co-op Mode)<br />Ubisoft Annecy (Versus Mode)
 
|Ubisoft Montreal (SinglePlayer / Co-op Mode)<br />Ubisoft Annecy (Versus Mode)
 
|PC / Xbox / PlayStation 2 &ndash; March 28, 2005<br />GameCube &ndash; March 31, 2005
 
|PC / Xbox / PlayStation 2 &ndash; March 28, 2005<br />GameCube &ndash; March 31, 2005
|Builds 3339-3369
+
|SP &ndash; Build 829<br>MP &ndash; Build 2110
 
|-
 
|-
 
|[http://www.swat4.com/ SWAT 4]
 
|[http://www.swat4.com/ SWAT 4]
Line 495: Line 610:
 
|[[Legacy:Epic Games|Epic Games]]
 
|[[Legacy:Epic Games|Epic Games]]
 
|April 18, 2005
 
|April 18, 2005
|builds 3280-3323  
+
|builds 3323
 
|-
 
|-
 
|[[Legacy:Pariah|Pariah]]
 
|[[Legacy:Pariah|Pariah]]
 
|[http://www.digitalextremes.com/ Digital Extremes]
 
|[http://www.digitalextremes.com/ Digital Extremes]
 
|PC / Xbox &ndash; May 3, 2005
 
|PC / Xbox &ndash; May 3, 2005
|Build 3323
+
|Build 928
 
|-
 
|-
 
|[http://www.postal2.com/postal2/ Postal 2: Apocalypse Weekend]
 
|[http://www.postal2.com/postal2/ Postal 2: Apocalypse Weekend]
Line 515: Line 630:
 
|GlyphX
 
|GlyphX
 
|Xbox  &ndash; May 31, 2005<br />PC &ndash; August 9, 2005
 
|Xbox  &ndash; May 31, 2005<br />PC &ndash; August 9, 2005
|Build 927
+
|Build 2226
 
|-
 
|-
 
|[http://www.brothersinarmsgame.com/uk/earnedinblood/index.php Brothers in Arms: Earned in Blood]
 
|[http://www.brothersinarmsgame.com/uk/earnedinblood/index.php Brothers in Arms: Earned in Blood]
 
|Gearbox Software
 
|Gearbox Software
 
|PC / Xbox &ndash; October 6, 2005<br />PlayStation 2 &ndash; October 26, 2005
 
|PC / Xbox &ndash; October 6, 2005<br />PlayStation 2 &ndash; October 26, 2005
|Build 2227
+
|Build 2226
 
|-
 
|-
 
|[[Legacy:Land Of The Dead|Land Of The Dead]]: Road to Fiddler's Green
 
|[[Legacy:Land Of The Dead|Land Of The Dead]]: Road to Fiddler's Green
Line 542: Line 657:
 
|Build 829  
 
|Build 829  
 
|-
 
|-
|[http://www.wwiicombat.com/ World War II Combat: Road to Berlin] (North America)<br />[http://city-interactive.com/index.php?page=secret_weapon Battlestrike: Secret Weapons] (Europe)
+
|[http://www.wwiicombat.com/ World War II Combat: Road to Berlin]<br>(North America)<br />[http://city-interactive.com/index.php?page=secret_weapon Battlestrike: Secret Weapons]<br>(Europe)
 
|Direct Action Games
 
|Direct Action Games
 
|Xbox &ndash; January 24, 2006<br />PC &ndash; April 3, 2006 (North America)<br />PC &ndash; March 27, 2007 (Europe)
 
|Xbox &ndash; January 24, 2006<br />PC &ndash; April 3, 2006 (North America)<br />PC &ndash; March 27, 2007 (Europe)
|Build 2226
+
|Build 2110
 
|-
 
|-
 
|[http://www.swat4.com/ SWAT 4: The Stetchkov Syndicate]
 
|[http://www.swat4.com/ SWAT 4: The Stetchkov Syndicate]
 
|Irrational Games
 
|Irrational Games
 
|Febraury 28, 2006
 
|Febraury 28, 2006
|Build 2500
+
|Build 2226
 
|-
 
|-
 
|[http://www.ghostrecon.com/uk/ghostrecon3/index.php Tom Clancy's Ghost Recon: Advanced Warfighter]
 
|[http://www.ghostrecon.com/uk/ghostrecon3/index.php Tom Clancy's Ghost Recon: Advanced Warfighter]
Line 557: Line 672:
 
|Build 927  
 
|Build 927  
 
|-
 
|-
|[[RedOrchestra
+
|[http://www.redorchestragame.com/ Red Orchestra: Ostfront 41-45]
|Red Orchestra: Ostfront 41-45]]
+
 
|Tripwire Interactive
 
|Tripwire Interactive
 
|March 14, 2006
 
|March 14, 2006
|Builds 3323-3369
+
|Builds 3323  
 
|-
 
|-
 
|[http://www.magnacarta.jp/mcp/index.html Magna Carta Portable]
 
|[http://www.magnacarta.jp/mcp/index.html Magna Carta Portable]
Line 571: Line 685:
 
|[http://www.digitalextremes.com/ Digital Extremes]
 
|[http://www.digitalextremes.com/ Digital Extremes]
 
|PC &ndash; July 18, 2006<br />Xbox &ndash; July 24, 2006
 
|PC &ndash; July 18, 2006<br />Xbox &ndash; July 24, 2006
|Build 3323
+
|Build 928
 
|-
 
|-
|[http://www.wwiicombat.com/ WWII Combat: Iwo Jima]
+
|[http://www.wwiicombat.com/ World War II Combat: Iwo Jima]
 
|Direct Action Games
 
|Direct Action Games
 
|Xbox &ndash; June 21, 2006<br />PC &ndash; June 25, 2006
 
|Xbox &ndash; June 21, 2006<br />PC &ndash; June 25, 2006
|Build 2226
+
|Build 2110
 
|-
 
|-
 
|[http://openseasongame.uk.ubi.com/ Open Season]
 
|[http://openseasongame.uk.ubi.com/ Open Season]
 
|Ubisoft Montreal
 
|Ubisoft Montreal
 
|PC / PSP / PlayStation 2 / Xbox / Xbox 360 / GameCube &ndash; September 19, 2006<br />Wii &ndash; November 30, 2006
 
|PC / PSP / PlayStation 2 / Xbox / Xbox 360 / GameCube &ndash; September 19, 2006<br />Wii &ndash; November 30, 2006
|Build 3369
+
|Build 927
 
|-
 
|-
 
|[http://splintercell.uk.ubi.com/doubleagent/ Tom Clancy's Splinter Cell: Double Agent]
 
|[http://splintercell.uk.ubi.com/doubleagent/ Tom Clancy's Splinter Cell: Double Agent]
 
