My program doesn't have bugs. It just develops random features.
Difference between revisions of "Legacy:Unreal Engine Versions/2"
From Unreal Wiki, The Unreal Engine Documentation Site
(→Console Porting) |
|||
(342 intermediate revisions by 8 users not shown) | |||
Line 47: | Line 47: | ||
====Console Porting==== | ====Console Porting==== | ||
− | * Steven Polge | + | * Steven Polge |
− | * Secret Level | + | ** Build 633~2227 for Xbox |
− | * Sam Zamani (Unreal Engine 2X) | + | ** Build 633 for PlayStation 2 |
+ | * Secret Level | ||
+ | ** Build 777, 829, 927 for PlayStation 2 | ||
+ | ** Build 829, 927 for GameCube | ||
+ | ** UT2003 build 928 for Xbox version of America's Army Rise of a Soldier | ||
+ | ** UT2003 build 928 for PS2 version of America's Army Rise of a Soldier (cancelled) | ||
+ | ** UT2003 build 2199 for PS2 Unreal Title. Unreal Assault (cancelled) | ||
+ | * Sam Zamani | ||
+ | ** Build 2226 for highly enhanced and exclusive on Xbox. (Unreal Engine 2X) | ||
==Build Versions== | ==Build Versions== | ||
− | * | + | * '''Unreal Warfare''' Build 633~927 |
− | ** Unreal | + | ** Build 633: First version of UE2 Licensee point (Windows) [Jan 2001] |
− | * [ | + | *** Build 633 for PS2 port (PlayStation 2) [Jan 2001] |
− | * [ | + | ** Build 697: Leaked '''Unreal 2''' E3 2001 demo, with some modified Legend Entertainment's code (Windows) [Mar 2001] |
− | * [Unreal | + | ** Build 739: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jul 2001] |
− | * [Unreal Tournament 2003 | + | *** Build 763 (94.14) : Leaked '''Unreal Championship''' leaked PC build beta "UTX-Build" included added DE's particle system (Windows) [Oct 2001] |
− | ** | + | ** Build 777: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Dec 2001] |
− | ** first | + | *** Build 777 PS2 port by Secret Level (PlayStation 2) [Dec 2001] |
− | ** | + | ** Build 829: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jan 2002] |
− | * [Unreal | + | *** Build 829 for PS2 port by Secret Level (PlayStation 2) [Jan 2002] |
− | * [Unreal | + | *** Build 829 for GC port by Secret Level (GameCube) [Jan 2002]] |
− | * [Unreal Engine 2 Runtime Edition] | + | *** Build 829 Karma/Unreal Integration Patch1 [Mar 2002] |
− | * [Unreal | + | *** Build 829: with merged from some after 927 code and some UT2003 code for '''Unreal 2''' out of box (Windows) [Feb 2003] |
− | ** Unreal Tournament 2004 | + | **** Build 1000: Unreal 2 '''Demo version''' [Feb 2003] |
− | ** | + | **** Build 2001: '''v1403 Patch''' of Unreal 2 (Windows), out of box (Xbox) [Dec 2003] |
− | ** | + | ** Build 848: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Jan 2002] |
− | * | + | ** Build 856: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Feb 2002] |
− | ** Unreal | + | ** Build 918: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Apr 2002] |
+ | ** Build 926: PREVIEW DROP for Public Release to Licensee (Windows, Xbox) [May 2002] | ||
+ | ** Build 927: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [May 2002] | ||
+ | *** Build 927 for PS2 port by Secret Level (PlayStation 2) [May 2002] | ||
+ | *** Build 927 for GC port by Secret Level (GameCube) [May 2002] | ||
+ | ** Build 1003: PREVIEW DROP for Public Release to Licensee [May 2002] | ||
+ | * '''Unreal Tournament 2003''' Build 927~2225 | ||
+ | ** Build 927 (117.25): '''Unreal Tournament 2003''' E3 2002 demo build 906, but Unreal Engine version is 927 (Windows) [Apr 2002] | ||
+ | ** Build 927 (119.25): '''Unreal Tournament 2003''' beta demo (Windows) [May 2002] | ||
+ | *** Build 928 (119.25):'''Unreal Championship''' out of box (Xbox) [Sep 2002] | ||
+ | ** Build 1077 (120.28): '''Unreal Tournament 2003''' first official demo (Windows, Linux) [Sep 2002] | ||
+ | ** Build 1080 (120.28): '''Unreal Tournament 2003''' first official demo patch (Windows, Linux) [Sep 2002] | ||
+ | ** Build 1142 (121.29): '''Unreal Tournament 2003''' second offcial demo (Windows, Linux, Mac OS X) [Nov 2002] (UE version is 1142. but after of 2136) | ||
+ | ** Build 2107 (120.28): '''Unreal Tournament 2003''' out of box (Windows, Linux, Mac OS X) [Sep 2002] | ||
+ | ** Build 2111 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002] | ||
+ | ** Build 2126 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002] | ||
+ | ** Build 2136 (121.29): '''Unreal Tournament 2003''' retail patch 1 (Windows) [Oct 2002] | ||
+ | ** Build 2153 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002] | ||
+ | ** Build 2154 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002] | ||
+ | ** Build 2164 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002] | ||
+ | ** Build 2166 (121.29): '''Unreal Tournament 2003''' beta and retail patch 2 (Windows) [Dec 2002] | ||
+ | ** Build 2186 (121.29): '''Unreal Tournament 2003''' retail patch 3 (Windows, Linux) [Jan 2003] | ||
+ | ** Build 2199 (121.29): '''Unreal Tournament 2003''' retail patch 4 (Windows, Linux) [Feb 2003] | ||
+ | ** Build 2206 (121.29): '''Unreal Tournament 2003''' third official demo (Windows, Linux) [Feb 2003] | ||
+ | ** Build 2225 (121.29): '''Unreal Tournament 2003''' retail patch 5 (Windows, Linux, Mac OS X) [Apr 2003] | ||
+ | * Pure '''Unreal Engine''' 2 Builds 2110~2227 | ||
+ | ** Build 2110: OFFICIAL CODEDROP for Release to Licensee. based on '''Unreal Warfare''' engine at merged from some '''UT2003 2107 code''' and removed UT2003 game specific codes (Windows, Xbox) [Oct 2002] | ||
+ | ** Build 2226: OFFICIAL CODEDROP for Release to Licensee. merged from some '''UT2003 2225 code''' (Windows, Xbox) [May 2003] | ||
+ | *** '''Unreal Engine 2 Runtime''' Edition (Windows) [Sep 2003] | ||
+ | **** Build 2226: UE2Runtime 2226.19.03 [Oct 2003] | ||
+ | ***** Build 2226: UE2Runtime 2226.19.03 SpeedTree Demo [Apr 2004] | ||
+ | **** Build 2226: UE2Runtime 2226.20.01 [Jul 2004] | ||
+ | **** Build 2226: UE2Runtime 2226.20.02 [Feb 2005] | ||
+ | *** '''Unreal 2 eXpanded MultiPlayer''' free-download (Windows) [Dec 2003], included in Unreal 2 retail box (Xbox) [Feb 2004] | ||
+ | ** Build 2227: OFFICIAL CODEDROP for Release to Licensee. all bugs fixed from 2226 (Windows, Xbox) [Mar 2004] | ||
+ | ** '''Unreal Engine 2X''': '''Unreal Championship 2''' Exclusive on Xbox optimized and some enhancedments [Mar 2004] | ||
+ | * '''Unreal Engine 2.5''' Build 3120~3369 | ||
+ | ** Build 3120 (127.29): '''Unreal Tournament 2004''' beta demo (Windows, Linux, Mac OS X) [Feb 2004] | ||
+ | ** Build 3186 (127.29): '''Unreal Tournament 2004''' out of box (Windows, Linux, Mac OS X) [Mar 2004] | ||
+ | ** Build 3197 (127.29): '''Unreal Tournament 2004''' beta patch (Windows) [Apr 2004] | ||
+ | ** Build 3204 (127.29): '''Unreal Tournament 2004''' retail patch 1 (Windows, Linux, 64-bit Linux, Mac OS X) [May 2004] | ||
+ | ** Build 3236 (127.29): '''Unreal Tournament 2004''' retail patch 2 (Windows, Linux, 64-bit Linux, Mac OS X) [Jun 2004] | ||
+ | ** Build 3270 (127.29): '''Unreal Tournament 2004''' retail patch 3 (Windows, Linux, 64-bit Linux) [Aug 2004] | ||
+ | ** Build 3323 (128.29): '''Unreal Tournament 2004''' beta and retail patch 4 (Windows, Linux, 64-bit Linux) [Sep 2004] | ||
+ | ** Build 3334 (128.29): '''Unreal Tournament 2004''' official demo (Windows, Linux, Mac OS X) [Sep 2004] | ||
+ | ** Build 3339 (128.29): '''Unreal Tournament 2004''' retail patch 5 (Windows, Linux, 64-bit Linux) [Nov 2004] | ||
+ | ** Build 3355 (128.29): '''Unreal Tournament 2004''' retail patch 6 (Windows, 64-bit Windows, Linux, 64-bit Linux) [Feb 2005] | ||
+ | ** Build 3362 (128.29): '''Unreal Tournament 2004''' beta patch (Windows) [Oct 2005] | ||
+ | ** Build 3369 (128.29): '''Unreal Tournament 2004''' retail patch 7 (Windows, 64-bit Windows, Linux, 64-bit Linux, Mac OS X) [Dec 2005] | ||
==Engine Details== | ==Engine Details== | ||
Line 82: | Line 138: | ||
* Improvements very fast rendering engine speed (Builds 2500+) | * Improvements very fast rendering engine speed (Builds 2500+) | ||
* Improved texture compression | * Improved texture compression | ||
− | * Cube mapping | + | * Cube mapping (Builds 739+) |
** All texture mapping with cube mapping including environment mapping | ** All texture mapping with cube mapping including environment mapping | ||
* Dot-3 product bump mapping | * Dot-3 product bump mapping | ||
Line 88: | Line 144: | ||
* Advanced Weighted ClipTexturing | * Advanced Weighted ClipTexturing | ||
** With all other texturing techniques | ** With all other texturing techniques | ||
− | * Weighted skeletal animation | + | * Weighted skeletal animation (Builds 829+) |
** With smooth-skinned geometry (skinning animation) | ** With smooth-skinned geometry (skinning animation) | ||
− | * Facial animation support | + | * Facial animation support (Builds 829+) |
** Including scripted lip syncing and real-time lip syncing | ** Including scripted lip syncing and real-time lip syncing | ||
− | * Large scale terrain support | + | * Large scale terrain support (Builds 633+) |
