The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

Legacy:Unreal Engine Versions/2

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search

Engine Development Credits

Unreal Engine Core System Design

  • Tim Sweeney

Engine Development Management

  • Daniel Vogel

Engine Technical Director

  • Bruce Shankle

Engine Management System

  • Steven Polge

UnrealEd

  • Warren Marshall
  • Demiurge Studios (UDN build on toolsets into UnrealEd)
  • MathEngine (Karma SDK integrated into UnrealEd)
  • LIPSinc (Automated Facial Automation Technology integrated into UnrealEd)
  • OC3 Entertainment (Impersonater toolsets integrated into UnrealEd)
  • Interactive Data Visualization (SpeedTreeRT integrated into UnrealEd)

Rendering Engine

  • Erik De Neve (Main, scene graph, animation system)
  • Daniel Vogel (Renderer devices, rendering pipeline)
  • Andrew Scheidecker (Special effects, optimizing renderer)
  • Sam Zamani (Shader pipeline, optimizing renderer)
  • Demiurge Studios (UDN build on many rendering technologies)
  • LIPSinc's Automated Facial Automation Technology (Real-time lipsync middleware, no additional cost)
  • PixoMatic Software Renderer (High-speed performance software renderer middleware, no additional cost)
  • OC3 Entertainment's Impersonater (Real-time lipsync and facial anmation middleware, no additional cost)
  • Interactive Data Visualization's SpeedTreeRT (Real-time tree and vegetation middleware, no additional cost)

Physics Engine

  • James Golding (Base physics)
    • With MathEngine's Karma Physics Engine (Middleware, no additional cost)

Network Engine

  • Steven Polge (Unreal Network)

Sound Engine

  • Creative Labs's OpenAL Audio System (Freeware)
  • Ogg Vorbis (Freeware)

A.I. System

  • Steven Polge (Unreal A.I.)

Console Porting

  • Steven Polge (Builds 633~927 for Xbox and Builds 633~777 for PlayStation 2)
  • Secret Level (Builds 777~927 for PlayStation 2 and Builds 777~927 for GameCube)
  • Sam Zamani (Unreal Engine 2X)

Build Versions

  • [Unreal Warfare] Builds 633~927 (32-bit Windows, 32-bit Linux, 32-bit Mac OS X, Xbox)
    • Unreal Warfare project is a cancelled
  • [Unreal Warfare] Builds 633~777 (PlayStation 2)
  • [Unreal Warfare] Secret Level's Builds 777~927 (PlayStation 2)
  • [Unreal Warfare] Builds 777~927 (GameCube version only outsourcing from Secrel Level)
  • [Unreal Tournament 2003] Builds 927~2225 (32-bit Windows, 32-bit Linux, 32-bit Mac OS X)
    • first released Unreal Tournament 2003 beta demo build is 927
    • first released Unreal Tournemant 2003 official demo build is 1077
    • first released out of box on Unreal Tournament 2003 build is 2136
  • [Unreal Championship] Builds 927~2110 (Xbox Only)
  • [Unreal Engine 2 CodeDrop] Builds 1077~2227 (32-bit Windows, 32-bit Linux, 32-bit Mac OS X, Xbox)
  • [Unreal Engine 2 Runtime Edition] Builds 2226~2227 (32-bit Windows Only)
  • [Unreal Tournament 2004] Builds 2500~3369 (32-bit Windows, 32-bit Linux, 64-bit Windows, 64-bit Linux, 32-bit Mac OS X, 64-bit Mac OS X)
    • Unreal Tournament 2004 engine is also known as: Unreal Engine 2.5
    • first released Unreal Tournament 2004 demo build is 3120
    • first released out of box on Unreal Tournament 2004 build is 3186
  • [Unreal Championship 2] Builds Builds 2500+, v300~v313 (Xbox Only)
    • Unreal Championship 2 engine is also known as: Unreal Engine 2X