|Ubisoft Shanghai (Offline mode for next-gen version)<br /><br />Ubisoft Montreal (Offline mode for current-gen version)<br /><br />Ubisoft Annecy (Online mode)<br /><br />Offline mode for next-gen version &ndash; PC / Xbox 360 / PlayStation 3<br /><br />Offline mode for current-gen version &ndash; Xbox / PlayStation 2 / GameCube / Wii<br /><br />Online mode &ndash; PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3
 
|Ubisoft Shanghai (Offline mode for next-gen version)<br /><br />Ubisoft Montreal (Offline mode for current-gen version)<br /><br />Ubisoft Annecy (Online mode)<br /><br />Offline mode for next-gen version &ndash; PC / Xbox 360 / PlayStation 3<br /><br />Offline mode for current-gen version &ndash; Xbox / PlayStation 2 / GameCube / Wii<br /><br />Online mode &ndash; PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3
 
|Xbox 360 &ndash; October 17, 2006<br />Xbox/PlayStation 2 &ndash; October 24, 2006<br />GameCube &ndash; October 26, 2006<br />PC &ndash; November 7, 2006<br />Wii &ndash; November 28, 2006<br />PlayStation 3 &ndash; March 30, 2007
 
|Xbox 360 &ndash; October 17, 2006<br />Xbox/PlayStation 2 &ndash; October 24, 2006<br />GameCube &ndash; October 26, 2006<br />PC &ndash; November 7, 2006<br />Wii &ndash; November 28, 2006<br />PlayStation 3 &ndash; March 30, 2007
|Build 3369
+
|SP &ndash; Build 829<br>MP &ndash; Build 2110
 
|-
 
|-
 
|[http://www.redsteelgame.com/ Red Steel]
 
|[http://www.redsteelgame.com/ Red Steel]
Line 601: Line 715:
 
|Ubisoft Shanghai / Gearbox Software
 
|Ubisoft Shanghai / Gearbox Software
 
|December 5, 2006
 
|December 5, 2006
|Build 2227
+
|Build 2226
 
|-
 
|-
 
|[http://www.playcqc.com/ Close Quarters Conflict]
 
|[http://www.playcqc.com/ Close Quarters Conflict]
Line 616: Line 730:
 
|Jarhead Games
 
|Jarhead Games
 
|May 28, 2007
 
|May 28, 2007
|Build 3369
+
|Build 3339
 
|-
 
|-
 
|[http://surfsupgame.us.ubi.com/ Surf's up]
 
|[http://surfsupgame.us.ubi.com/ Surf's up]
 
|Ubisoft
 
|Ubisoft
 
|PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3 / GameCube / Wii &ndash; June 1, 2007
 
|PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3 / GameCube / Wii &ndash; June 1, 2007
|Build 3369
+
|Build 927
 +
|-
 +
|[http://www.ubi.com/US/Games/Info.aspx?pId=4963/ Rainbow Six Vegas]
 +
|Ubisoft Quebec
 +
|PSP &ndash; June 12, 2007
 +
|Build 927
 
|-
 
|-
 
|[http://www.bioshockgame.com/ BioShock]
 
|[http://www.bioshockgame.com/ BioShock]
|2K Boston / 2K Australia
+
|2K Boston / 2K Australia &ndash; Xbox 360 / PC<br>2K Marin &ndash; PlayStation 3
|August 21, 2007
+
|August 21, 2007 &ndash; Xbox 360 / PC<br>October 23, 2008 &ndash; PlayStation 3
|Build 3369
+
|Build 2226
 
|-
 
|-
|[http://www.fxlabs.com/agni/game_info.html AGNI: Queen of Darkness]
+
|[http://service.globalvr.com/downloads/aa/040-0143-01_Americas_Army_Manual-web.pdf America's Army (Arcade version)]
 +
|GlobalVR
 +
|July 24, 2007
 +
|Build 3369
 +
|-
 +
|[http://inferno.fxlabs.com INFERNO: Where Death Is Your Only Ally<br>AGNI: Queen of Darkness]
 
|FXLabs Studios
 
|FXLabs Studios
 
|Febraury 22, 2008
 
|Febraury 22, 2008
 +
|Build 2226
 +
|-
 +
|[http://www.bestbuy.com/site/olspage.jsp?skuId=8924523&type=product&id=1214004959123/ Marine Sharpshooter 4]
 +
|Groove Games
 +
|June 10, 2008
 
|Build 3369  
 
|Build 3369  
 +
|-
 +
|[http://brothersinarmsgame.uk.ubi.com/doubletime/ Brothers in Arms Double Time]
 +
|Demiurge Studios / Gearbox Software
 +
|September 23, 2008
 +
|Build 2226
 +
|-
 +
|Day Of The Zombie
 +
|Brainbox Games
 +
|PC &ndash; March 6, 2009<br />Xbox &ndash; March 6, 2009
 +
|Build 2226
 +
|-
 +
|[http://www.killingfloorthegame.com/ Killing Floor]
 +
|Tripwire Interactive
 +
|May 15, 2009
 +
|Build 3323
 +
|-
 +
|[http://www.bioshock2game.com/ BioShock 2]
 +
|2K Marin
 +
|Febraury 7, 2010
 +
|Build 2226
 +
|-
 +
|[http://splintercell.us.ubi.com/conviction/ Tom Clancy's Splinter Cell: ConViction]
 +
|Ubisoft Montreal
 +
|April 13, 2010
 +
|Build 829
 +
|-
 +
|[http://www.ubi.com/US/Games/Info.aspx?pId=9479/ Tom Clancy's Splinter Cell 3D]
 +
|Ubisoft Montreal
 +
|April 10, 2011
 +
|Build 829
 +
|-
 +
|[http://splintercell.us.ubi.com/ Tom Clancy's Splinter Cell HD Trilogy]
 +
|Ubisoft Montreal
 +
|August 9, 2011
 +
|Build 829
 +
|-
 +
|[http://www.iamalivegame.com/ I Am Alive]
 +
|Ubisoft Shanghai
 +
|Xbox 360 XBLA &ndash; March 7, 2012<br />PS3 PSN &ndash; April 3, 2012<br />PC &ndash; September 6, 2012
 +
|Build 829
 +
|-
 +
|[http://splintercell.us.ubi.com/blacklist/ Tom Clancy's Splinter Cell Blacklist]
 +
|Ubisoft Toronto
 +
|August 20, 2013
 +
|Build 829
 +
|-
 +
|BioShock iOS
 +
|2K China
 +
|August 28, 2014
 +
|Build 2226
 +
|-
 +
|[http://www.postal2.com/postal2/ Postal 2: Paradise Lost]
 +
|Running with Scissors
 +
|April 17, 2015
 +
|Build 1417
 