* Seamless mixing of indoor BSP meshes, static meshes, dynamic meshes and terrain meshes | * Seamless mixing of indoor BSP meshes, static meshes, dynamic meshes and terrain meshes | ||
* Hardware Brush with static meshes, movable meshes, non-deformable meshes | * Hardware Brush with static meshes, movable meshes, non-deformable meshes | ||
− | * Emitter based particles system | + | * Emitter based particles system (Builds 739+) |
* Heavily extensive emitter particles system (Builds 3270+) | * Heavily extensive emitter particles system (Builds 3270+) | ||
− | * 2048x2048 size texture support | + | * 2048x2048 size texture support (Builds 633+) |
* 4096x4096 size texture support (Builds 2500+) | * 4096x4096 size texture support (Builds 2500+) | ||
* Software rendering with Pixomatic software renderer (Builds 3186+, no additional cost) | * Software rendering with Pixomatic software renderer (Builds 3186+, no additional cost) | ||
Line 104: | Line 160: | ||
===Other Features=== | ===Other Features=== | ||
− | * New designed network engine | + | * New designed network engine (Builds 739+) |
* Powerful material shader and texture editor for UnrealEd (Builds 829+) | * Powerful material shader and texture editor for UnrealEd (Builds 829+) | ||
* Fast vehicles and physics optimized based network engine (Builds 3186+) | * Fast vehicles and physics optimized based network engine (Builds 3186+) | ||
− | * Particles system wizard toolset for UnrealEd | + | * Particles system wizard toolset for UnrealEd (Builds 739+) |
* Included entirely new particle system editor for UnrealEd (Builds 3270+) | * Included entirely new particle system editor for UnrealEd (Builds 3270+) | ||
− | * UnrealMatinee cutscene toolset for UnrealEd | + | * UnrealMatinee cutscene toolset for UnrealEd (Builds 739+) |
− | * Powerful real-time terrain editing toolset for UnrealEd | + | * Powerful real-time terrain editing toolset for UnrealEd (Builds 633+) |
− | * Improving GUI editor | + | * Improving GUI editor (Builds 927+) |
* Voice-over IP support (Builds 3186+) | * Voice-over IP support (Builds 3186+) | ||
* Text-to-speech support (Builds 3186+) | * Text-to-speech support (Builds 3186+) | ||
* AI speech recognition (Builds 3186+) | * AI speech recognition (Builds 3186+) | ||
− | * Improved dymanic music system support | + | * Improved dymanic music system support (Builds 829+) |
− | * New designed A.I. system | + | * New designed A.I. system (Builds 633+) |
* Newly improving A.I. system, BOT A.I. and teamwork A.I. (Builds 3186+) | * Newly improving A.I. system, BOT A.I. and teamwork A.I. (Builds 3186+) | ||
− | * 16-bit unicode support | + | * 16-bit unicode support (Builds 2110+) |
− | * Include MathEngine's "Karma" physics engine (no additional cost) | + | * Include MathEngine's "Karma" physics engine (Builds 829+, no additional cost) |
− | * Enhancing "Karma" physics engine performance (Builds 3186+) | + | * Enhancing "Karma" physics engine performance and extending supported vehicles physics (Builds 3186+) |
* Vehicles optimized physics (Builds 3186+) | * Vehicles optimized physics (Builds 3186+) | ||
* Support for Lipsync system of LIPSinc's Automated Facial Automation Technology (Builds 829+, no additional cost) | * Support for Lipsync system of LIPSinc's Automated Facial Automation Technology (Builds 829+, no additional cost) | ||
* OC3 Entertainment's Impersonater (Builds 3323+, no additional cost) | * OC3 Entertainment's Impersonater (Builds 3323+, no additional cost) | ||
* 3DS MAX, MAYA, SoftImage's XSI Mod Tool (Builds 3355+) Plug-ins | * 3DS MAX, MAYA, SoftImage's XSI Mod Tool (Builds 3355+) Plug-ins | ||
− | * Enhancing Real-time recording of in-engine footage as replayable 'demo' files | + | * Enhancing Real-time recording of in-engine footage as replayable 'demo' files (Builds 829+) |
* Support for processing those demo files into DivX movies (DivX library license separately) | * Support for processing those demo files into DivX movies (DivX library license separately) | ||
* Support for processing those demo files into Bink Video | * Support for processing those demo files into Bink Video | ||
Line 141: | Line 197: | ||
==Projects== | ==Projects== | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===MMOG Projects=== | ===MMOG Projects=== | ||
Line 178: | Line 208: | ||
| style="text-align: center" |'''''Engine Build''''' | | style="text-align: center" |'''''Engine Build''''' | ||
|- | |- | ||
− | |[http://www.sephiroth.co.kr/ Sephiroth] | + | |[http://www.sephiroth.co.kr/ Sephiroth] |
|IMagic Entertainment | |IMagic Entertainment | ||
|Open Beta Testing – January 14, 2002<br />Launching – August 27, 2003 | |Open Beta Testing – January 14, 2002<br />Launching – August 27, 2003 | ||
− | |Build 926 | + | |before July 2011 version – Build 926(UE2)<br>after August 2011 version – Build 3369(UE2.5) |
|- | |- | ||
− | |[http://www.lineage2.com Lineage 2] | + | |[http://www.lineage2.com Lineage 2] |
|NC Soft | |NC Soft | ||
|1st Closed Beta Testing – November 30, 2002<br />Open Beta Testing – July 9, 2003<br />Launching – October 1, 2003 (Korea)<br />April 27, 2004 (North America / Europe) | |1st Closed Beta Testing – November 30, 2002<br />Open Beta Testing – July 9, 2003<br />Launching – October 1, 2003 (Korea)<br />April 27, 2004 (North America / Europe) | ||
− | | | + | |Build 2110 |
|- | |- | ||
− | |[http://jy2.chinesegamer.net | + | |[http://jy2.chinesegamer.net/ Jinyong Online 2] |
− | | | + | |Chinese Gamer International |
− | | | + | |Launching – December 8, 2004 |
− | | | + | |Buils 2226 |
+ | |- | ||
+ | |[http://he.chinesegamer.net/ Huang-Yi Online] | ||
+ | |Chinese Gamer International | ||
+ | |Launching – 2006 | ||
+ | |Build 3323 | ||
|- | |- | ||
|[http://www.vanguardsoh.com/ Vanguard: Saga of Heroes] | |[http://www.vanguardsoh.com/ Vanguard: Saga of Heroes] | ||
|Sigil Games Online | |Sigil Games Online | ||
|1st Closed Beta Testing – August 2005<br />2nd Closed Beta Testing – December 16, 2005<br />3rd Closed Beta Testing – August 12, 2006<br />4th Closed Beta Testing – December 16, 2006<br />Open Beta Testing – January 5, 2007<br />Launching – January 30, 2007 | |1st Closed Beta Testing – August 2005<br />2nd Closed Beta Testing – December 16, 2005<br />3rd Closed Beta Testing – August 12, 2006<br />4th Closed Beta Testing – December 16, 2006<br />Open Beta Testing – January 5, 2007<br />Launching – January 30, 2007 | ||
− | |Build | + | |Build 2226 |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
|[http://www.tcos.com/ The Chronicles of Spellbone] | |[http://www.tcos.com/ The Chronicles of Spellbone] | ||
|Spellborn International | |Spellborn International | ||
− | |1st Closed Beta Testing – November 30, 2005<br />2nd Closed Beta Testing – August 9, 2006<br />3rd Closed Beta Testing – March 23, 2007 | + | |1st Closed Beta Testing – November 30, 2005<br />2nd Closed Beta Testing – August 9, 2006<br />3rd Closed Beta Testing – March 23, 2007<br />Open Beta Testing &ndash January 25, 2008<br />Launching – November 27, 2008 |
− | |Build | + | |Build 3323 |
|- | |- | ||
− | + | |[http://www.ragnarok2.co.kr/ Ragnarok Online 2: The Gate of the World] | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | |[http://www.ragnarok2.co.kr/ Ragnarok Online 2] | + | |
|Gravity | |Gravity | ||
|1st Closed Beta Testing – December 27, 2006<br />2nd Closed Beta Testing – Febraury 23, 2007<br />3rd Closed Beta Testing – April 27, 2007<br />Open Beta Testing – May 28, 2007 | |1st Closed Beta Testing – December 27, 2006<br />2nd Closed Beta Testing – Febraury 23, 2007<br />3rd Closed Beta Testing – April 27, 2007<br />Open Beta Testing – May 28, 2007 | ||
− | |Build | + | |Build 2226 |
|- | |- | ||
− | |[http:// | + | |[http://pt2.ndolfin.com/ Priston Tale 2] |
|Yedang Online | |Yedang Online | ||
|1st Closed Beta Testing – Febraury 23, 2007<br />2nd Closed Beta Testing – June 8, 2007<br />3rd Closed Beta Testing – October 1, 2007<br />Pre-Open Beta Testing – Febraury 22, 2008<br />Open Beta Testing – Febraury 29, 2008<br />Launching – April 18, 2008 | |1st Closed Beta Testing – Febraury 23, 2007<br />2nd Closed Beta Testing – June 8, 2007<br />3rd Closed Beta Testing – October 1, 2007<br />Pre-Open Beta Testing – Febraury 22, 2008<br />Open Beta Testing – Febraury 29, 2008<br />Launching – April 18, 2008 | ||
|Build 3369 | |Build 3369 | ||
|- | |- | ||
− | |[http://50.catv.net/ Martial Online] | + | |[http://wx.chinesegamer.net/ WX Online] - Original CGI version<br>[http://50.catv.net/ Martial Online] - CATV version(not apply to expansion paks)<br>[http://502.catv.net/ Martial Online 2] - CATV version(apply to expansion paks)<br>[http://new50.catv.net/ New Martial Online] - CATV version(after 2012) |
− | | | + | |Chinese Gamer International |
− | | | + | |Launching – 2009 |
− | |Build | + | |Build 3323 |
|- | |- | ||
− | | | + | |[http://hero.chinesegamer.net/ Hero Online] |
− | | | + | |Chinese Gamer International |
− | | | + | |Launching – 2010 |
− | | | + | |Build 3323 |