Engine Details

Rendering Technologies

  • Direct3D 8, Direct3D 9 (Builds 3236+) and OpenGL, OpenGL 2 (Builds 3236+) support
  • Hardware shader support for vertex shaders and pixel shaders
  • Enhanced lighting
    • Real-time radiosity lightmaps
  • Enhanced NURBS, scene graph, collision detection, and spatial data handling support
  • Enhanced BSP/CSG and Portal world rendering technology and Scene graph and all Scene Management (Builds 2500+)
  • Improvements very fast rendering engine speed (Builds 2500+)
  • Improved texture compression
  • Cube mapping
    • All texture mapping with cube mapping including environment mapping
  • Dot-3 product bump mapping
    • With environment mapping (environment bump mapping) and with cube mapping too
  • Advanced Weighted ClipTexturing
    • With all other texturing techniques
  • Weighted skeletal animation
    • With smooth-skinned geometry (skinning animation)
  • Facial animation support
    • Including scripted lip syncing and real-time lip syncing
  • Large scale terrain support
  • Seamless mixing of indoor BSP meshes, static meshes, dynamic meshes and terrain meshes
  • Hardware Brush with static meshes, movable meshes, non-deformable meshes
  • Emitter based particles system
  • Heavily extensive emitter particles system (Builds 3270+)
  • 2048x2048 size texture support
  • 4096x4096 size texture support (Builds 2500+)
  • Software rendering with Pixomatic software renderer (Builds 3186+, no additional cost)
  • Interactive Data Visualization's SpeedTreeRT (Builds 3369+)
  • Unreal Developer Network support on many other rendering technologies by Demiurge Studios

Other Features

  • New designed network engine
  • Powerful material shader and texture editor for UnrealEd (Builds 829+)
  • Fast vehicles and physics optimized based network engine (Builds 3186+)
  • Particles system wizard toolset for UnrealEd
  • Included entirely new particle system editor for UnrealEd (Builds 3270+)
  • UnrealMatinee cutscene toolset for UnrealEd
  • Powerful real-time terrain editing toolset for UnrealEd
  • Improving GUI editor
  • Voice-over IP support (Builds 3186+)
  • Text-to-speech support (Builds 3186+)
  • AI speech recognition (Builds 3186+)
  • Improved dymanic music system support
  • New designed A.I. system
  • Newly improving A.I. system, BOT A.I. and teamwork A.I. (Builds 3186+)
  • 16-bit unicode support
  • Include MathEngine's "Karma" physics engine (no additional cost)
  • Enhancing "Karma" physics engine performance (Builds 3186+)
  • Vehicles optimized physics (Builds 3186+)
  • Support for Lipsync system of LIPSinc's Automated Facial Automation Technology (Builds 829+, no additional cost)
  • OC3 Entertainment's Impersonater (Builds 3323+, no additional cost)
  • 3DS MAX, MAYA, SoftImage's XSI Mod Tool (Builds 3355+) Plug-ins
  • Enhancing Real-time recording of in-engine footage as replayable 'demo' files
  • Support for processing those demo files into DivX movies (DivX library license separately)
  • Support for processing those demo files into Bink Video
  • Unreal Developer Network support on many other toolsets, utilities and sample contents by Demiurge Studios

Development Tools

  • UnrealEd 3
  • Ucc
  • UccDepend
  • UDebugger
  • UPaint
  • Karma Authoring Tool (Builds 829+, no additional cost)
  • LIPSinc Animation Studio (Builds 829+, no additional cost)
  • Impersonator Studio (Builds 3323+, no additional cost)

Projects

Announced Projects

Project Developer Release Date Engine Build
Tom Clancy's Splinter Cell: Conviction Ubisoft Montreal Q1 2008 Build 3369
Red Steel 2 Ubisoft TBA 2009 Build 3369
Samba de Amigo Gearbox Software Q2 2008 Build 3369