|}
 
|}
  
===Issues===
+
===Splinter Cell engine history===
* HoopWorld still based on Unreal Engine 2.5 with heavily modified and XBLA optimized from Virtual Toys
+
* Splinter Cell 1
* BioShock not used UE3. that's used enhanced Tribes Vengeance engine. which heavily modified Unreal Engine 2.5 (PC, Xbox 360)
+
** Ubisoft Montreal: Splinter Cell based on enhanced version of the Unreal Engine 2 build 829 without karma physics engine.
** Actually, truly BioShock used UE2.5. NOT UE3
+
* Rainbow Six 3 (console versions)
* Splinter Cell: Conviction is NOT UE3. it's still based on Unreal Engine 2.5 (PC, Xbox 360)
+
** Ubisoft Montreal: Rainbow Six 3 based on Rainbow Six 3: Raven Shield (PC version)'s Unreal Engine 2 build 927 with some Splinter Cell 1's engine features.
** Yes, this is true
+
* Splinter Cell 2
* Digital Extremes's Evolution engine is a heavily modified Unreal Engine 2 using the DE's Dark Sector.
+
** Ubisoft Shanghai: Splinter Cell Pandora Tomorrow Select mode uses XIII based Unreal Engine 2 build 829.
 
+
** Ubisoft Shanghai: Splinter Cell Pandora Tomorrow singleplayer version based on some enhanced Splinter Cell 1 engine and some code steal from Unreal Engine 2 build 2110 with renderware physics engine.
'''Wormbo:''' Stop the bullshitting already. True, BioShock development started with the Tribes Vengeance engine, but later switched to a modified UnrealEngine 3. This is even backed up by [http://360.advancedmn.com/article.php?artid=7461&pg=3 AMW's BioShock Interview Transcript]:
+
** Ubisoft Annecy: Splinter Cell Shadow Strike based on Unreal Engine 2 build 2110 without karma physics engine. later changed Splinter Cell Pandora Tomorrow multiplayer modes. this engine called '''"Shadow Strike engine"'''
 
+
* Splinter Cell 3
{{innerbox|'''AMN:''' Speaking of the graphics engine, it's running on Unreal 2.5 right?
+
** Ubisoft Montreal: Splinter Cell Chaos Theory singleplayer/co-op mode based on enhanced version of Splinter Cell 1 engine and some code steal from Unreal Engine 2.5 build 3339 with havok physics 2 engine. this version called '''"SCX engine"'''.
 
+
** Ubisoft Annecy: Splinter Cell Chaos Theory versus mode based on Splinter Cell Pandora Tomorrow multiplayer modes engine and some code steal from Unreal Engine 2 build 2226. without karma physics engine. this engine called still '''"Shadow Strike engine"'''
'''Ken:''' No, we've moved to Unreal 3, we've done a lot of modifications on top of it, [...]
+
* Splinter Cell Essentials
 
+
** Ubisoft Montreal: Splinter Cell Essentials based on '''"PS2 version of Splinter Cell Pandora Tomorrow singleplayer mode engine"''' and optimized for PSP.
}}
+
* Splinter Cell 4
 
+
** Ubisoft Shanghai: Splinter Cell Double Agent offline mode for next-gen version (PC/Xbox 360/PS3) based on '''"enhaced version of SCX engine"'''(enhancing for multithreaded) and some code steal from Unreal Engine 2.5 build 3369 with havok physics 2 engine.
'''Spectator:''' Yes, Wormbo, you are right, but still issues now that, BioShock engine has not UE3's Ued Kismet assests.
+
** Ubisoft Montreal: Splinter Cell Double Agent offline mode for current-gen version(Xbox/PS2/GameCube/Wii) based on '''"standard SCX engine"''' and some code steal from Unreal Engine 2.5 build 3369 with havok physics 2 engine.
 
+
** Ubisoft Annecy: Splinter Cell Double Agent online mode for next-gen version (PC/Xbox 360/PS3) based on enhacned version of Splinter Cell Chaos Theory versus mode engine with PhysX physics engine. this engine called still '''"Shadow Strike engine"'''
'''MythOpus:''' Hence the term '''modified''' ?
+
** Ubisoft Annecy: Splinter Cell Double Agent online mode for current-gen version (Xbox/PS2) based on standard version of Splinter Cell Chaos Theory versus mode engine with PhysX physics engine. this engine called still '''"Shadow Strike engine"'''
 
+
* Splinter Cell 5
'''Spectator:''' No, unknown yet.
+
** Ubisoft Montreal: Splinter Cell Conviction based on enhanced version of '''"standard SCX engine"'''(NOT based on Shanghai team's next-gen version of double agent engine). based on montreal team's double agent offline mode for current-gen version engine and some improved engine with havok physics 3 engine. this version called '''"LEAD engine"'''.
 
+
* Splinter Cell 3D
'''Wormbo:''' Oh right, some random guy's statement is more relevant that the game developer's. :rolleyes: Let's settle on: "BioShock is a UE3 game that was upgraded from UE2.5 and doesn't implement the full feature set of UE3."
+
** Ubisoft Montreal: Splinter Cell 3DS based on '''"GameCube version of Splinter Cell Chaos Theory engine"''' converted to Nitendo 3DS.
 
+
* I Am Alive
'''Game Programmer:''' I am a game programmer using the UE3. the BioShock engine is UE2. BioShock haven't UE3 features and UE3 UnrealEd. it have a UE2 features and system, modified UnrealEd 3.0 based on UE2.
+
** Ubisoft Shanghai: I Am Alive based on Splinter Cell Conviction's '''"LEAD engine"'''.
 +
* Splinter Cell 6
 +
** Ubisoft Toronto: Splinter Cell Blacklist based on Splinter Cell Conviction engine(NOT codebase from I Am Alive) and some '''"enhanced version of LEAD engine"'''.
  