|- | |- | ||
− | | | + | |[http://sh2.wanku.com/ Shui Hu Q Zhuan 2] - Original Firestone version<br>[http://sh2.changyou.com/ Shui Hu Q Zhuan 2] - Changyou version<br>[http://sh2.wanku.com/ New Shui Hu Q Zhuan 2] - Firestone version(after 2013) |
− | | | + | |Firestone Software |
− | | | + | |Launching – 2010 |
− | |Build | + | |Build 2227 |
|- | |- | ||
− | } | + | |[http://dg.xoyo.com/ DG Online] - Original Kingsoft version<br>[http://dg.113.com.tw/ DG Online] - 113 version |
+ | |Kingsoft SHX Studio | ||
+ | |Launching – 2010 | ||
+ | |Build 2227 | ||
+ | |- | ||
+ | |[http://ten.chinesegamer.net/ Emperor Online] - Original CGI version<br>[http://tz.catv.net/ TZ Online] - CATV version | ||
+ | |Chinese Gamer International | ||
+ | |Launching – 2010 | ||
+ | |Build 3323 | ||
+ | |- | ||
+ | |[http://qt.chinesegamer.net/ QT Online] | ||
+ | |Chinese Gamer International | ||
+ | |Launching – 2011 | ||
+ | |Build 3323 | ||
+ | |- | ||
+ | |[http://sd.xoyo.com/ SD online] | ||
+ | |Kingsoft JC Studio | ||
+ | |Launching – 2011 | ||
+ | |Build 3369 | ||
+ | |- | ||
+ | |[http://mj.xoyo.com/ MLJH Online] | ||
+ | |Kingsoft Adin Studio | ||
+ | |Launching – 2011 | ||
+ | |Build 2227 | ||
+ | |- | ||
+ | |[http://he2.chinesegamer.net/ Huang-Yi Online 2] | ||
+ | |Chinese Gamer International | ||
+ | |Launching – 2011 | ||
+ | |Build 3323 | ||
+ | |- | ||
+ | |[http://ts3.chinesegamer.net/ TS Online 3] | ||
+ | |Chinese Gamer International | ||
+ | |Launching – 2012 | ||
+ | |Build 3323 | ||
+ | |- | ||
+ | |[http://eos.hangame.com/ EOS:Echo of Soul] | ||
+ | |NVius | ||
+ | |Launching – Sep 11, 2013 | ||
+ | |Build 2227 | ||
+ | |- | ||
+ | |[http://tl.xoyo.com/ TL Online] | ||
+ | |Kingsoft JC Studio | ||
+ | |Launching ndash; 2013 | ||
+ | |Build 3369 | ||
+ | |- | ||
+ | |[http://fox.xoyo.com/ FOX Online] repackaged by Unreal Engine 4 (after 2015) | ||
+ | |Kingsoft JC Studio | ||
+ | |Launching ndash&; 2013 | ||
+ | |Build 3369 | ||
+ | |- | ||
+ | |[http://four.sky-dragon.net/ FOUR Online] | ||
+ | |Chinese Gamer International / Sky-Dragon | ||
+ | |Launching – 2013 | ||
+ | |Build 3323 | ||
+ | |- | ||
+ | |[http://www.sanjie71.com/ SanJie71 Online] | ||
+ | |Wan71 | ||
+ | |TBA | ||
+ | |Build unknown maybe 2227 | ||
+ | |- | ||
+ | |[http://wxsj.hopecool.com/ WXSJ Online] | ||
+ | |HopeCool | ||
+ | |TBA | ||
+ | |Build 2226 | ||
+ | |} | ||
===MOG Projects=== | ===MOG Projects=== | ||
Line 260: | Line 349: | ||
|Build 3369 | |Build 3369 | ||
|- | |- | ||
− | |[http:// | + | |[http://metalrage.gamehi.co.kr/ MetalRage] |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|GameHi | |GameHi | ||
− | | | + | |Closed Beta Testing – December 30, 2008<br />Open Beta Testing – Janyary 13, 2009<br />Launching – May 26, 2009 |
− | |Build 3369 | + | |Build 3369 |
|- | |- | ||
− | |Crazy Shooter Online | + | |[http://xd.xoyo.com/ Mission Against Terror] - Original Kingsoft version<br>(Including all game modes)<br>[http://cso.winner.co.th/csowinv3/ Crazy Shooter Online] - Winner Online version<br>(not included Terminator mode and Mummy Mode)<br>[http://www.xshot.in.th/Intro/Default.aspx X-SHOT] - Winner Online version<br>(Seperated version of Terminator Mode and Mummy mode) |
− | + | |Kingsoft JC Studio | |
− | | | + | |Launching – 2008 |
− | |Build 3369 | + | |Build 3369 |
|- | |- | ||
− | | | + | |[http://loco.paran.com/ LOCO] |
− | |Kingsoft | + | |DANAL |
− | | | + | |Open Beta Testing – June 24, 2010<br>Launching – August 18, 2010 |
− | |Build 3369 | + | |Build 3369 |
+ | |- | ||
+ | |[http://btr.webzen.co.kr/ Battery] | ||
+ | |WEBGEN | ||
+ | |Open Beta testing – November 11, 2010<br>Launching – 2011 | ||
+ | |Build 3369 | ||
+ | |- | ||
+ | |[http://dc.chinesegamer.net/ Diamond Club Online] | ||
+ | |Chinese Gamer International | ||
+ | |Launching – 2010 | ||
+ | |Build 3323 | ||
+ | |- | ||
+ | |[http://rt.xoyo.com/ Rush Team] | ||
+ | |Kingsoft JC Studio | ||
+ | |Launching – 2011 | ||
+ | |Build 3369 | ||
+ | |- | ||
+ | |[http://www.cyphers.co.kr/cyphers/ Cypers] | ||
+ | |Neople | ||
+ | |Launching – 2011 | ||
+ | |Build 3369 | ||
+ | |- | ||
+ | |[http://jj.xoyo.com/ JJ] | ||
+ | |Kingsoft JC Studio | ||
+ | |Launching – 2012 | ||
+ | |Build 3369 | ||
+ | |- | ||
+ | |[http://dc.chinesegamer.net/event/120606/p2.asp Mini Diamond Club Online (Web)] | ||
+ | |Chinese Gamer International | ||
+ | |Launching – 2012 | ||
+ | |Build 3323 | ||
+ | |- | ||
+ | |[http://sf.gnjoy.com/ Steal Fighter] | ||
+ | |LTimegames | ||
+ | |Open Beta Testing – Febraury 21, 2013<br>Launching – Feb 28, 2013 | ||
+ | |Build 3369 | ||
|} | |} | ||
===Released Projects=== | ===Released Projects=== | ||
− | ====Unreal Engine 2 using released projects on more than 300 over titles, included all of the unknowned PC, Xbox, PS2, | + | ====Unreal Engine 2 using released projects on more than 300 over titles, included all of the unknowned PC, Xbox, PS2, GameCube titles==== |
{| class="wikitable" | {| class="wikitable" | ||
Line 293: | Line 412: | ||
| style="text-align: center" |'''''Engine Build''''' | | style="text-align: center" |'''''Engine Build''''' | ||
|- | |- | ||
− | |[http://www.americasarmy.com America's Army] | + | |[http://www.americasarmy.com America's Army] |
|[http://www.goarmy.com US Army] | |[http://www.goarmy.com US Army] | ||
|August 28, 2002 | |August 28, 2002 | ||
− | |Builds | + | |Builds 927-3369 |
|- | |- | ||
|Unreal Tournament 2003 | |Unreal Tournament 2003 | ||
|PC (Windows, Linux) / Macintosh – [http://www.digitalextremes.com/ Digital Extremes] | |PC (Windows, Linux) / Macintosh – [http://www.digitalextremes.com/ Digital Extremes] | ||
|September 30, 2002 | |September 30, 2002 | ||
− | |Builds | + | |Builds 2107-2225 |
+ | |- | ||
+ | |Twin Caliber | ||
+ | |Rage Software | ||
+ | |November 01, 2002 | ||
+ | |Build 633 | ||
|- | |- | ||
|[http://splintercell.uk.ubi.com/splintercell.php Tom Clancy's Splinter Cell] | |[http://splintercell.uk.ubi.com/splintercell.php Tom Clancy's Splinter Cell] | ||
Line 311: | Line 435: | ||
|[http://www.digitalextremes.com/ Digital Extremes] | |[http://www.digitalextremes.com/ Digital Extremes] | ||
|November 12, 2002 | |November 12, 2002 | ||
− | |Builds | + | |Builds 928 |
|- | |- | ||
|Unreal 2: The Awakening | |Unreal 2: The Awakening | ||
Line 336: | Line 460: | ||
|Xbox – Ubisoft Montreal<br />PlayStation 2 / GameCube – Ubisoft Shanghai | |Xbox – Ubisoft Montreal<br />PlayStation 2 / GameCube – Ubisoft Shanghai | ||
|Xbox – Octgober 28, 2003<br />PlayStation 2 – March 23, 2004<br />GameCube – June 15, 2004 | |Xbox – Octgober 28, 2003<br />PlayStation 2 – March 23, 2004<br />GameCube – June 15, 2004 | ||
− | |Build 927 | + | |Build 927 |
|- | |- | ||
|[http://www.unrealtechnology.com/html/runtime/overview.shtml Unreal Engine 2 Runtime Edition] | |[http://www.unrealtechnology.com/html/runtime/overview.shtml Unreal Engine 2 Runtime Edition] | ||
− | |[Legacy:Epic Games|Epic Games]] | + | |[[Legacy:Epic Games|Epic Games]] |
|October 31, 2003 | |October 31, 2003 | ||
− | |Builds 2226 | + | |Builds 2226 |
|- | |- | ||
|[http://www.xiii-thegame.com XIII] | |[http://www.xiii-thegame.com XIII] | ||
Line 351: | Line 475: | ||
|Secret Level | |Secret Level | ||
|PC / Xbox – November 18, 2003 | |PC / Xbox – November 18, 2003 | ||
− | |Build | + | |Build 926 |
|- | |- | ||
|[http://www.groovegames.com/Games/DesertThunder/index.html Desert Thunder] | |[http://www.groovegames.com/Games/DesertThunder/index.html Desert Thunder] | ||
Line 391: | Line 515: | ||
|PC (Windows, Linux) / Macintosh – [[Legacy:Epic Games|Epic Games]] / [http://www.digitalextremes.com/ Digital Extremes] | |PC (Windows, Linux) / Macintosh – [[Legacy:Epic Games|Epic Games]] / [http://www.digitalextremes.com/ Digital Extremes] | ||
|March 16, 2004 | |March 16, 2004 | ||
− | |Builds | + | |Builds 3186-3369 |
|- | |- | ||
|[http://splintercell.uk.ubi.com/splintercellpandoratomorrow.php Tom Clancy's Splinter Cell: Pandora Tommorow] | |[http://splintercell.uk.ubi.com/splintercellpandoratomorrow.php Tom Clancy's Splinter Cell: Pandora Tommorow] | ||
|Ubisoft Shanghai SinglePlayer <br />Ubisoft Annecy MultiPlayer | |Ubisoft Shanghai SinglePlayer <br />Ubisoft Annecy MultiPlayer | ||
|PC / Xbox – March 23, 2004<br />PlayStation 2 – June 16, 2004<br />GameCube – July 20, 2004 | |PC / Xbox – March 23, 2004<br />PlayStation 2 – June 16, 2004<br />GameCube – July 20, 2004 | ||
− | |Build 2110 | + | |SP – Build 829<br>MP – Build 2110 |
|- | |- | ||
|[http://www.eidos.co.uk/gss/thief_ds/ Thief: Deadly Shadows] | |[http://www.eidos.co.uk/gss/thief_ds/ Thief: Deadly Shadows] | ||
Line 433: | Line 557: | ||
|Build 2226 | |Build 2226 | ||
|- | |- | ||
− | |[ | + | |[http://www.tribesvengeance.com/ Tribes: Vengeance] |
− | + | ||
|Irrational Games | |Irrational Games | ||
|October 5, 2004 | |October 5, 2004 | ||
Line 442: | Line 565: | ||
|2015 | |2015 | ||
|Xbox – October 19, 2004<br />PC – October 26, 2004 | |Xbox – October 19, 2004<br />PC – October 26, 2004 | ||