MMOG Projects

}

MOG Projects

Project Developer Started Beta or Service Released Date Engine Build
Sephiroth
* Saga 1: 3rd Episode the Crusade
* Saga 2: Becon the True
IMagic Entertainment Open Beta Testing – January 14, 2002
Launching – August 27, 2003
Build 926
Lineage 2
* Saga 1: The Chaotic Chronicle
** (Chronicle 0): Prelude
** Chronicle 1: Harbingers of War
** Chronicle 2: Age of Splendor
** Chronicle 3: Rise of Darkness
** Chronicle 4: Scions of Destiny
** Chronicle 5: Oath of Blood
* Saga 2: The Chaotic Throne
** (Throne 0:) Interlude
** 1st Throne: The Kamael
** 2nd Throne: Gracia
NC Soft 1st Closed Beta Testing – November 30, 2002
Open Beta Testing – July 9, 2003
Launching – October 1, 2003 (Korea)
April 27, 2004 (North America / Europe)
Builds 2110-2226
Jinyong Online 2 Soft-World Open Beta Testing – October 18, 2004
Launching – October 16, 2005
Builds 3339-3369
Vanguard: Saga of Heroes Sigil Games Online 1st Closed Beta Testing – August 2005
2nd Closed Beta Testing – December 16, 2005
3rd Closed Beta Testing – August 12, 2006
4th Closed Beta Testing – December 16, 2006
Open Beta Testing – January 5, 2007
Launching – January 30, 2007
Build 3369
San Guo Online Kingsoft Closed Beta Testing – Nov 2004 Build 3369
The Chronicles of Spellbone Spellborn International 1st Closed Beta Testing – November 30, 2005
2nd Closed Beta Testing – August 9, 2006
3rd Closed Beta Testing – March 23, 2007
Build 3369
Huang Yi Online Soft-World Open Beta Testing – May 15, 2006
Launching – November 7, 2007
Build 3369
Ragnarok Online 2 Gravity 1st Closed Beta Testing – December 27, 2006
2nd Closed Beta Testing – Febraury 23, 2007
3rd Closed Beta Testing – April 27, 2007
Open Beta Testing – May 28, 2007
Build 3369
Priston Tale 2 Yedang Online 1st Closed Beta Testing – Febraury 23, 2007
2nd Closed Beta Testing – June 8, 2007
3rd Closed Beta Testing – October 1, 2007
Pre-Open Beta Testing – Febraury 22, 2008
Open Beta Testing – Febraury 29, 2008
Launching – April 18, 2008
Build 3369
Martial Online CATV NET 2008 Build 3369
Vanguard first Expansion Sony Online Entertainment TBA build 3369
Dark Heaven On-Line Frogster Studios TBA 2009 Build 3369
Project Developer Started Beta or Service Released Date Engine Build
Exteel NC Soft 1st Closed Beta Testing – October 26, 2005
2nd Closed Beta Testing – December 21, 2005
Open Beta Testing – January 18, 2006
Launching – January 25, 2006 – (Korea)
TBA 2007 – (North America / Europe)
Build 2226
LandMass WayPoint 1st Closed Beta Testing – October 11, 2006
2nd Closed Beta Testing – October 27, 2006
3rd Closed Beta Testing – December 26, 2006
Open Beta Testing – May 11, 2007
Build 3369
Stoneage2 Kingsoft TBA Build 3369
MetalUnreal(unnameed) GameHi TBA 2008 Build 3369
Crazy Shooter Online Winner Online December 2007 Build 3369
Mission Against Terror Kingsoft TBA 2008 Build 3369

Released Projects

Unreal Engine 2 using released projects on more than 300 over titles, included all of the unknowned PC, Xbox, PS2, GmaeCube titles