 
===Non-gaming Projects===
 
===Non-gaming Projects===
Line 670: Line 856:
 
====Licensees for Educations====
 
====Licensees for Educations====
 
* The Art Institute of Pittsburgh
 
* The Art Institute of Pittsburgh
 +
* ETC
  
 
====Construction Simulations and Interior Designs====
 
====Construction Simulations and Interior Designs====
 
* Bentheim interior design
 
* Bentheim interior design
 
+
* ETC
====Multiple Licenses Companies (after 2008 at many titles)====
+
* Amaze Entertainment
+
* City-Interactive
+
* FXLabs Studios
+
* Illusion (Japanses Developer)
+
* Groove Games
+
* Kingsoft
+
* Soft World
+
* Streamline Studios
+
* Gearbox Software
+
* 2K Australia
+
* 2K Boston
+
* Ubisoft
+
* 5TH Cell
+
* Chinesegamer International
+
  
 
==Related Topics==
 
==Related Topics==

Latest revision as of 08:05, 3 September 2021

Engine Development Credits[edit]

Unreal Engine Core System Design[edit]

  • Tim Sweeney

Engine Development Management[edit]

  • Daniel Vogel

Engine Technical Director[edit]

  • Bruce Shankle

Engine Management System[edit]

  • Steven Polge

UnrealEd[edit]

  • Warren Marshall
  • Demiurge Studios (UDN build on toolsets into UnrealEd)
  • MathEngine (Karma SDK integrated into UnrealEd)
  • LIPSinc (Automated Facial Automation Technology integrated into UnrealEd)
  • OC3 Entertainment (Impersonater toolsets integrated into UnrealEd)
  • Interactive Data Visualization (SpeedTreeRT integrated into UnrealEd)

Rendering Engine[edit]

  • Erik De Neve (Main, scene graph, animation system)
  • Daniel Vogel (Renderer devices, rendering pipeline)
  • Andrew Scheidecker (Special effects, optimizing renderer)
  • Sam Zamani (Shader pipeline, optimizing renderer)
  • Demiurge Studios (UDN build on many rendering technologies)
  • LIPSinc's Automated Facial Automation Technology (Real-time lipsync middleware, no additional cost)
  • PixoMatic Software Renderer (High-speed performance software renderer middleware, no additional cost)
  • OC3 Entertainment's Impersonater (Real-time lipsync and facial anmation middleware, no additional cost)
  • Interactive Data Visualization's SpeedTreeRT (Real-time tree and vegetation middleware, no additional cost)

Physics Engine[edit]

  • James Golding (Base physics)
    • With MathEngine's Karma Physics Engine (Middleware, no additional cost)

Network Engine[edit]

  • Steven Polge (Unreal Network)

Sound Engine[edit]

  • Creative Labs's OpenAL Audio System (Freeware)
  • Ogg Vorbis (Freeware)

A.I. System[edit]

  • Steven Polge (Unreal A.I.)

Console Porting[edit]

  • Steven Polge
    • Build 633~2227 for Xbox
    • Build 633 for PlayStation 2
  • Secret Level
    • Build 777, 829, 927 for PlayStation 2
    • Build 829, 927 for GameCube
    • UT2003 build 928 for Xbox version of America's Army Rise of a Soldier
    • UT2003 build 928 for PS2 version of America's Army Rise of a Soldier (cancelled)
    • UT2003 build 2199 for PS2 Unreal Title. Unreal Assault (cancelled)
  • Sam Zamani
    • Build 2226 for highly enhanced and exclusive on Xbox. (Unreal Engine 2X)

Build Versions[edit]

  • Unreal Warfare Build 633~927
    • Build 633: First version of UE2 Licensee point (Windows) [Jan 2001]
      • Build 633 for PS2 port (PlayStation 2) [Jan 2001]
    • Build 697: Leaked Unreal 2 E3 2001 demo, with some modified Legend Entertainment's code (Windows) [Mar 2001]
    • Build 739: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jul 2001]
      • Build 763 (94.14) : Leaked Unreal Championship leaked PC build beta "UTX-Build" included added DE's particle system (Windows) [Oct 2001]
    • Build 777: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Dec 2001]
      • Build 777 PS2 port by Secret Level (PlayStation 2) [Dec 2001]
    • Build 829: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jan 2002]
      • Build 829 for PS2 port by Secret Level (PlayStation 2) [Jan 2002]
      • Build 829 for GC port by Secret Level (GameCube) [Jan 2002]]
      • Build 829 Karma/Unreal Integration Patch1 [Mar 2002]
      • Build 829: with merged from some after 927 code and some UT2003 code for Unreal 2 out of box (Windows) [Feb 2003]
        • Build 1000: Unreal 2 Demo version [Feb 2003]
        • Build 2001: v1403 Patch of Unreal 2 (Windows), out of box (Xbox) [Dec 2003]
    • Build 848: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Jan 2002]
    • Build 856: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Feb 2002]
    • Build 918: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Apr 2002]
    • Build 926: PREVIEW DROP for Public Release to Licensee (Windows, Xbox) [May 2002]
    • Build 927: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [May 2002]
      • Build 927 for PS2 port by Secret Level (PlayStation 2) [May 2002]
      • Build 927 for GC port by Secret Level (GameCube) [May 2002]
    • Build 1003: PREVIEW DROP for Public Release to Licensee [May 2002]
  • Unreal Tournament 2003 Build 927~2225
    • Build 927 (117.25): Unreal Tournament 2003 E3 2002 demo build 906, but Unreal Engine version is 927 (Windows) [Apr 2002]
    • Build 927 (119.25): Unreal Tournament 2003 beta demo (Windows) [May 2002]
      • Build 928 (119.25):Unreal Championship out of box (Xbox) [Sep 2002]
    • Build 1077 (120.28): Unreal Tournament 2003 first official demo (Windows, Linux) [Sep 2002]
    • Build 1080 (120.28): Unreal Tournament 2003 first official demo patch (Windows, Linux) [Sep 2002]
    • Build 1142 (121.29): Unreal Tournament 2003 second offcial demo (Windows, Linux, Mac OS X) [Nov 2002] (UE version is 1142. but after of 2136)
    • Build 2107 (120.28): Unreal Tournament 2003 out of box (Windows, Linux, Mac OS X) [Sep 2002]
    • Build 2111 (121.29): Unreal Tournament 2003 beta patch (Windows) [Oct 2002]
    • Build 2126 (121.29): Unreal Tournament 2003 beta patch (Windows) [Oct 2002]
    • Build 2136 (121.29): Unreal Tournament 2003 retail patch 1 (Windows) [Oct 2002]
    • Build 2153 (121.29): Unreal Tournament 2003 beta patch (Windows) [Dec 2002]
    • Build 2154 (121.29): Unreal Tournament 2003 beta patch (Windows) [Dec 2002]
    • Build 2164 (121.29): Unreal Tournament 2003 beta patch (Windows) [Dec 2002]
    • Build 2166 (121.29): Unreal Tournament 2003 beta and retail patch 2 (Windows) [Dec 2002]
    • Build 2186 (121.29): Unreal Tournament 2003 retail patch 3 (Windows, Linux) [Jan 2003]
    • Build 2199 (121.29): Unreal Tournament 2003 retail patch 4 (Windows, Linux) [Feb 2003]
    • Build 2206 (121.29): Unreal Tournament 2003 third official demo (Windows, Linux) [Feb 2003]
    • Build 2225 (121.29): Unreal Tournament 2003 retail patch 5 (Windows, Linux, Mac OS X) [Apr 2003]
  • Pure Unreal Engine 2 Builds 2110~2227
    • Build 2110: OFFICIAL CODEDROP for Release to Licensee. based on Unreal Warfare engine at merged from some UT2003 2107 code and removed UT2003 game specific codes (Windows, Xbox) [Oct 2002]
    • Build 2226: OFFICIAL CODEDROP for Release to Licensee. merged from some UT2003 2225 code (Windows, Xbox) [May 2003]
      • Unreal Engine 2 Runtime Edition (Windows) [Sep 2003]
        • Build 2226: UE2Runtime 2226.19.03 [Oct 2003]
          • Build 2226: UE2Runtime 2226.19.03 SpeedTree Demo [Apr 2004]
        • Build 2226: UE2Runtime 2226.20.01 [Jul 2004]
        • Build 2226: UE2Runtime 2226.20.02 [Feb 2005]
      • Unreal 2 eXpanded MultiPlayer free-download (Windows) [Dec 2003], included in Unreal 2 retail box (Xbox) [Feb 2004]
    • Build 2227: OFFICIAL CODEDROP for Release to Licensee. all bugs fixed from 2226 (Windows, Xbox) [Mar 2004]
    • Unreal Engine 2X: Unreal Championship 2 Exclusive on Xbox optimized and some enhancedments [Mar 2004]
  • Unreal Engine 2.5 Build 3120~3369
    • Build 3120 (127.29): Unreal Tournament 2004 beta demo (Windows, Linux, Mac OS X) [Feb 2004]
    • Build 3186 (127.29): Unreal Tournament 2004 out of box (Windows, Linux, Mac OS X) [Mar 2004]
    • Build 3197 (127.29): Unreal Tournament 2004 beta patch (Windows) [Apr 2004]
    • Build 3204 (127.29): Unreal Tournament 2004 retail patch 1 (Windows, Linux, 64-bit Linux, Mac OS X) [May 2004]
    • Build 3236 (127.29): Unreal Tournament 2004 retail patch 2 (Windows, Linux, 64-bit Linux, Mac OS X) [Jun 2004]
    • Build 3270 (127.29): Unreal Tournament 2004 retail patch 3 (Windows, Linux, 64-bit Linux) [Aug 2004]
    • Build 3323 (128.29): Unreal Tournament 2004 beta and retail patch 4 (Windows, Linux, 64-bit Linux) [Sep 2004]
    • Build 3334 (128.29): Unreal Tournament 2004 official demo (Windows, Linux, Mac OS X) [Sep 2004]
    • Build 3339 (128.29): Unreal Tournament 2004 retail patch 5 (Windows, Linux, 64-bit Linux) [Nov 2004]
    • Build 3355 (128.29): Unreal Tournament 2004 retail patch 6 (Windows, 64-bit Windows, Linux, 64-bit Linux) [Feb 2005]
    • Build 3362 (128.29): Unreal Tournament 2004 beta patch (Windows) [Oct 2005]
    • Build 3369 (128.29): Unreal Tournament 2004 retail patch 7 (Windows, 64-bit Windows, Linux, 64-bit Linux, Mac OS X) [Dec 2005]