− | |Builds 926 | + | |Builds 926 |
|- | |- | ||
|[http://www.unfortunategame.com/ Lemony Snicket's A Series of Unfortunate Events] | |[http://www.unfortunategame.com/ Lemony Snicket's A Series of Unfortunate Events] | ||
Line 449: | Line 572: | ||
|Build 2226 | |Build 2226 | ||
|- | |- | ||
− | |[http://www.magnacarta.co.kr/ Magna Carta: Crimson Stigmata] (Japan / Korea)<br />[http://www.atlus.com/magna_carta/ Magna Carta: Tears of Blood] (North America / Europe) | + | |[http://www.magnacarta.co.kr/ Magna Carta: Crimson Stigmata]<br>(Japan / Korea)<br />[http://www.atlus.com/magna_carta/ Magna Carta: Tears of Blood]<br>(North America / Europe) |
|Softmax | |Softmax | ||
|November 11, 2004 (Japan)<br />December 1, 2004 (Korea)<br />November 16, 2005 (North America / Europe) | |November 11, 2004 (Japan)<br />December 1, 2004 (Korea)<br />November 16, 2005 (North America / Europe) | ||
Line 466: | Line 589: | ||
|[http://www.brothersinarmsgame.com/uk/roadtohill30/home.php Brothers in Arms: Road to Hill 30] | |[http://www.brothersinarmsgame.com/uk/roadtohill30/home.php Brothers in Arms: Road to Hill 30] | ||
|Gearbox Software | |Gearbox Software | ||
− | |Xbox – March 1<br />PC / PlayStation 2 – March 15, 2005 | + | |Xbox – March 1<br />PC / PlayStation 2 – March 15, 2005 |
− | |Build | + | |Build 2226 |
|- | |- | ||
− | |[http://www.combat121.com/index2.html Combat: Task Force 121] (North America)<br />[http://www.city-interactive.com/index.php?page=aso America's Secret Operations] (Europe) | + | |[http://www.combat121.com/index2.html Combat: Task Force 121]<br>(North America)<br />[http://www.city-interactive.com/index.php?page=aso America's Secret Operations]<br>(Europe) |
|Direct Action Games | |Direct Action Games | ||
|PC / Xbox – March 23, 2005 (North America)<br />PC – January 26, 2006 (Europe) | |PC / Xbox – March 23, 2005 (North America)<br />PC – January 26, 2006 (Europe) | ||
− | |Build | + | |Build 2110 |
|- | |- | ||
|[http://splintercell.uk.ubi.com/splintercellchaostheory.php Tom Clancy's Splinter Cell: Chaos Theory] | |[http://splintercell.uk.ubi.com/splintercellchaostheory.php Tom Clancy's Splinter Cell: Chaos Theory] | ||
|Ubisoft Montreal (SinglePlayer / Co-op Mode)<br />Ubisoft Annecy (Versus Mode) | |Ubisoft Montreal (SinglePlayer / Co-op Mode)<br />Ubisoft Annecy (Versus Mode) | ||
|PC / Xbox / PlayStation 2 – March 28, 2005<br />GameCube – March 31, 2005 | |PC / Xbox / PlayStation 2 – March 28, 2005<br />GameCube – March 31, 2005 | ||
− | | | + | |SP – Build 829<br>MP – Build 2110 |
|- | |- | ||
|[http://www.swat4.com/ SWAT 4] | |[http://www.swat4.com/ SWAT 4] | ||
Line 487: | Line 610: | ||
|[[Legacy:Epic Games|Epic Games]] | |[[Legacy:Epic Games|Epic Games]] | ||
|April 18, 2005 | |April 18, 2005 | ||
− | |builds | + | |builds 3323 |
|- | |- | ||
|[[Legacy:Pariah|Pariah]] | |[[Legacy:Pariah|Pariah]] | ||
|[http://www.digitalextremes.com/ Digital Extremes] | |[http://www.digitalextremes.com/ Digital Extremes] | ||
|PC / Xbox – May 3, 2005 | |PC / Xbox – May 3, 2005 | ||
− | |Build | + | |Build 928 |
|- | |- | ||
|[http://www.postal2.com/postal2/ Postal 2: Apocalypse Weekend] | |[http://www.postal2.com/postal2/ Postal 2: Apocalypse Weekend] | ||
Line 507: | Line 630: | ||
|GlyphX | |GlyphX | ||
|Xbox – May 31, 2005<br />PC – August 9, 2005 | |Xbox – May 31, 2005<br />PC – August 9, 2005 | ||
− | |Build | + | |Build 2226 |
|- | |- | ||
|[http://www.brothersinarmsgame.com/uk/earnedinblood/index.php Brothers in Arms: Earned in Blood] | |[http://www.brothersinarmsgame.com/uk/earnedinblood/index.php Brothers in Arms: Earned in Blood] | ||
|Gearbox Software | |Gearbox Software | ||
|PC / Xbox – October 6, 2005<br />PlayStation 2 – October 26, 2005 | |PC / Xbox – October 6, 2005<br />PlayStation 2 – October 26, 2005 | ||
− | |Build | + | |Build 2226 |
|- | |- | ||
|[[Legacy:Land Of The Dead|Land Of The Dead]]: Road to Fiddler's Green | |[[Legacy:Land Of The Dead|Land Of The Dead]]: Road to Fiddler's Green | ||
Line 534: | Line 657: | ||
|Build 829 | |Build 829 | ||
|- | |- | ||
− | |[http://www.wwiicombat.com/ World War II Combat: Road to Berlin] (North America)<br />[http://city-interactive.com/index.php?page=secret_weapon Battlestrike: Secret Weapons] (Europe) | + | |[http://www.wwiicombat.com/ World War II Combat: Road to Berlin]<br>(North America)<br />[http://city-interactive.com/index.php?page=secret_weapon Battlestrike: Secret Weapons]<br>(Europe) |
|Direct Action Games | |Direct Action Games | ||
|Xbox – January 24, 2006<br />PC – April 3, 2006 (North America)<br />PC – March 27, 2007 (Europe) | |Xbox – January 24, 2006<br />PC – April 3, 2006 (North America)<br />PC – March 27, 2007 (Europe) | ||
− | |Build | + | |Build 2110 |
|- | |- | ||
|[http://www.swat4.com/ SWAT 4: The Stetchkov Syndicate] | |[http://www.swat4.com/ SWAT 4: The Stetchkov Syndicate] | ||
|Irrational Games | |Irrational Games | ||
|Febraury 28, 2006 | |Febraury 28, 2006 | ||
− | |Build | + | |Build 2226 |
|- | |- | ||
|[http://www.ghostrecon.com/uk/ghostrecon3/index.php Tom Clancy's Ghost Recon: Advanced Warfighter] | |[http://www.ghostrecon.com/uk/ghostrecon3/index.php Tom Clancy's Ghost Recon: Advanced Warfighter] | ||
Line 549: | Line 672: | ||
|Build 927 | |Build 927 | ||
|- | |- | ||
− | |[ | + | |[http://www.redorchestragame.com/ Red Orchestra: Ostfront 41-45] |
− | + | ||
|Tripwire Interactive | |Tripwire Interactive | ||
|March 14, 2006 | |March 14, 2006 | ||
− | |Builds 3323 | + | |Builds 3323 |
|- | |- | ||
|[http://www.magnacarta.jp/mcp/index.html Magna Carta Portable] | |[http://www.magnacarta.jp/mcp/index.html Magna Carta Portable] | ||
Line 563: | Line 685: | ||
|[http://www.digitalextremes.com/ Digital Extremes] | |[http://www.digitalextremes.com/ Digital Extremes] | ||
|PC – July 18, 2006<br />Xbox – July 24, 2006 | |PC – July 18, 2006<br />Xbox – July 24, 2006 | ||
− | |Build | + | |Build 928 |
|- | |- | ||
− | |[http://www.wwiicombat.com/ | + | |[http://www.wwiicombat.com/ World War II Combat: Iwo Jima] |
|Direct Action Games | |Direct Action Games | ||
|Xbox – June 21, 2006<br />PC – June 25, 2006 | |Xbox – June 21, 2006<br />PC – June 25, 2006 | ||
− | |Build | + | |Build 2110 |
|- | |- | ||
|[http://openseasongame.uk.ubi.com/ Open Season] | |[http://openseasongame.uk.ubi.com/ Open Season] | ||
|Ubisoft Montreal | |Ubisoft Montreal | ||
|PC / PSP / PlayStation 2 / Xbox / Xbox 360 / GameCube – September 19, 2006<br />Wii – November 30, 2006 | |PC / PSP / PlayStation 2 / Xbox / Xbox 360 / GameCube – September 19, 2006<br />Wii – November 30, 2006 | ||
− | |Build | + | |Build 927 |
|- | |- | ||
|[http://splintercell.uk.ubi.com/doubleagent/ Tom Clancy's Splinter Cell: Double Agent] | |[http://splintercell.uk.ubi.com/doubleagent/ Tom Clancy's Splinter Cell: Double Agent] | ||
|Ubisoft Shanghai (Offline mode for next-gen version)<br /><br />Ubisoft Montreal (Offline mode for current-gen version)<br /><br />Ubisoft Annecy (Online mode)<br /><br />Offline mode for next-gen version – PC / Xbox 360 / PlayStation 3<br /><br />Offline mode for current-gen version – Xbox / PlayStation 2 / GameCube / Wii<br /><br />Online mode – PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3 | |Ubisoft Shanghai (Offline mode for next-gen version)<br /><br />Ubisoft Montreal (Offline mode for current-gen version)<br /><br />Ubisoft Annecy (Online mode)<br /><br />Offline mode for next-gen version – PC / Xbox 360 / PlayStation 3<br /><br />Offline mode for current-gen version – Xbox / PlayStation 2 / GameCube / Wii<br /><br />Online mode – PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3 | ||
|Xbox 360 – October 17, 2006<br />Xbox/PlayStation 2 – October 24, 2006<br />GameCube – October 26, 2006<br />PC – November 7, 2006<br />Wii – November 28, 2006<br />PlayStation 3 – March 30, 2007 | |Xbox 360 – October 17, 2006<br />Xbox/PlayStation 2 – October 24, 2006<br />GameCube – October 26, 2006<br />PC – November 7, 2006<br />Wii – November 28, 2006<br />PlayStation 3 – March 30, 2007 | ||
− | |Build | + | |SP – Build 829<br>MP – Build 2110 |
|- | |- | ||
|[http://www.redsteelgame.com/ Red Steel] | |[http://www.redsteelgame.com/ Red Steel] | ||
Line 593: | Line 715: | ||
|Ubisoft Shanghai / Gearbox Software | |Ubisoft Shanghai / Gearbox Software | ||
|December 5, 2006 | |December 5, 2006 | ||
− | |Build | + | |Build 2226 |
|- | |- | ||
|[http://www.playcqc.com/ Close Quarters Conflict] | |[http://www.playcqc.com/ Close Quarters Conflict] | ||
Line 608: | Line 730: | ||
|Jarhead Games | |Jarhead Games | ||
|May 28, 2007 | |May 28, 2007 | ||
− | |Build | + | |Build 3339 |
|- | |- | ||
|[http://surfsupgame.us.ubi.com/ Surf's up] | |[http://surfsupgame.us.ubi.com/ Surf's up] | ||
|Ubisoft | |Ubisoft | ||
|PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3 / GameCube / Wii – June 1, 2007 | |PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3 / GameCube / Wii – June 1, 2007 | ||
− | |Build | + | |Build 927 |
+ | |- | ||