Project Developer Release Date Engine Build
America's Army
* v1.0.0: Recon
* v.1.0.1b: Operations
** v1.1.1: Operations (Marksmanship Pack)
** v1.2.0: Operations (Airborne Pack)
** v1.2.1: Operations (Map Pack)
** v1.3.0: America's Army: Operations (Mountain Pass)
** v1.4.0: America's Army: Operations (River Basin)
** v1.5.0: America's Army: Operations (Weapons Cache Special Edition)
** v1.6.0: America's Army: Operations (Radio Tower)
** v1.7.0: America's Army: Operations (Bridge Special Edition)
** v1.9.0: America's Army: Operations (Medics)
* v2.0.0: Special Forces (Special Forces Assessment and Selection Process)
** v2.0.0a: Special Forces (Sandstorm)
** v2.1.0: Special Forces (Downrange)
** v2.2.0: Special Forces (Vanguard)
** v2.3.0: Special Forces (Firefight)
** v2.4.0: Special Forces (Q-Course)
** v2.5.0: Special Forces (Direct Action)
** v2.6.0: Special Forces (Link-Up)
** v2.7.0: Special Forces (Overmatch)
** v2.8.0: Special Forces (Coalition)
** v2.8.1: Special Forces (Overmatch) (Southern Methodist University Guildhall Map Pack)
US Army August 28, 2002 Builds 829-3369
Unreal Tournament 2003 PC (Windows, Linux) / Macintosh – Digital Extremes September 30, 2002 Builds 1077-2225
Tom Clancy's Splinter Cell Ubisoft Montreal Xbox – November 17, 2002
PC – Febraury 19, 2003
PlayStation 2 – April 8, 2003
GameCube – April 10, 2003
Build 829
Unreal Championship Digital Extremes November 12, 2002 Builds 927-1018
Unreal 2: The Awakening Legend Entertainment PC – February 3, 2003
Xbox – February 10, 2004
Builds 829-2001
Tom Clancy's Rainbow Six 3: Raven Shield Ubisoft Montreal March 17, 2003 Build 927
Devastation Digitalo Studios March 28, 2003 Build 2110
Postal 2 Running with Scissors April 14, 2003 Builds 926-1337
Tom Clancy's Rainbow Six 3 Xbox – Ubisoft Montreal
PlayStation 2 / GameCube – Ubisoft Shanghai
Xbox – Octgober 28, 2003
PlayStation 2 – March 23, 2004
GameCube – June 15, 2004
Build 927
Unreal Engine 2 Runtime Edition Epic Games]] October 31, 2003 Builds 2226-2227
XIII Ubisoft Montreal PC / PlayStation 2 – November 18, 2003
GameCube / Xbox – November 24, 2003
Build 829
Magic the Gathering: BattleGrounds Secret Level PC / Xbox – November 18, 2003 Build 829
Desert Thunder Brainbox Games November 18, 2003 Build 2226
Deus Ex: Invisible War Ion Storm Austin PC / Xbox – December 2, 2003 Build 777
Unreal 2 XMP Legend Entertainment December 10, 2003 Build 2226
Postal 2: Share the Pain Running with Scissors December 17, 2003 Builds 1407-1409
Shrek 2 KnowWonder PC – March 3, 2004 Build 2226
Dead Man's Hand Human Head Studios Xbox – March 3, 2004
PC – March 18, 2004
Build 2110
Tom Clancy's Rainbow Six 3: Athena Sword Ubisoft Milan March 9, 2004 Build 927
Unreal Tournament 2004 PC (Windows, Linux) / Macintosh – Epic Games / Digital Extremes March 16, 2004 Builds 3120-3369
Tom Clancy's Splinter Cell: Pandora Tommorow Ubisoft Shanghai SinglePlayer
Ubisoft Annecy MultiPlayer
PC / Xbox – March 23, 2004
PlayStation 2 – June 16, 2004
GameCube – July 20, 2004
Build 2110
Thief: Deadly Shadows Ion Storm Austin PC / Xbox – May 25, 2004 Build 777
Harry Potter and the Prisoners of Azkarban KnowWonder PC – May 25, 2004 Build 2226
Shadow Ops: Red Mercury Zombie Studios Xbox – June 15, 2004
PC – September 21, 2004
Build 2110
Spider-Man 2 Fizz Factor PC – June 24, 2004 Build 2226