Engine Details[edit]

Rendering Technologies[edit]

  • Direct3D 8, Direct3D 9 (Builds 3236+) and OpenGL, OpenGL 2 (Builds 3236+) support
  • Hardware shader support for vertex shaders and pixel shaders
  • Enhanced lighting
    • Real-time radiosity lightmaps
  • Enhanced NURBS, scene graph, collision detection, and spatial data handling support
  • Enhanced BSP/CSG and Portal world rendering technology and Scene graph and all Scene Management (Builds 2500+)
  • Improvements very fast rendering engine speed (Builds 2500+)
  • Improved texture compression
  • Cube mapping (Builds 739+)
    • All texture mapping with cube mapping including environment mapping
  • Dot-3 product bump mapping
    • With environment mapping (environment bump mapping) and with cube mapping too
  • Advanced Weighted ClipTexturing
    • With all other texturing techniques
  • Weighted skeletal animation (Builds 829+)
    • With smooth-skinned geometry (skinning animation)
  • Facial animation support (Builds 829+)
    • Including scripted lip syncing and real-time lip syncing
  • Large scale terrain support (Builds 633+)
  • Seamless mixing of indoor BSP meshes, static meshes, dynamic meshes and terrain meshes
  • Hardware Brush with static meshes, movable meshes, non-deformable meshes
  • Emitter based particles system (Builds 739+)
  • Heavily extensive emitter particles system (Builds 3270+)
  • 2048x2048 size texture support (Builds 633+)
  • 4096x4096 size texture support (Builds 2500+)
  • Software rendering with Pixomatic software renderer (Builds 3186+, no additional cost)
  • Interactive Data Visualization's SpeedTreeRT (Builds 3369+)
  • Unreal Developer Network support on many other rendering technologies by Demiurge Studios

Other Features[edit]

  • New designed network engine (Builds 739+)
  • Powerful material shader and texture editor for UnrealEd (Builds 829+)
  • Fast vehicles and physics optimized based network engine (Builds 3186+)
  • Particles system wizard toolset for UnrealEd (Builds 739+)
  • Included entirely new particle system editor for UnrealEd (Builds 3270+)
  • UnrealMatinee cutscene toolset for UnrealEd (Builds 739+)
  • Powerful real-time terrain editing toolset for UnrealEd (Builds 633+)
  • Improving GUI editor (Builds 927+)
  • Voice-over IP support (Builds 3186+)
  • Text-to-speech support (Builds 3186+)
  • AI speech recognition (Builds 3186+)
  • Improved dymanic music system support (Builds 829+)
  • New designed A.I. system (Builds 633+)
  • Newly improving A.I. system, BOT A.I. and teamwork A.I. (Builds 3186+)
  • 16-bit unicode support (Builds 2110+)
  • Include MathEngine's "Karma" physics engine (Builds 829+, no additional cost)
  • Enhancing "Karma" physics engine performance and extending supported vehicles physics (Builds 3186+)
  • Vehicles optimized physics (Builds 3186+)
  • Support for Lipsync system of LIPSinc's Automated Facial Automation Technology (Builds 829+, no additional cost)
  • OC3 Entertainment's Impersonater (Builds 3323+, no additional cost)
  • 3DS MAX, MAYA, SoftImage's XSI Mod Tool (Builds 3355+) Plug-ins
  • Enhancing Real-time recording of in-engine footage as replayable 'demo' files (Builds 829+)
  • Support for processing those demo files into DivX movies (DivX library license separately)
  • Support for processing those demo files into Bink Video
  • Unreal Developer Network support on many other toolsets, utilities and sample contents by Demiurge Studios

Development Tools[edit]

  • UnrealEd 3
  • Ucc
  • UccDepend
  • UDebugger
  • UPaint
  • Karma Authoring Tool (Builds 829+, no additional cost)
  • LIPSinc Animation Studio (Builds 829+, no additional cost)
  • Impersonator Studio (Builds 3323+, no additional cost)

