I love the smell of UnrealEd crashing in the morning. – tarquin

Legacy:Vehicles Pre2004/Replication

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The replication of a struct doesn't seem to always work! When this happends, replicate a variable after the struct. That seems to help (don't forget to change the AVar in game, or it won't get replicated).

var int AVar; //Just for replication, else the VehicleState won't be replicated.
	unreliable if(Role == ROLE_Authority)
		VehicleState, AVar;



Category:Legacy To Do – This needs merged into the grand topic of Replication. See Replication/Discussing