I'm a doctor, not a mechanic


From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
Postal 2 :: Actor >> StaticMeshActor >> UrineBucket (Package: FX)

Used to have something (probably the dude) piss in/on and through TakeDamage, records how much piss has been hitting it.



float VolumeNeededInSecs
How much volume you need to trigger the event. This is how many seconds the dude must pee on it constantly in order to trigger.
bool bTriggerErrands
If true, we use this to trigger an errand, and the event will only be triggered if the errand was completed.
int TimesToUse
How many times we can use this before it stops recording piss. 0 is infinite.


float CurrentVolume
How much we currently have.
float SavedDeltaTime
Used for damage to volume calculations.