Projects[edit]

MMOG Projects[edit]

Project Developer Started Beta or Service Released Date Engine Build
Sephiroth IMagic Entertainment Open Beta Testing – January 14, 2002
Launching – August 27, 2003
before July 2011 version – Build 926(UE2)
after August 2011 version – Build 3369(UE2.5)
Lineage 2 NC Soft 1st Closed Beta Testing – November 30, 2002
Open Beta Testing – July 9, 2003
Launching – October 1, 2003 (Korea)
April 27, 2004 (North America / Europe)
Build 2110
Jinyong Online 2 Chinese Gamer International Launching – December 8, 2004 Buils 2226
Huang-Yi Online Chinese Gamer International Launching – 2006 Build 3323
Vanguard: Saga of Heroes Sigil Games Online 1st Closed Beta Testing – August 2005
2nd Closed Beta Testing – December 16, 2005
3rd Closed Beta Testing – August 12, 2006
4th Closed Beta Testing – December 16, 2006
Open Beta Testing – January 5, 2007
Launching – January 30, 2007
Build 2226
The Chronicles of Spellbone Spellborn International 1st Closed Beta Testing – November 30, 2005
2nd Closed Beta Testing – August 9, 2006
3rd Closed Beta Testing – March 23, 2007
Open Beta Testing &ndash January 25, 2008
Launching – November 27, 2008
Build 3323
Ragnarok Online 2: The Gate of the World Gravity 1st Closed Beta Testing – December 27, 2006
2nd Closed Beta Testing – Febraury 23, 2007
3rd Closed Beta Testing – April 27, 2007
Open Beta Testing – May 28, 2007
Build 2226
Priston Tale 2 Yedang Online 1st Closed Beta Testing – Febraury 23, 2007
2nd Closed Beta Testing – June 8, 2007
3rd Closed Beta Testing – October 1, 2007
Pre-Open Beta Testing – Febraury 22, 2008
Open Beta Testing – Febraury 29, 2008
Launching – April 18, 2008
Build 3369
WX Online - Original CGI version
Martial Online - CATV version(not apply to expansion paks)
Martial Online 2 - CATV version(apply to expansion paks)
New Martial Online - CATV version(after 2012)
Chinese Gamer International Launching – 2009 Build 3323
Hero Online Chinese Gamer International Launching – 2010 Build 3323
Shui Hu Q Zhuan 2 - Original Firestone version
Shui Hu Q Zhuan 2 - Changyou version
New Shui Hu Q Zhuan 2 - Firestone version(after 2013)
Firestone Software Launching – 2010 Build 2227
DG Online - Original Kingsoft version
DG Online - 113 version
Kingsoft SHX Studio Launching – 2010 Build 2227
Emperor Online - Original CGI version
TZ Online - CATV version
Chinese Gamer International Launching – 2010 Build 3323
QT Online Chinese Gamer International Launching – 2011 Build 3323
SD online Kingsoft JC Studio Launching – 2011 Build 3369
MLJH Online Kingsoft Adin Studio Launching – 2011 Build 2227
Huang-Yi Online 2 Chinese Gamer International Launching – 2011 Build 3323
TS Online 3 Chinese Gamer International Launching – 2012 Build 3323
EOS:Echo of Soul NVius Launching – Sep 11, 2013 Build 2227
TL Online Kingsoft JC Studio Launching ndash; 2013 Build 3369
FOX Online repackaged by Unreal Engine 4 (after 2015) Kingsoft JC Studio Launching ndash&; 2013 Build 3369
FOUR Online Chinese Gamer International / Sky-Dragon Launching – 2013 Build 3323
SanJie71 Online Wan71 TBA Build unknown maybe 2227
WXSJ Online HopeCool TBA Build 2226

MOG Projects[edit]

Project Developer Started Beta or Service Released Date Engine Build
Exteel NC Soft 1st Closed Beta Testing – October 26, 2005
2nd Closed Beta Testing – December 21, 2005
Open Beta Testing – January 18, 2006
Launching – January 25, 2006 – (Korea)
TBA 2007 – (North America / Europe)
Build 2226
LandMass WayPoint 1st Closed Beta Testing – October 11, 2006
2nd Closed Beta Testing – October 27, 2006
3rd Closed Beta Testing – December 26, 2006
Open Beta Testing – May 11, 2007
Build 3369
MetalRage GameHi Closed Beta Testing – December 30, 2008
Open Beta Testing – Janyary 13, 2009
Launching – May 26, 2009
Build 3369
Mission Against Terror - Original Kingsoft version
(Including all game modes)
Crazy Shooter Online - Winner Online version
(not included Terminator mode and Mummy Mode)
X-SHOT - Winner Online version
(Seperated version of Terminator Mode and Mummy mode)
Kingsoft JC Studio Launching – 2008 Build 3369
LOCO DANAL Open Beta Testing – June 24, 2010
Launching – August 18, 2010
Build 3369
Battery WEBGEN Open Beta testing – November 11, 2010
Launching – 2011
Build 3369
Diamond Club Online Chinese Gamer International Launching – 2010 Build 3323
Rush Team Kingsoft JC Studio Launching – 2011 Build 3369
Cypers Neople Launching – 2011 Build 3369
JJ Kingsoft JC Studio Launching – 2012 Build 3369
Mini Diamond Club Online (Web) Chinese Gamer International Launching – 2012 Build 3323
Steal Fighter LTimegames Open Beta Testing – Febraury 21, 2013
Launching – Feb 28, 2013
Build 3369

Released Projects[edit]

Unreal Engine 2 using released projects on more than 300 over titles, included all of the unknowned PC, Xbox, PS2, GameCube titles[edit]