+ | |[http://www.ubi.com/US/Games/Info.aspx?pId=4963/ Rainbow Six Vegas] | ||
+ | |Ubisoft Quebec | ||
+ | |PSP – June 12, 2007 | ||
+ | |Build 927 | ||
|- | |- | ||
|[http://www.bioshockgame.com/ BioShock] | |[http://www.bioshockgame.com/ BioShock] | ||
− | |2K Boston / 2K Australia | + | |2K Boston / 2K Australia – Xbox 360 / PC<br>2K Marin – PlayStation 3 |
− | |August 21, 2007 | + | |August 21, 2007 – Xbox 360 / PC<br>October 23, 2008 – PlayStation 3 |
− | |Build 3369 | + | |Build 2226 |
+ | |- | ||
+ | |[http://service.globalvr.com/downloads/aa/040-0143-01_Americas_Army_Manual-web.pdf America's Army (Arcade version)] | ||
+ | |GlobalVR | ||
+ | |July 24, 2007 | ||
+ | |Build 3369 | ||
|- | |- | ||
− | |[http:// | + | |[http://inferno.fxlabs.com INFERNO: Where Death Is Your Only Ally<br>AGNI: Queen of Darkness] |
|FXLabs Studios | |FXLabs Studios | ||
|Febraury 22, 2008 | |Febraury 22, 2008 | ||
+ | |Build 2226 | ||
+ | |- | ||
+ | |[http://www.bestbuy.com/site/olspage.jsp?skuId=8924523&type=product&id=1214004959123/ Marine Sharpshooter 4] | ||
+ | |Groove Games | ||
+ | |June 10, 2008 | ||
|Build 3369 | |Build 3369 | ||
+ | |- | ||
+ | |[http://brothersinarmsgame.uk.ubi.com/doubletime/ Brothers in Arms Double Time] | ||
+ | |Demiurge Studios / Gearbox Software | ||
+ | |September 23, 2008 | ||
+ | |Build 2226 | ||
+ | |- | ||
+ | |Day Of The Zombie | ||
+ | |Brainbox Games | ||
+ | |PC – March 6, 2009<br />Xbox – March 6, 2009 | ||
+ | |Build 2226 | ||
+ | |- | ||
+ | |[http://www.killingfloorthegame.com/ Killing Floor] | ||
+ | |Tripwire Interactive | ||
+ | |May 15, 2009 | ||
+ | |Build 3323 | ||
+ | |- | ||
+ | |[http://www.bioshock2game.com/ BioShock 2] | ||
+ | |2K Marin | ||
+ | |Febraury 7, 2010 | ||
+ | |Build 2226 | ||
+ | |- | ||
+ | |[http://splintercell.us.ubi.com/conviction/ Tom Clancy's Splinter Cell: ConViction] | ||
+ | |Ubisoft Montreal | ||
+ | |April 13, 2010 | ||
+ | |Build 829 | ||
+ | |- | ||
+ | |[http://www.ubi.com/US/Games/Info.aspx?pId=9479/ Tom Clancy's Splinter Cell 3D] | ||
+ | |Ubisoft Montreal | ||
+ | |April 10, 2011 | ||
+ | |Build 829 | ||
+ | |- | ||
+ | |[http://splintercell.us.ubi.com/ Tom Clancy's Splinter Cell HD Trilogy] | ||
+ | |Ubisoft Montreal | ||
+ | |August 9, 2011 | ||
+ | |Build 829 | ||
+ | |- | ||
+ | |[http://www.iamalivegame.com/ I Am Alive] | ||
+ | |Ubisoft Shanghai | ||
+ | |Xbox 360 XBLA – March 7, 2012<br />PS3 PSN – April 3, 2012<br />PC – September 6, 2012 | ||
+ | |Build 829 | ||
+ | |- | ||
+ | |[http://splintercell.us.ubi.com/blacklist/ Tom Clancy's Splinter Cell Blacklist] | ||
+ | |Ubisoft Toronto | ||
+ | |August 20, 2013 | ||
+ | |Build 829 | ||
+ | |- | ||
+ | |BioShock iOS | ||
+ | |2K China | ||
+ | |August 28, 2014 | ||
+ | |Build 2226 | ||
+ | |- | ||
+ | |[http://www.postal2.com/postal2/ Postal 2: Paradise Lost] | ||
+ | |Running with Scissors | ||
+ | |April 17, 2015 | ||
+ | |Build 1417 | ||
|} | |} | ||
− | === | + | ===Splinter Cell engine history=== |
− | * | + | * Splinter Cell 1 |
− | * | + | ** Ubisoft Montreal: Splinter Cell based on enhanced version of the Unreal Engine 2 build 829 without karma physics engine. |
− | ** | + | * Rainbow Six 3 (console versions) |
− | * Splinter Cell | + | ** Ubisoft Montreal: Rainbow Six 3 based on Rainbow Six 3: Raven Shield (PC version)'s Unreal Engine 2 build 927 with some Splinter Cell 1's engine features. |
− | ** | + | * Splinter Cell 2 |
− | ''' | + | ** Ubisoft Shanghai: Splinter Cell Pandora Tomorrow Select mode uses XIII based Unreal Engine 2 build 829. |
− | + | ** Ubisoft Shanghai: Splinter Cell Pandora Tomorrow singleplayer version based on some enhanced Splinter Cell 1 engine and some code steal from Unreal Engine 2 build 2110 with renderware physics engine. | |
− | + | ** Ubisoft Annecy: Splinter Cell Shadow Strike based on Unreal Engine 2 build 2110 without karma physics engine. later changed Splinter Cell Pandora Tomorrow multiplayer modes. this engine called '''"Shadow Strike engine"''' | |
− | + | * Splinter Cell 3 | |
− | ''' | + | ** Ubisoft Montreal: Splinter Cell Chaos Theory singleplayer/co-op mode based on enhanced version of Splinter Cell 1 engine and some code steal from Unreal Engine 2.5 build 3339 with havok physics 2 engine. this version called '''"SCX engine"'''. |
− | + | ** Ubisoft Annecy: Splinter Cell Chaos Theory versus mode based on Splinter Cell Pandora Tomorrow multiplayer modes engine and some code steal from Unreal Engine 2 build 2226. without karma physics engine. this engine called still '''"Shadow Strike engine"''' | |
− | + | * Splinter Cell Essentials | |
− | + | ** Ubisoft Montreal: Splinter Cell Essentials based on '''"PS2 version of Splinter Cell Pandora Tomorrow singleplayer mode engine"''' and optimized for PSP. | |
− | ''' | + | * Splinter Cell 4 |
− | + | ** Ubisoft Shanghai: Splinter Cell Double Agent offline mode for next-gen version (PC/Xbox 360/PS3) based on '''"enhaced version of SCX engine"'''(enhancing for multithreaded) and some code steal from Unreal Engine 2.5 build 3369 with havok physics 2 engine. | |
− | ''' | + | ** Ubisoft Montreal: Splinter Cell Double Agent offline mode for current-gen version(Xbox/PS2/GameCube/Wii) based on '''"standard SCX engine"''' and some code steal from Unreal Engine 2.5 build 3369 with havok physics 2 engine. |
− | + | ** Ubisoft Annecy: Splinter Cell Double Agent online mode for next-gen version (PC/Xbox 360/PS3) based on enhacned version of Splinter Cell Chaos Theory versus mode engine with PhysX physics engine. this engine called still '''"Shadow Strike engine"''' | |
− | ''' | + | ** Ubisoft Annecy: Splinter Cell Double Agent online mode for current-gen version (Xbox/PS2) based on standard version of Splinter Cell Chaos Theory versus mode engine with PhysX physics engine. this engine called still '''"Shadow Strike engine"''' |
− | + | * Splinter Cell 5 | |
− | ''' | + | ** Ubisoft Montreal: Splinter Cell Conviction based on enhanced version of '''"standard SCX engine"'''(NOT based on Shanghai team's next-gen version of double agent engine). based on montreal team's double agent offline mode for current-gen version engine and some improved engine with havok physics 3 engine. this version called '''"LEAD engine"'''. |
− | + | * Splinter Cell 3D | |
− | ''' | + | ** Ubisoft Montreal: Splinter Cell 3DS based on '''"GameCube version of Splinter Cell Chaos Theory engine"''' converted to Nitendo 3DS. |
+ | * I Am Alive | ||
+ | ** Ubisoft Shanghai: I Am Alive based on Splinter Cell Conviction's '''"LEAD engine"'''. | ||
+ | * Splinter Cell 6 | ||
+ | ** Ubisoft Toronto: Splinter Cell Blacklist based on Splinter Cell Conviction engine(NOT codebase from I Am Alive) and some '''"enhanced version of LEAD engine"'''. | ||
===Non-gaming Projects=== | ===Non-gaming Projects=== | ||
Line 660: | Line 856: | ||
====Licensees for Educations==== | ====Licensees for Educations==== | ||
* The Art Institute of Pittsburgh | * The Art Institute of Pittsburgh | ||
+ | * ETC | ||
====Construction Simulations and Interior Designs==== | ====Construction Simulations and Interior Designs==== | ||
* Bentheim interior design | * Bentheim interior design | ||
− | + | * ETC | |
− | + | ||
− | * | + | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
==Related Topics== | ==Related Topics== |
Latest revision as of 08:05, 3 September 2021
Contents
Engine Development Credits[edit]
Unreal Engine Core System Design[edit]
- Tim Sweeney
Engine Development Management[edit]
- Daniel Vogel
Engine Technical Director[edit]
- Bruce Shankle
Engine Management System[edit]
- Steven Polge
UnrealEd[edit]
- Warren Marshall
- Demiurge Studios (UDN build on toolsets into UnrealEd)
- MathEngine (Karma SDK integrated into UnrealEd)
- LIPSinc (Automated Facial Automation Technology integrated into UnrealEd)
- OC3 Entertainment (Impersonater toolsets integrated into UnrealEd)
- Interactive Data Visualization (SpeedTreeRT integrated into UnrealEd)
Rendering Engine[edit]
- Erik De Neve (Main, scene graph, animation system)
- Daniel Vogel (Renderer devices, rendering pipeline)
- Andrew Scheidecker (Special effects, optimizing renderer)
- Sam Zamani (Shader pipeline, optimizing renderer)
- Demiurge Studios (UDN build on many rendering technologies)
- LIPSinc's Automated Facial Automation Technology (Real-time lipsync middleware, no additional cost)
- PixoMatic Software Renderer (High-speed performance software renderer middleware, no additional cost)
- OC3 Entertainment's Impersonater (Real-time lipsync and facial anmation middleware, no additional cost)
- Interactive Data Visualization's SpeedTreeRT (Real-time tree and vegetation middleware, no additional cost)
Physics Engine[edit]
- James Golding (Base physics)
- With MathEngine's Karma Physics Engine (Middleware, no additional cost)
Network Engine[edit]
- Steven Polge (Unreal Network)
Sound Engine[edit]
- Creative Labs's OpenAL Audio System (Freeware)
- Ogg Vorbis (Freeware)
A.I. System[edit]
- Steven Polge (Unreal A.I.)