Tom Clancy's Rainbow Six 3: Black Arrow Ubisoft Montreal August 4, 2004 Build 927
Marine Heavy Gunner: Vietnam Brainbox Games August 22, 2004 Build 2226
Shark Tale Amaze Entertainment PC – September 27, 2004 Build 2226
[Tribes Vengeance Tribes: Vengeance]] Irrational Games October 5, 2004 Build 2500
Men of Valor 2015 Xbox – October 19, 2004
PC – October 26, 2004
Builds 926-2017
Lemony Snicket's A Series of Unfortunate Events KnowWonder PC – November 10, 2004 Build 2226
Magna Carta: Crimson Stigmata (Japan / Korea)
Magna Carta: Tears of Blood (North America / Europe)
Softmax November 11, 2004 (Japan)
December 1, 2004 (Korea)
November 16, 2005 (North America / Europe)
Build 927
Tom Clancy's Ghost Recon 2 Ubisoft Shanghai (PlayStation 2 / Gamecube)
Ubisoft Paris (PlayStation 2)
PlayStation 2 – November 30, 2004
GameCube – March 15, 2005
Build 927
Star Wars Republic Commando LucasArts March 1, 2005 Build 2226
Brothers in Arms: Road to Hill 30 Gearbox Software Xbox – March 1
PC / PlayStation 2 – March 15, 2005
Wii – June 3, 2008
Build 2227
Combat: Task Force 121 (North America)
America's Secret Operations (Europe)
Direct Action Games PC / Xbox – March 23, 2005 (North America)
PC – January 26, 2006 (Europe)
Build 2226
Tom Clancy's Splinter Cell: Chaos Theory Ubisoft Montreal (SinglePlayer / Co-op Mode)
Ubisoft Annecy (Versus Mode)
PC / Xbox / PlayStation 2 – March 28, 2005
GameCube – March 31, 2005
Builds 3339-3369
SWAT 4 Irrational Games April 5, 2005 Build 2226
Unreal Championship 2: Liandri Conflict Epic Games April 18, 2005 builds 3280-3323
Pariah Digital Extremes PC / Xbox – May 3, 2005 Build 3323
Postal 2: Apocalypse Weekend Running with Scissors May 31, 2005 Builds 1410-1411
Tom Clancy's Rainbow Six 3: Iron Wrath Ubisoft Casablanca June 10, 2005 Build 927
Advent Rising GlyphX Xbox – May 31, 2005
PC – August 9, 2005
Build 927
Brothers in Arms: Earned in Blood Gearbox Software PC / Xbox – October 6, 2005
PlayStation 2 – October 26, 2005
Build 2227
Land Of The Dead: Road to Fiddler's Green Brainbox Games PC – October 20, 2005
Xbox – October 26, 2005
Build 2226
America's Army: Rise of a Soldier Secret Level November 17, 2005 Build 927
The Regiment Kuju Entertainment Febrary 17, 2006 Build 2226
Tom Clancy's Splinter Cell: Essentials Ubisoft Montreal March 21, 2006 Build 829
World War II Combat: Road to Berlin (North America)
Battlestrike: Secret Weapons (Europe)
Direct Action Games Xbox – January 24, 2006
PC – April 3, 2006 (North America)
PC – March 27, 2007 (Europe)
Build 2226
SWAT 4: The Stetchkov Syndicate Irrational Games Febraury 28, 2006 Build 2500
Tom Clancy's Ghost Recon: Advanced Warfighter Ubisoft Shanghai Xbox – March 9, 2006
PlayStation 2 – March 28, 2006
Build 927
[[RedOrchestra Red Orchestra: Ostfront 41-45]] Tripwire Interactive March 14, 2006 Builds 3323-3369
Magna Carta Portable Softmax May 25, 2006 Build 927
WarPath Digital Extremes PC – July 18, 2006
Xbox – July 24, 2006
Build 3323
WWII Combat: Iwo Jima Direct Action Games Xbox – June 21, 2006
PC – June 25, 2006
Build 2226
Open Season Ubisoft Montreal PC / PSP / PlayStation 2 / Xbox / Xbox 360 / GameCube – September 19, 2006
Wii – November 30, 2006
Build 3369
Tom Clancy's Splinter Cell: Double Agent Ubisoft Shanghai (Offline mode for next-gen version)