Project Developer Release Date Engine Build
America's Army US Army August 28, 2002 Builds 927-3369
Unreal Tournament 2003 PC (Windows, Linux) / Macintosh – Digital Extremes September 30, 2002 Builds 2107-2225
Twin Caliber Rage Software November 01, 2002 Build 633
Tom Clancy's Splinter Cell Ubisoft Montreal Xbox – November 17, 2002
PC – Febraury 19, 2003
PlayStation 2 – April 8, 2003
GameCube – April 10, 2003
Build 829
Unreal Championship Digital Extremes November 12, 2002 Builds 928
Unreal 2: The Awakening Legend Entertainment PC – February 3, 2003
Xbox – February 10, 2004
Builds 829-2001
Tom Clancy's Rainbow Six 3: Raven Shield Ubisoft Montreal March 17, 2003 Build 927
Devastation Digitalo Studios March 28, 2003 Build 2110
Postal 2 Running with Scissors April 14, 2003 Builds 926-1337
Tom Clancy's Rainbow Six 3 Xbox – Ubisoft Montreal
PlayStation 2 / GameCube – Ubisoft Shanghai
Xbox – Octgober 28, 2003
PlayStation 2 – March 23, 2004
GameCube – June 15, 2004
Build 927
Unreal Engine 2 Runtime Edition Epic Games October 31, 2003 Builds 2226
XIII Ubisoft Montreal PC / PlayStation 2 – November 18, 2003
GameCube / Xbox – November 24, 2003
Build 829
Magic the Gathering: BattleGrounds Secret Level PC / Xbox – November 18, 2003 Build 926
Desert Thunder Brainbox Games November 18, 2003 Build 2226
Deus Ex: Invisible War Ion Storm Austin PC / Xbox – December 2, 2003 Build 777
Unreal 2 XMP Legend Entertainment December 10, 2003 Build 2226
Postal 2: Share the Pain Running with Scissors December 17, 2003 Builds 1407-1409
Shrek 2 KnowWonder PC – March 3, 2004 Build 2226
Dead Man's Hand Human Head Studios Xbox – March 3, 2004
PC – March 18, 2004
Build 2110
Tom Clancy's Rainbow Six 3: Athena Sword Ubisoft Milan March 9, 2004 Build 927
Unreal Tournament 2004 PC (Windows, Linux) / Macintosh – Epic Games / Digital Extremes March 16, 2004 Builds 3186-3369
Tom Clancy's Splinter Cell: Pandora Tommorow Ubisoft Shanghai SinglePlayer
Ubisoft Annecy MultiPlayer
PC / Xbox – March 23, 2004
PlayStation 2 – June 16, 2004
GameCube – July 20, 2004
SP – Build 829
MP – Build 2110
Thief: Deadly Shadows Ion Storm Austin PC / Xbox – May 25, 2004 Build 777
Harry Potter and the Prisoners of Azkarban KnowWonder PC – May 25, 2004 Build 2226
Shadow Ops: Red Mercury Zombie Studios Xbox – June 15, 2004
PC – September 21, 2004
Build 2110
Spider-Man 2 Fizz Factor PC – June 24, 2004 Build 2226
Tom Clancy's Rainbow Six 3: Black Arrow Ubisoft Montreal August 4, 2004 Build 927
Marine Heavy Gunner: Vietnam Brainbox Games August 22, 2004 Build 2226
Shark Tale Amaze Entertainment PC – September 27, 2004 Build 2226
Tribes: Vengeance Irrational Games October 5, 2004 Build 2500
Men of Valor 2015 Xbox – October 19, 2004
PC – October 26, 2004
Builds 926
Lemony Snicket's A Series of Unfortunate Events KnowWonder PC – November 10, 2004 Build 2226
Magna Carta: Crimson Stigmata
(Japan / Korea)
Magna Carta: Tears of Blood
(North America / Europe)
Softmax November 11, 2004 (Japan)
December 1, 2004 (Korea)
November 16, 2005 (North America / Europe)
Build 927
Tom Clancy's Ghost Recon 2 Ubisoft Shanghai (PlayStation 2 / Gamecube)
Ubisoft Paris (PlayStation 2)
PlayStation 2 – November 30, 2004
GameCube – March 15, 2005
Build 927
Star Wars Republic Commando LucasArts March 1, 2005 Build 2226
Brothers in Arms: Road to Hill 30 Gearbox Software Xbox – March 1
PC / PlayStation 2 – March 15, 2005
Build 2226
Combat: Task Force 121
(North America)
America's Secret Operations
(Europe)
Direct Action Games PC / Xbox – March 23, 2005 (North America)
PC – January 26, 2006 (Europe)
Build 2110
Tom Clancy's Splinter Cell: Chaos Theory Ubisoft Montreal (SinglePlayer / Co-op Mode)
Ubisoft Annecy (Versus Mode)
PC / Xbox / PlayStation 2 – March 28, 2005
GameCube – March 31, 2005
SP – Build 829
MP – Build 2110
SWAT 4 Irrational Games April 5, 2005 Build 2226
Unreal Championship 2: Liandri Conflict Epic Games April 18, 2005 builds 3323
Pariah Digital Extremes PC / Xbox – May 3, 2005 Build 928
Postal 2: Apocalypse Weekend Running with Scissors May 31, 2005 Builds 1410-1411
Tom Clancy's Rainbow Six 3: Iron Wrath Ubisoft Casablanca June 10, 2005 Build 927
Advent Rising GlyphX Xbox – May 31, 2005
PC – August 9, 2005
Build 2226
Brothers in Arms: Earned in Blood Gearbox Software PC / Xbox – October 6, 2005
PlayStation 2 – October 26, 2005
Build 2226
Land Of The Dead: Road to Fiddler's Green Brainbox Games PC – October 20, 2005
Xbox – October 26, 2005
Build 2226
America's Army: Rise of a Soldier Secret Level November 17, 2005 Build 927
The Regiment Kuju Entertainment Febrary 17, 2006 Build 2226
Tom Clancy's Splinter Cell: Essentials Ubisoft Montreal March 21, 2006 Build 829
World War II Combat: Road to Berlin
(North America)
Battlestrike: Secret Weapons
(Europe)
Direct Action Games Xbox – January 24, 2006
PC – April 3, 2006 (North America)
PC – March 27, 2007 (Europe)
Build 2110
SWAT 4: The Stetchkov Syndicate Irrational Games Febraury 28, 2006 Build 2226
Tom Clancy's Ghost Recon: Advanced Warfighter Ubisoft Shanghai Xbox – March 9, 2006
PlayStation 2 – March 28, 2006
Build 927
Red Orchestra: Ostfront 41-45 Tripwire Interactive March 14, 2006 Builds 3323
Magna Carta Portable Softmax May 25, 2006 Build 927
WarPath Digital Extremes PC – July 18, 2006
Xbox – July 24, 2006
Build 928
World War II Combat: Iwo Jima Direct Action Games Xbox – June 21, 2006
PC – June 25, 2006
Build 2110
Open Season Ubisoft Montreal PC / PSP / PlayStation 2 / Xbox / Xbox 360 / GameCube – September 19, 2006
Wii – November 30, 2006
Build 927
Tom Clancy's Splinter Cell: Double Agent Ubisoft Shanghai (Offline mode for next-gen version)

Ubisoft Montreal (Offline mode for current-gen version)

Ubisoft Annecy (Online mode)