Console Porting[edit]
- Steven Polge
- Build 633~2227 for Xbox
- Build 633 for PlayStation 2
- Secret Level
- Build 777, 829, 927 for PlayStation 2
- Build 829, 927 for GameCube
- UT2003 build 928 for Xbox version of America's Army Rise of a Soldier
- UT2003 build 928 for PS2 version of America's Army Rise of a Soldier (cancelled)
- UT2003 build 2199 for PS2 Unreal Title. Unreal Assault (cancelled)
- Sam Zamani
- Build 2226 for highly enhanced and exclusive on Xbox. (Unreal Engine 2X)
Build Versions[edit]
- Unreal Warfare Build 633~927
- Build 633: First version of UE2 Licensee point (Windows) [Jan 2001]
- Build 633 for PS2 port (PlayStation 2) [Jan 2001]
- Build 697: Leaked Unreal 2 E3 2001 demo, with some modified Legend Entertainment's code (Windows) [Mar 2001]
- Build 739: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jul 2001]
- Build 763 (94.14) : Leaked Unreal Championship leaked PC build beta "UTX-Build" included added DE's particle system (Windows) [Oct 2001]
- Build 777: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Dec 2001]
- Build 777 PS2 port by Secret Level (PlayStation 2) [Dec 2001]
- Build 829: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jan 2002]
- Build 829 for PS2 port by Secret Level (PlayStation 2) [Jan 2002]
- Build 829 for GC port by Secret Level (GameCube) [Jan 2002]]
- Build 829 Karma/Unreal Integration Patch1 [Mar 2002]
- Build 829: with merged from some after 927 code and some UT2003 code for Unreal 2 out of box (Windows) [Feb 2003]
- Build 1000: Unreal 2 Demo version [Feb 2003]
- Build 2001: v1403 Patch of Unreal 2 (Windows), out of box (Xbox) [Dec 2003]
- Build 848: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Jan 2002]
- Build 856: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Feb 2002]
- Build 918: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Apr 2002]
- Build 926: PREVIEW DROP for Public Release to Licensee (Windows, Xbox) [May 2002]
- Build 927: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [May 2002]
- Build 927 for PS2 port by Secret Level (PlayStation 2) [May 2002]
- Build 927 for GC port by Secret Level (GameCube) [May 2002]
- Build 1003: PREVIEW DROP for Public Release to Licensee [May 2002]
- Build 633: First version of UE2 Licensee point (Windows) [Jan 2001]
- Unreal Tournament 2003 Build 927~2225
- Build 927 (117.25): Unreal Tournament 2003 E3 2002 demo build 906, but Unreal Engine version is 927 (Windows) [Apr 2002]
- Build 927 (119.25): Unreal Tournament 2003 beta demo (Windows) [May 2002]
- Build 928 (119.25):Unreal Championship out of box (Xbox) [Sep 2002]
- Build 1077 (120.28): Unreal Tournament 2003 first official demo (Windows, Linux) [Sep 2002]
- Build 1080 (120.28): Unreal Tournament 2003 first official demo patch (Windows, Linux) [Sep 2002]
- Build 1142 (121.29): Unreal Tournament 2003 second offcial demo (Windows, Linux, Mac OS X) [Nov 2002] (UE version is 1142. but after of 2136)
- Build 2107 (120.28): Unreal Tournament 2003 out of box (Windows, Linux, Mac OS X) [Sep 2002]
- Build 2111 (121.29): Unreal Tournament 2003 beta patch (Windows) [Oct 2002]
- Build 2126 (121.29): Unreal Tournament 2003 beta patch (Windows) [Oct 2002]
- Build 2136 (121.29): Unreal Tournament 2003 retail patch 1 (Windows) [Oct 2002]
- Build 2153 (121.29): Unreal Tournament 2003 beta patch (Windows) [Dec 2002]
- Build 2154 (121.29): Unreal Tournament 2003 beta patch (Windows) [Dec 2002]
- Build 2164 (121.29): Unreal Tournament 2003 beta patch (Windows) [Dec 2002]
- Build 2166 (121.29): Unreal Tournament 2003 beta and retail patch 2 (Windows) [Dec 2002]
- Build 2186 (121.29): Unreal Tournament 2003 retail patch 3 (Windows, Linux) [Jan 2003]
- Build 2199 (121.29): Unreal Tournament 2003 retail patch 4 (Windows, Linux) [Feb 2003]
- Build 2206 (121.29): Unreal Tournament 2003 third official demo (Windows, Linux) [Feb 2003]
- Build 2225 (121.29): Unreal Tournament 2003 retail patch 5 (Windows, Linux, Mac OS X) [Apr 2003]
- Pure Unreal Engine 2 Builds 2110~2227
- Build 2110: OFFICIAL CODEDROP for Release to Licensee. based on Unreal Warfare engine at merged from some UT2003 2107 code and removed UT2003 game specific codes (Windows, Xbox) [Oct 2002]
- Build 2226: OFFICIAL CODEDROP for Release to Licensee. merged from some UT2003 2225 code (Windows, Xbox) [May 2003]
- Unreal Engine 2 Runtime Edition (Windows) [Sep 2003]
- Build 2226: UE2Runtime 2226.19.03 [Oct 2003]
- Build 2226: UE2Runtime 2226.19.03 SpeedTree Demo [Apr 2004]
- Build 2226: UE2Runtime 2226.20.01 [Jul 2004]
- Build 2226: UE2Runtime 2226.20.02 [Feb 2005]
- Build 2226: UE2Runtime 2226.19.03 [Oct 2003]
- Unreal 2 eXpanded MultiPlayer free-download (Windows) [Dec 2003], included in Unreal 2 retail box (Xbox) [Feb 2004]
- Unreal Engine 2 Runtime Edition (Windows) [Sep 2003]
- Build 2227: OFFICIAL CODEDROP for Release to Licensee. all bugs fixed from 2226 (Windows, Xbox) [Mar 2004]
- Unreal Engine 2X: Unreal Championship 2 Exclusive on Xbox optimized and some enhancedments [Mar 2004]
- Unreal Engine 2.5 Build 3120~3369
- Build 3120 (127.29): Unreal Tournament 2004 beta demo (Windows, Linux, Mac OS X) [Feb 2004]
- Build 3186 (127.29): Unreal Tournament 2004 out of box (Windows, Linux, Mac OS X) [Mar 2004]
- Build 3197 (127.29): Unreal Tournament 2004 beta patch (Windows) [Apr 2004]
- Build 3204 (127.29): Unreal Tournament 2004 retail patch 1 (Windows, Linux, 64-bit Linux, Mac OS X) [May 2004]
- Build 3236 (127.29): Unreal Tournament 2004 retail patch 2 (Windows, Linux, 64-bit Linux, Mac OS X) [Jun 2004]
- Build 3270 (127.29): Unreal Tournament 2004 retail patch 3 (Windows, Linux, 64-bit Linux) [Aug 2004]
- Build 3323 (128.29): Unreal Tournament 2004 beta and retail patch 4 (Windows, Linux, 64-bit Linux) [Sep 2004]
- Build 3334 (128.29): Unreal Tournament 2004 official demo (Windows, Linux, Mac OS X) [Sep 2004]
- Build 3339 (128.29): Unreal Tournament 2004 retail patch 5 (Windows, Linux, 64-bit Linux) [Nov 2004]
- Build 3355 (128.29): Unreal Tournament 2004 retail patch 6 (Windows, 64-bit Windows, Linux, 64-bit Linux) [Feb 2005]
- Build 3362 (128.29): Unreal Tournament 2004 beta patch (Windows) [Oct 2005]
- Build 3369 (128.29): Unreal Tournament 2004 retail patch 7 (Windows, 64-bit Windows, Linux, 64-bit Linux, Mac OS X) [Dec 2005]
Engine Details[edit]
Rendering Technologies[edit]
- Direct3D 8, Direct3D 9 (Builds 3236+) and OpenGL, OpenGL 2 (Builds 3236+) support
- Hardware shader support for vertex shaders and pixel shaders
- Enhanced lighting
- Real-time radiosity lightmaps
- Enhanced NURBS, scene graph, collision detection, and spatial data handling support
- Enhanced BSP/CSG and Portal world rendering technology and Scene graph and all Scene Management (Builds 2500+)
- Improvements very fast rendering engine speed (Builds 2500+)
- Improved texture compression
- Cube mapping (Builds 739+)
- All texture mapping with cube mapping including environment mapping
- Dot-3 product bump mapping
- With environment mapping (environment bump mapping) and with cube mapping too
- Advanced Weighted ClipTexturing
- With all other texturing techniques
- Weighted skeletal animation (Builds 829+)
- With smooth-skinned geometry (skinning animation)
- Facial animation support (Builds 829+)
- Including scripted lip syncing and real-time lip syncing
- Large scale terrain support (Builds 633+)
- Seamless mixing of indoor BSP meshes, static meshes, dynamic meshes and terrain meshes
- Hardware Brush with static meshes, movable meshes, non-deformable meshes
- Emitter based particles system (Builds 739+)
- Heavily extensive emitter particles system (Builds 3270+)
- 2048x2048 size texture support (Builds 633+)
- 4096x4096 size texture support (Builds 2500+)
- Software rendering with Pixomatic software renderer (Builds 3186+, no additional cost)
- Interactive Data Visualization's SpeedTreeRT (Builds 3369+)
- Unreal Developer Network support on many other rendering technologies by Demiurge Studios
Other Features[edit]
- New designed network engine (Builds 739+)
- Powerful material shader and texture editor for UnrealEd (Builds 829+)
- Fast vehicles and physics optimized based network engine (Builds 3186+)
- Particles system wizard toolset for UnrealEd (Builds 739+)
- Included entirely new particle system editor for UnrealEd (Builds 3270+)
- UnrealMatinee cutscene toolset for UnrealEd (Builds 739+)
- Powerful real-time terrain editing toolset for UnrealEd (Builds 633+)
- Improving GUI editor (Builds 927+)
- Voice-over IP support (Builds 3186+)
- Text-to-speech support (Builds 3186+)
- AI speech recognition (Builds 3186+)
- Improved dymanic music system support (Builds 829+)
- New designed A.I. system (Builds 633+)
- Newly improving A.I. system, BOT A.I. and teamwork A.I. (Builds 3186+)
- 16-bit unicode support (Builds 2110+)
- Include MathEngine's "Karma" physics engine (Builds 829+, no additional cost)
- Enhancing "Karma" physics engine performance and extending supported vehicles physics (Builds 3186+)
- Vehicles optimized physics (Builds 3186+)
- Support for Lipsync system of LIPSinc's Automated Facial Automation Technology (Builds 829+, no additional cost)
- OC3 Entertainment's Impersonater (Builds 3323+, no additional cost)
- 3DS MAX, MAYA, SoftImage's XSI Mod Tool (Builds 3355+) Plug-ins
