My program doesn't have bugs. It just develops random features.
Legacy:Variable Panning Textures
Ordinary scrolling textures are set with the panning Surface Flags (UT), and the speed is set over each entire zone in the ZoneInfo actors. Here's a way to work around this restriction, using the Screen component.
You will need the following elements:
Use one of the ScriptedTexture (UT)s from the ScriptedScreen texture package. Apply this to the surface you want to scroll. Note that you can use this texture on as many surfaces as you wish, they'll all display the same thing.
Select the text below, copy, and paste into UnrealEd to get the settings.
Begin Map Begin Actor Class=ScreenSlidePage Name=ScreenSlidePage0 Text="" AlignHorz=SlideAlignHorz_Left AlignVert=SlideAlignVert_Top ClientWidth=256 ClientHeight=256 ClientPaddingTop=0 ClientPaddingLeft=0 ClientPaddingRight=0 ClientPaddingBottom=0 ScrollHorz=SlideScroll_None ScrollVert=SlideScroll_None EffectEntry=SlideEffect_SlideBottom EffectEntrySpeed=128.000000 EffectExitSpeed=0.000000 SlideNext=ScreenSlidePage'MyLevel.ScreenSlidePage0' Name=ScreenSlidePage0 End Actor End Map
Set the following properties:
|ScreenSlide||Palette||Same as Background (to make the slide use the texture's actual palette rather than the default one).|
|ScreenSlide||EffectEntrySpeed||Desired speed in pixels per second.|
Create a Screen actor and set the following properties:
|ClientScriptedTexture||ScriptedTexture||Set to the ScriptedTexture you selected in the first step.|
|Screen||SlideCurrent||Set to the name of the [[Screen||ScreenSlidePage]] actor. Note: You can't do this with the Use button, you need to find out its Object -> Name property, remember it and type it into the Screen's property.|