Offline mode for next-gen version – PC / Xbox 360 / PlayStation 3

Offline mode for current-gen version – Xbox / PlayStation 2 / GameCube / Wii

Online mode – PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3
Xbox 360 – October 17, 2006
Xbox/PlayStation 2 – October 24, 2006
GameCube – October 26, 2006
PC – November 7, 2006
Wii – November 28, 2006
PlayStation 3 – March 30, 2007
SP – Build 829
MP – Build 2110
Red Steel Ubisoft Paris November 17, 2006 Build 3369
Kung Fu: Deadly Arts Bedlam Games December 1, 2006 Build 3369
Brothers in Arms: D-DAY Ubisoft Shanghai / Gearbox Software December 5, 2006 Build 2226
Close Quarters Conflict Direct Action Games January 22, 2007 Build 3369
Redneck Kentucky and The Next Generation Chickens City Interactive March 2, 2007 Build 3369
Marine Sharpshooter 3 Jarhead Games May 28, 2007 Build 3339
Surf's up Ubisoft PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3 / GameCube / Wii – June 1, 2007 Build 927
Rainbow Six Vegas Ubisoft Quebec PSP – June 12, 2007 Build 927
BioShock 2K Boston / 2K Australia – Xbox 360 / PC
2K Marin – PlayStation 3
August 21, 2007 – Xbox 360 / PC
October 23, 2008 – PlayStation 3
Build 2226
America's Army (Arcade version) GlobalVR July 24, 2007 Build 3369
INFERNO: Where Death Is Your Only Ally
AGNI: Queen of Darkness
FXLabs Studios Febraury 22, 2008 Build 2226
Marine Sharpshooter 4 Groove Games June 10, 2008 Build 3369
Brothers in Arms Double Time Demiurge Studios / Gearbox Software September 23, 2008 Build 2226
Day Of The Zombie Brainbox Games PC – March 6, 2009
Xbox – March 6, 2009
Build 2226
Killing Floor Tripwire Interactive May 15, 2009 Build 3323
BioShock 2 2K Marin Febraury 7, 2010 Build 2226
Tom Clancy's Splinter Cell: ConViction Ubisoft Montreal April 13, 2010 Build 829
Tom Clancy's Splinter Cell 3D Ubisoft Montreal April 10, 2011 Build 829
Tom Clancy's Splinter Cell HD Trilogy Ubisoft Montreal August 9, 2011 Build 829
I Am Alive Ubisoft Shanghai Xbox 360 XBLA – March 7, 2012
PS3 PSN – April 3, 2012
PC – September 6, 2012
Build 829
Tom Clancy's Splinter Cell Blacklist Ubisoft Toronto August 20, 2013 Build 829
BioShock iOS 2K China August 28, 2014 Build 2226
Postal 2: Paradise Lost Running with Scissors April 17, 2015 Build 1417

Splinter Cell engine history[edit]

  • Splinter Cell 1
    • Ubisoft Montreal: Splinter Cell based on enhanced version of the Unreal Engine 2 build 829 without karma physics engine.
  • Rainbow Six 3 (console versions)
    • Ubisoft Montreal: Rainbow Six 3 based on Rainbow Six 3: Raven Shield (PC version)'s Unreal Engine 2 build 927 with some Splinter Cell 1's engine features.
  • Splinter Cell 2
    • Ubisoft Shanghai: Splinter Cell Pandora Tomorrow Select mode uses XIII based Unreal Engine 2 build 829.
    • Ubisoft Shanghai: Splinter Cell Pandora Tomorrow singleplayer version based on some enhanced Splinter Cell 1 engine and some code steal from Unreal Engine 2 build 2110 with renderware physics engine.
    • Ubisoft Annecy: Splinter Cell Shadow Strike based on Unreal Engine 2 build 2110 without karma physics engine. later changed Splinter Cell Pandora Tomorrow multiplayer modes. this engine called "Shadow Strike engine"
  • Splinter Cell 3
    • Ubisoft Montreal: Splinter Cell Chaos Theory singleplayer/co-op mode based on enhanced version of Splinter Cell 1 engine and some code steal from Unreal Engine 2.5 build 3339 with havok physics 2 engine. this version called "SCX engine".
    • Ubisoft Annecy: Splinter Cell Chaos Theory versus mode based on Splinter Cell Pandora Tomorrow multiplayer modes engine and some code steal from Unreal Engine 2 build 2226. without karma physics engine. this engine called still "Shadow Strike engine"
  • Splinter Cell Essentials
    • Ubisoft Montreal: Splinter Cell Essentials based on "PS2 version of Splinter Cell Pandora Tomorrow singleplayer mode engine" and optimized for PSP.
  • Splinter Cell 4
    • Ubisoft Shanghai: Splinter Cell Double Agent offline mode for next-gen version (PC/Xbox 360/PS3) based on "enhaced version of SCX engine"(enhancing for multithreaded) and some code steal from Unreal Engine 2.5 build 3369 with havok physics 2 engine.
    • Ubisoft Montreal: Splinter Cell Double Agent offline mode for current-gen version(Xbox/PS2/GameCube/Wii) based on "standard SCX engine" and some code steal from Unreal Engine 2.5 build 3369 with havok physics 2 engine.
    • Ubisoft Annecy: Splinter Cell Double Agent online mode for next-gen version (PC/Xbox 360/PS3) based on enhacned version of Splinter Cell Chaos Theory versus mode engine with PhysX physics engine. this engine called still "Shadow Strike engine"
    • Ubisoft Annecy: Splinter Cell Double Agent online mode for current-gen version (Xbox/PS2) based on standard version of Splinter Cell Chaos Theory versus mode engine with PhysX physics engine. this engine called still "Shadow Strike engine"
  • Splinter Cell 5
    • Ubisoft Montreal: Splinter Cell Conviction based on enhanced version of "standard SCX engine"(NOT based on Shanghai team's next-gen version of double agent engine). based on montreal team's double agent offline mode for current-gen version engine and some improved engine with havok physics 3 engine. this version called "LEAD engine".
  • Splinter Cell 3D
    • Ubisoft Montreal: Splinter Cell 3DS based on "GameCube version of Splinter Cell Chaos Theory engine" converted to Nitendo 3DS.
  • I Am Alive
    • Ubisoft Shanghai: I Am Alive based on Splinter Cell Conviction's "LEAD engine".
  • Splinter Cell 6
    • Ubisoft Toronto: Splinter Cell Blacklist based on Splinter Cell Conviction engine(NOT codebase from I Am Alive) and some "enhanced version of LEAD engine".

Non-gaming Projects[edit]

Unreal Engine 2 Runtime Custom License is used in many non-gaming projects including construction simulations and designs, training simulations, driving simulations, educations, virtual reality shopping malls, movie storyboards, continuities, pre-visuals and etc

As of March 2008, more than 600 companies had a Unreal Engine 2 Runtime Licenses.

A Cases by[edit]

Licensees for Educations[edit]

  • The Art Institute of Pittsburgh
  • ETC

Construction Simulations and Interior Designs[edit]

  • Bentheim interior design
  • ETC

Related Topics[edit]