Ubisoft Montreal (Offline mode for current-gen version)

Ubisoft Annecy (Online mode)

Offline mode for next-gen version – PC / Xbox 360 / PlayStation 3

Offline mode for current-gen version – Xbox / PlayStation 2 / GameCube / Wii

Online mode – PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3
Xbox 360 – October 17, 2006
Xbox/PlayStation 2 – October 24, 2006
GameCube – October 26, 2006
PC – November 7, 2006
Wii – November 28, 2006
PlayStation 3 – March 30, 2007
Build 3369
Red Steel Ubisoft Paris November 17, 2006 Build 3369
Kung Fu: Deadly Arts Bedlam Games December 1, 2006 Build 3369
Brothers in Arms: D-DAY Ubisoft Shanghai / Gearbox Software December 5, 2006 Build 2227
Close Quarters Conflict Direct Action Games January 22, 2007 Build 3369
Redneck Kentucky and The Next Generation Chickens City Interactive March 2, 2007 Build 3369
Marine Sharpshooter 3 Jarhead Games May 28, 2007 Build 3369
Surf's up Ubisoft PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3 / GameCube / Wii – June 1, 2007 Build 3369
BioShock 2K Boston / 2K Australia August 21, 2007 Build 3369
AGNI: Queen of Darkness FXLabs Studios Febraury 22, 2008 Build 3369

Issues

  • HoopWorld still based on Unreal Engine 2.5 with heavily modified and XBLA optimized from Virtual Toys
  • BioShock not used UE3. that's used enhanced Tribes Vengeance engine. which heavily modified Unreal Engine 2.5 (PC, Xbox 360)
    • Actually, truly BioShock used UE2.5. NOT UE3
  • Splinter Cell: Conviction is NOT UE3. it's still based on Unreal Engine 2.5 (PC, Xbox 360)
    • Yes, this is true

Wormbo: Stop the bullshitting already. True, BioShock development started with the Tribes Vengeance engine, but later switched to a modified UnrealEngine 3. This is even backed up by AMW's BioShock Interview Transcript:

AMN: Speaking of the graphics engine, it's running on Unreal 2.5 right?

Ken: No, we've moved to Unreal 3, we've done a lot of modifications on top of it, [...]

Spectator: Yes, Wormbo, you are right, but still issues now that, BioShock engine has not UE3's Ued Kismet assests.

MythOpus: Hence the term modified ?

Spectator: No, unknown yet.

Wormbo: Oh right, some random guy's statement is more relevant that the game developer's. :rolleyes: Let's settle on: "BioShock is a UE3 game that was upgraded from UE2.5 and doesn't implement the full feature set of UE3."

Game Programmer: I am a game programmer using the UE3. the BioShock engine is UE2. BioShock haven't UE3 features and UE3 UnrealEd. it have a UE2 features and system, modified UnrealEd 3.0 based on UE2.

Non-gaming Projects

Unreal Engine 2 Runtime Custom License is used in many non-gaming projects including construction simulations and designs, training simulations, driving simulations, educations, virtual reality shopping malls, movie storyboards, continuities, pre-visuals and etc

As of March 2008, more than 600 companies had a Unreal Engine 2 Runtime Licenses.

A Cases by

Licensees for Educations

  • The Art Institute of Pittsburgh

Construction Simulations and Interior Designs

  • Bentheim interior design

Multiple Licenses Companies (after 2008 at many titles)

  • Amaze Entertainment
  • City-Interactive
  • FXLabs Studios
  • Illusion (Japanses Developer)
  • Groove Games
  • Kingsoft
  • Soft World
  • Streamline Studios
  • Gearbox Software
  • 2K Australia
  • 2K Boston
  • Ubisoft
  • 5TH Cell
  • Chinesegamer International

Related Topics