- Enhancing Real-time recording of in-engine footage as replayable 'demo' files (Builds 829+)
- Support for processing those demo files into DivX movies (DivX library license separately)
- Support for processing those demo files into Bink Video
- Unreal Developer Network support on many other toolsets, utilities and sample contents by Demiurge Studios
Development Tools[edit]
- UnrealEd 3
- Ucc
- UccDepend
- UDebugger
- UPaint
- Karma Authoring Tool (Builds 829+, no additional cost)
- LIPSinc Animation Studio (Builds 829+, no additional cost)
- Impersonator Studio (Builds 3323+, no additional cost)
Projects[edit]
MMOG Projects[edit]
Project | Developer | Started Beta or Service Released Date | Engine Build |
Sephiroth | IMagic Entertainment | Open Beta Testing – January 14, 2002 Launching – August 27, 2003 |
before July 2011 version – Build 926(UE2) after August 2011 version – Build 3369(UE2.5) |
Lineage 2 | NC Soft | 1st Closed Beta Testing – November 30, 2002 Open Beta Testing – July 9, 2003 Launching – October 1, 2003 (Korea) April 27, 2004 (North America / Europe) |
Build 2110 |
Jinyong Online 2 | Chinese Gamer International | Launching – December 8, 2004 | Buils 2226 |
Huang-Yi Online | Chinese Gamer International | Launching – 2006 | Build 3323 |
Vanguard: Saga of Heroes | Sigil Games Online | 1st Closed Beta Testing – August 2005 2nd Closed Beta Testing – December 16, 2005 3rd Closed Beta Testing – August 12, 2006 4th Closed Beta Testing – December 16, 2006 Open Beta Testing – January 5, 2007 Launching – January 30, 2007 |
Build 2226 |
The Chronicles of Spellbone | Spellborn International | 1st Closed Beta Testing – November 30, 2005 2nd Closed Beta Testing – August 9, 2006 3rd Closed Beta Testing – March 23, 2007 Open Beta Testing &ndash January 25, 2008 Launching – November 27, 2008 |
Build 3323 |
Ragnarok Online 2: The Gate of the World | Gravity | 1st Closed Beta Testing – December 27, 2006 2nd Closed Beta Testing – Febraury 23, 2007 3rd Closed Beta Testing – April 27, 2007 Open Beta Testing – May 28, 2007 |
Build 2226 |
Priston Tale 2 | Yedang Online | 1st Closed Beta Testing – Febraury 23, 2007 2nd Closed Beta Testing – June 8, 2007 3rd Closed Beta Testing – October 1, 2007 Pre-Open Beta Testing – Febraury 22, 2008 Open Beta Testing – Febraury 29, 2008 Launching – April 18, 2008 |
Build 3369 |
WX Online - Original CGI version Martial Online - CATV version(not apply to expansion paks) Martial Online 2 - CATV version(apply to expansion paks) New Martial Online - CATV version(after 2012) |
Chinese Gamer International | Launching – 2009 | Build 3323 |
Hero Online | Chinese Gamer International | Launching – 2010 | Build 3323 |
Shui Hu Q Zhuan 2 - Original Firestone version Shui Hu Q Zhuan 2 - Changyou version New Shui Hu Q Zhuan 2 - Firestone version(after 2013) |
Firestone Software | Launching – 2010 | Build 2227 |
DG Online - Original Kingsoft version DG Online - 113 version |
Kingsoft SHX Studio | Launching – 2010 | Build 2227 |
Emperor Online - Original CGI version TZ Online - CATV version |
Chinese Gamer International | Launching – 2010 | Build 3323 |
QT Online | Chinese Gamer International | Launching – 2011 | Build 3323 |
SD online | Kingsoft JC Studio | Launching – 2011 | Build 3369 |
MLJH Online | Kingsoft Adin Studio | Launching – 2011 | Build 2227 |
Huang-Yi Online 2 | Chinese Gamer International | Launching – 2011 | Build 3323 |
TS Online 3 | Chinese Gamer International | Launching – 2012 | Build 3323 |
EOS:Echo of Soul | NVius | Launching – Sep 11, 2013 | Build 2227 |
TL Online | Kingsoft JC Studio | Launching ndash; 2013 | Build 3369 |
FOX Online repackaged by Unreal Engine 4 (after 2015) | Kingsoft JC Studio | Launching ndash&; 2013 | Build 3369 |
FOUR Online | Chinese Gamer International / Sky-Dragon | Launching – 2013 | Build 3323 |
SanJie71 Online | Wan71 | TBA | Build unknown maybe 2227 |
WXSJ Online | HopeCool | TBA | Build 2226 |
MOG Projects[edit]
Project | Developer | Started Beta or Service Released Date | Engine Build |
Exteel | NC Soft | 1st Closed Beta Testing – October 26, 2005 2nd Closed Beta Testing – December 21, 2005 Open Beta Testing – January 18, 2006 Launching – January 25, 2006 – (Korea) TBA 2007 – (North America / Europe) |
Build 2226 |
LandMass | WayPoint | 1st Closed Beta Testing – October 11, 2006 2nd Closed Beta Testing – October 27, 2006 3rd Closed Beta Testing – December 26, 2006 Open Beta Testing – May 11, 2007 |
Build 3369 |
MetalRage | GameHi | Closed Beta Testing – December 30, 2008 Open Beta Testing – Janyary 13, 2009 Launching – May 26, 2009 |
Build 3369 |
Mission Against Terror - Original Kingsoft version (Including all game modes) Crazy Shooter Online - Winner Online version (not included Terminator mode and Mummy Mode) X-SHOT - Winner Online version (Seperated version of Terminator Mode and Mummy mode) |
Kingsoft JC Studio | Launching – 2008 | Build 3369 |
LOCO | DANAL | Open Beta Testing – June 24, 2010 Launching – August 18, 2010 |
Build 3369 |
Battery | WEBGEN | Open Beta testing – November 11, 2010 Launching – 2011 |
Build 3369 |
Diamond Club Online | Chinese Gamer International | Launching – 2010 | Build 3323 |
Rush Team | Kingsoft JC Studio | Launching – 2011 | Build 3369 |
Cypers | Neople | Launching – 2011 | Build 3369 |
JJ | Kingsoft JC Studio | Launching – 2012 | Build 3369 |
Mini Diamond Club Online (Web) | Chinese Gamer International | Launching – 2012 | Build 3323 |
Steal Fighter | LTimegames | Open Beta Testing – Febraury 21, 2013 Launching – Feb 28, 2013 |
Build 3369 |
Released Projects[edit]
Unreal Engine 2 using released projects on more than 300 over titles, included all of the unknowned PC, Xbox, PS2, GameCube titles[edit]
Project | Developer | Release Date | Engine Build |
America's Army | US Army | August 28, 2002 | Builds 927-3369 |
Unreal Tournament 2003 | PC (Windows, Linux) / Macintosh – Digital Extremes | September 30, 2002 | Builds 2107-2225 |
Twin Caliber | Rage Software | November 01, 2002 | Build 633 |
Tom Clancy's Splinter Cell | Ubisoft Montreal | Xbox – November 17, 2002 PC – Febraury 19, 2003 PlayStation 2 – April 8, 2003 GameCube – April 10, 2003 |
Build 829 |
Unreal Championship | Digital Extremes | November 12, 2002 | Builds 928 |
Unreal 2: The Awakening | Legend Entertainment | PC – February 3, 2003 Xbox – February 10, 2004 |
Builds 829-2001 |
Tom Clancy's Rainbow Six 3: Raven Shield | Ubisoft Montreal | March 17, 2003 | Build 927 |
Devastation | Digitalo Studios | March 28, 2003 | Build 2110 |
Postal 2 | Running with Scissors | April 14, 2003 | Builds 926-1337 |
Tom Clancy's Rainbow Six 3 | Xbox – Ubisoft Montreal PlayStation 2 / GameCube – Ubisoft Shanghai |
Xbox – Octgober 28, 2003 PlayStation 2 – March 23, 2004 GameCube – June 15, 2004 |
Build 927 |
Unreal Engine 2 Runtime Edition | Epic Games | October 31, 2003 | Builds 2226 |
XIII | Ubisoft Montreal | PC / PlayStation 2 – November 18, 2003 GameCube / Xbox – November 24, 2003 |
Build 829 |
Magic the Gathering: BattleGrounds | Secret Level | PC / Xbox – November 18, 2003 | Build 926 |
Desert Thunder | Brainbox Games | November 18, 2003 | Build 2226 |
Deus Ex: Invisible War | Ion Storm Austin | PC / Xbox – December 2, 2003 | Build 777 |
Unreal 2 XMP | Legend Entertainment | December 10, 2003 | Build 2226 |
Postal 2: Share the Pain | Running with Scissors | December 17, 2003 | Builds 1407-1409 |
Shrek 2 | KnowWonder | PC – March 3, 2004 | Build 2226 |
Dead Man's Hand | Human Head Studios | Xbox – March 3, 2004 PC – March 18, 2004 |
Build 2110 |
Tom Clancy's Rainbow Six 3: Athena Sword | Ubisoft Milan | March 9, 2004 | Build 927 |
Unreal Tournament 2004 | PC (Windows, Linux) / Macintosh – Epic Games / Digital Extremes | March 16, 2004 | Builds 3186-3369 |
Tom Clancy's Splinter Cell: Pandora Tommorow | Ubisoft Shanghai SinglePlayer Ubisoft Annecy MultiPlayer |
PC / Xbox – March 23, 2004 PlayStation 2 – June 16, 2004 GameCube – July 20, 2004 |
SP – Build 829 MP – Build 2110 |
Thief: Deadly Shadows | Ion Storm Austin | PC / Xbox – May 25, 2004 | Build 777 |
Harry Potter and the Prisoners of Azkarban | KnowWonder | PC – May 25, 2004 | Build 2226 |
Shadow Ops: Red Mercury | Zombie Studios | Xbox – June 15, 2004 PC – September 21, 2004 |
Build 2110 |
Spider-Man 2 | Fizz Factor | PC – June 24, 2004 | Build 2226 |
Tom Clancy's Rainbow Six 3: Black Arrow | Ubisoft Montreal | August 4, 2004 | Build 927 |
Marine Heavy Gunner: Vietnam | Brainbox Games | August 22, 2004 | Build 2226 |
Shark Tale | Amaze Entertainment | PC – September 27, 2004 | Build 2226 |
Tribes: Vengeance | Irrational Games | October 5, 2004 | Build 2500 |
Men of Valor | 2015 | Xbox – October 19, 2004 PC – October 26, 2004 |
Builds 926 |
Lemony Snicket's A Series of Unfortunate Events | KnowWonder | PC – November 10, 2004 | Build 2226 |
Magna Carta: Crimson Stigmata (Japan / Korea) Magna Carta: Tears of Blood (North America / Europe) |
Softmax | November 11, 2004 (Japan) December 1, 2004 (Korea) November 16, 2005 (North America / Europe) |
Build 927 |
Tom Clancy's Ghost Recon 2 | Ubisoft Shanghai (PlayStation 2 / Gamecube) Ubisoft Paris (PlayStation 2) |
PlayStation 2 – November 30, 2004 GameCube – March 15, 2005 |
Build 927 |
Star Wars Republic Commando | LucasArts | March 1, 2005 | Build 2226 |
Brothers in Arms: Road to Hill 30 | Gearbox Software | Xbox – March 1 PC / PlayStation 2 – March 15, 2005 |
Build 2226 |
Combat: Task Force 121 (North America) America's Secret Operations (Europe) |
Direct Action Games | PC / Xbox – March 23, 2005 (North America) PC – January 26, 2006 (Europe) |
Build 2110 |
Tom Clancy's Splinter Cell: Chaos Theory | Ubisoft Montreal (SinglePlayer / Co-op Mode) Ubisoft Annecy (Versus Mode) |
PC / Xbox / PlayStation 2 – March 28, 2005 GameCube – March 31, 2005 |
SP – Build 829 MP – Build 2110 |
SWAT 4 | Irrational Games | April 5, 2005 | Build 2226 |
Unreal Championship 2: Liandri Conflict | Epic Games | April 18, 2005 | builds 3323 |
Pariah | Digital Extremes | PC / Xbox – May 3, 2005 | Build 928 |
Postal 2: Apocalypse Weekend | Running with Scissors | May 31, 2005 | Builds 1410-1411 |
Tom Clancy's Rainbow Six 3: Iron Wrath | Ubisoft Casablanca | June 10, 2005 | Build 927 |
Advent Rising | GlyphX | Xbox – May 31, 2005 PC – August 9, 2005 |
Build 2226 |
Brothers in Arms: Earned in Blood | Gearbox Software | PC / Xbox – October 6, 2005 PlayStation 2 – October 26, 2005 |
Build 2226 |
Land Of The Dead: Road to Fiddler's Green | Brainbox Games | PC – October 20, 2005 Xbox – October 26, 2005 |
Build 2226 |
America's Army: Rise of a Soldier | Secret Level | November 17, 2005 | Build 927 |
The Regiment | Kuju Entertainment | Febrary 17, 2006 | Build 2226 |
Tom Clancy's Splinter Cell: Essentials | Ubisoft Montreal | March 21, 2006 | Build 829 |
World War II Combat: Road to Berlin (North America) Battlestrike: Secret Weapons (Europe) |
Direct Action Games | Xbox – January 24, 2006 PC – April 3, 2006 (North America) PC – March 27, 2007 (Europe) |
Build 2110 |
SWAT 4: The Stetchkov Syndicate | Irrational Games | Febraury 28, 2006 | Build 2226 |
Tom Clancy's Ghost Recon: Advanced Warfighter | Ubisoft Shanghai | Xbox – March 9, 2006 PlayStation 2 – March 28, 2006 |
Build 927 |
Red Orchestra: Ostfront 41-45 | Tripwire Interactive | March 14, 2006 | Builds 3323 |
Magna Carta Portable | Softmax | May 25, 2006 | Build 927 |
WarPath | Digital Extremes | PC – July 18, 2006 Xbox – July 24, 2006 |
Build 928 |
World War II Combat: Iwo Jima | Direct Action Games | Xbox – June 21, 2006 PC – June 25, 2006 |
Build 2110 |
Open Season | Ubisoft Montreal | PC / PSP / PlayStation 2 / Xbox / Xbox 360 / GameCube – September 19, 2006 Wii – November 30, 2006 |
Build 927 |
Tom Clancy's Splinter Cell: Double Agent | Ubisoft Shanghai (Offline mode for next-gen version) Ubisoft Montreal (Offline mode for current-gen version) Ubisoft Annecy (Online mode) Offline mode for next-gen version – PC / Xbox 360 / PlayStation 3 Offline mode for current-gen version – Xbox / PlayStation 2 / GameCube / Wii Online mode – PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3 |
Xbox 360 – October 17, 2006 Xbox/PlayStation 2 – October 24, 2006 GameCube – October 26, 2006 PC – November 7, 2006 Wii – November 28, 2006 PlayStation 3 – March 30, 2007 |
SP – Build 829 MP – Build 2110 |
Red Steel | Ubisoft Paris | November 17, 2006 | Build 3369 |
Kung Fu: Deadly Arts | Bedlam Games | December 1, 2006 | Build 3369 |
Brothers in Arms: D-DAY | Ubisoft Shanghai / Gearbox Software | December 5, 2006 | Build 2226 |
Close Quarters Conflict | Direct Action Games | January 22, 2007 | Build 3369 |
Redneck Kentucky and The Next Generation Chickens | City Interactive | March 2, 2007 | Build 3369 |
Marine Sharpshooter 3 | Jarhead Games | May 28, 2007 | Build 3339 |
Surf's up | Ubisoft | PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3 / GameCube / Wii – June 1, 2007 | Build 927 |
Rainbow Six Vegas | Ubisoft Quebec | PSP – June 12, 2007 | Build 927 |
BioShock | 2K Boston / 2K Australia – Xbox 360 / PC 2K Marin – PlayStation 3 |
August 21, 2007 – Xbox 360 / PC October 23, 2008 – PlayStation 3 |
Build 2226 |
America's Army (Arcade version) | GlobalVR | July 24, 2007 | Build 3369 |
INFERNO: Where Death Is Your Only Ally AGNI: Queen of Darkness |
FXLabs Studios | Febraury 22, 2008 | Build 2226 |
Marine Sharpshooter 4 | Groove Games | June 10, 2008 | Build 3369 |
Brothers in Arms Double Time | Demiurge Studios / Gearbox Software | September 23, 2008 | Build 2226 |
Day Of The Zombie | Brainbox Games | PC – March 6, 2009 Xbox – March 6, 2009 |
Build 2226 |
Killing Floor | Tripwire Interactive | May 15, 2009 | Build 3323 |
BioShock 2 | 2K Marin | Febraury 7, 2010 | Build 2226 |
Tom Clancy's Splinter Cell: ConViction | Ubisoft Montreal | April 13, 2010 | Build 829 |
Tom Clancy's Splinter Cell 3D | Ubisoft Montreal | April 10, 2011 | Build 829 |
Tom Clancy's Splinter Cell HD Trilogy | Ubisoft Montreal | August 9, 2011 | Build 829 |
I Am Alive | Ubisoft Shanghai | Xbox 360 XBLA – March 7, 2012 PS3 PSN – April 3, 2012 PC – September 6, 2012 |
Build 829 |
Tom Clancy's Splinter Cell Blacklist | Ubisoft Toronto | August 20, 2013 | Build 829 |
BioShock iOS | 2K China | August 28, 2014 | Build 2226 |
Postal 2: Paradise Lost | Running with Scissors | April 17, 2015 | Build 1417 |
Splinter Cell engine history[edit]
- Splinter Cell 1
- Ubisoft Montreal: Splinter Cell based on enhanced version of the Unreal Engine 2 build 829 without karma physics engine.
- Rainbow Six 3 (console versions)
- Ubisoft Montreal: Rainbow Six 3 based on Rainbow Six 3: Raven Shield (PC version)'s Unreal Engine 2 build 927 with some Splinter Cell 1's engine features.
- Splinter Cell 2
- Ubisoft Shanghai: Splinter Cell Pandora Tomorrow Select mode uses XIII based Unreal Engine 2 build 829.
- Ubisoft Shanghai: Splinter Cell Pandora Tomorrow singleplayer version based on some enhanced Splinter Cell 1 engine and some code steal from Unreal Engine 2 build 2110 with renderware physics engine.
- Ubisoft Annecy: Splinter Cell Shadow Strike based on Unreal Engine 2 build 2110 without karma physics engine. later changed Splinter Cell Pandora Tomorrow multiplayer modes. this engine called "Shadow Strike engine"
- Splinter Cell 3
- Ubisoft Montreal: Splinter Cell Chaos Theory singleplayer/co-op mode based on enhanced version of Splinter Cell 1 engine and some code steal from Unreal Engine 2.5 build 3339 with havok physics 2 engine. this version called "SCX engine".
- Ubisoft Annecy: Splinter Cell Chaos Theory versus mode based on Splinter Cell Pandora Tomorrow multiplayer modes engine and some code steal from Unreal Engine 2 build 2226. without karma physics engine. this engine called still "Shadow Strike engine"
- Splinter Cell Essentials
- Ubisoft Montreal: Splinter Cell Essentials based on "PS2 version of Splinter Cell Pandora Tomorrow singleplayer mode engine" and optimized for PSP.
- Splinter Cell 4
- Ubisoft Shanghai: Splinter Cell Double Agent offline mode for next-gen version (PC/Xbox 360/PS3) based on "enhaced version of SCX engine"(enhancing for multithreaded) and some code steal from Unreal Engine 2.5 build 3369 with havok physics 2 engine.
- Ubisoft Montreal: Splinter Cell Double Agent offline mode for current-gen version(Xbox/PS2/GameCube/Wii) based on "standard SCX engine" and some code steal from Unreal Engine 2.5 build 3369 with havok physics 2 engine.
- Ubisoft Annecy: Splinter Cell Double Agent online mode for next-gen version (PC/Xbox 360/PS3) based on enhacned version of Splinter Cell Chaos Theory versus mode engine with PhysX physics engine. this engine called still "Shadow Strike engine"
- Ubisoft Annecy: Splinter Cell Double Agent online mode for current-gen version (Xbox/PS2) based on standard version of Splinter Cell Chaos Theory versus mode engine with PhysX physics engine. this engine called still "Shadow Strike engine"
- Splinter Cell 5
- Ubisoft Montreal: Splinter Cell Conviction based on enhanced version of "standard SCX engine"(NOT based on Shanghai team's next-gen version of double agent engine). based on montreal team's double agent offline mode for current-gen version engine and some improved engine with havok physics 3 engine. this version called "LEAD engine".
- Splinter Cell 3D
- Ubisoft Montreal: Splinter Cell 3DS based on "GameCube version of Splinter Cell Chaos Theory engine" converted to Nitendo 3DS.
- I Am Alive
- Ubisoft Shanghai: I Am Alive based on Splinter Cell Conviction's "LEAD engine".
- Splinter Cell 6
- Ubisoft Toronto: Splinter Cell Blacklist based on Splinter Cell Conviction engine(NOT codebase from I Am Alive) and some "enhanced version of LEAD engine".
Non-gaming Projects[edit]
Unreal Engine 2 Runtime Custom License is used in many non-gaming projects including construction simulations and designs, training simulations, driving simulations, educations, virtual reality shopping malls, movie storyboards, continuities, pre-visuals and etc
As of March 2008, more than 600 companies had a Unreal Engine 2 Runtime Licenses.
A Cases by[edit]
Licensees for Educations[edit]
- The Art Institute of Pittsburgh
- ETC
Construction Simulations and Interior Designs[edit]
- Bentheim interior design
- ETC
Related Topics[edit]
- UnrealEngine2 Runtime
- Unreal Engine
- UnrealEd 3
- Ucc
- UPaint
- UDebugger
- Powered by Unreal Technology - The offical page for the Unreal Engine.
- Epic's list of Announced and Released projects using the Unreal Engine.
- Unreal Development Network – The official support site for Unreal Engine real-time technology.