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Legacy:VitalOverdose/ExampleFlares
From Unreal Wiki, The Unreal Engine Documentation Site
A custom Emitter actor for UT2004
Contents
Overview[edit]
Thes are some examples of flares to use with the Inventoryflare.
The Ice Dragon[edit]
Here is a very nice blue shaded flare;-
defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter342 UseColorScale=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True UseVelocityScale=True Acceleration=(Z=1500.000000) ColorScale(0)=(Color=(B=255,G=255,R=128)) ColorScale(1)=(RelativeTime=0.500000,Color=(B=255,G=128)) ColorScale(2)=(RelativeTime=0.600000,Color=(B=255)) ColorScale(3)=(RelativeTime=1.000000,Color=(B=128,R=128)) MaxParticles=1 StartLocationRange=(Z=(Min=150.000000,Max=150.000000)) SpinsPerSecondRange=(X=(Min=-2.000000,Max=2.000000)) SizeScale(0)=(RelativeSize=2.000000) SizeScale(1)=(RelativeTime=0.010000,RelativeSize=5.000000) SizeScale(2)=(RelativeTime=0.100000,RelativeSize=3.000000) SizeScale(3)=(RelativeTime=1.000000,RelativeSize=4.000000) SizeScaleRepeats=20.000000 StartSizeRange=(X=(Min=200.000000,Max=200.000000),Y=(Min=200.000000,Max=200.000000),Z=(Min=200.000000,Max=200.000000)) InitialParticlesPerSecond=100.000000 Texture=Texture'ExplosionTex.Framed.exp2_framesP' TextureUSubdivisions=2 TextureVSubdivisions=4 LifetimeRange=(Min=3.000000,Max=3.000000) StartVelocityRange=(X=(Min=-250.000000,Max=250.000000),Y=(Min=-250.000000,Max=250.000000)) VelocityScale(1)=(RelativeTime=0.200000,RelativeVelocity=(X=2.000000,Y=2.000000,Z=0.250000)) VelocityScale(2)=(RelativeTime=0.500000,RelativeVelocity=(X=2.000000,Y=2.000000,Z=1.000000)) VelocityScale(3)=(RelativeTime=1.000000,RelativeVelocity=(X=1.000000,Y=1.000000,Z=2.000000)) End Object Emitters(0)=SpriteEmitter'mylevel.InvFlare_Blue.SpriteEmitter342' Begin Object Class=SpriteEmitter Name=SpriteEmitter343 UseColorScale=True FadeOut=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False ColorScale(0)=(Color=(B=255,G=255,R=128)) ColorScale(1)=(RelativeTime=0.500000,Color=(B=255,G=128,R=128)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=160)) MaxParticles=100 AddLocationFromOtherEmitter=0 StartSpinRange=(X=(Min=0.250000,Max=0.250000)) SizeScale(1)=(RelativeTime=0.100000,RelativeSize=2.000000) SizeScale(2)=(RelativeTime=0.500000,RelativeSize=3.000000) SizeScale(3)=(RelativeTime=1.000000,RelativeSize=0.100000) InitialParticlesPerSecond=35.000000 Texture=Texture'EpicParticles.Flares.SoftFlare' LifetimeRange=(Min=0.500000,Max=1.000000) StartVelocityRange=(X=(Min=-50.000000,Max=50.000000),Y=(Min=-50.000000,Max=50.000000)) End Object Emitters(1)=SpriteEmitter'MyLevel.InvFlare_Blue.SpriteEmitter343' Begin Object Class=SpriteEmitter Name=SpriteEmitter344 UseColorScale=True FadeOut=True RespawnDeadParticles=False UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False UseVelocityScale=True ColorScale(0)=(Color=(B=255,G=255,R=255)) ColorScale(1)=(RelativeTime=0.200000,Color=(B=255,G=128,R=128)) ColorScale(2)=(RelativeTime=0.500000,Color=(B=255)) ColorScale(3)=(RelativeTime=1.000000,Color=(B=128,R=128)) MaxParticles=8 AddLocationFromOtherEmitter=0 SizeScale(1)=(RelativeTime=0.100000,RelativeSize=2.500000) SizeScale(2)=(RelativeTime=0.850000,RelativeSize=2.500000) SizeScale(3)=(RelativeTime=1.000000,RelativeSize=0.100000) StartSizeRange=(X=(Min=50.000000),Y=(Min=50.000000),Z=(Min=50.000000)) InitialParticlesPerSecond=100.000000 Texture=Texture'EpicParticles.Flares.FlashFlare1' LifetimeRange=(Min=3.000000,Max=3.000000) InitialDelayRange=(Min=3.000000,Max=3.000000) StartVelocityRange=(X=(Min=-1000.000000,Max=1000.000000),Y=(Min=-1000.000000,Max=1000.000000),Z=(Min=25.000000,Max=50.000000) ) VelocityScale(1)=(RelativeTime=0.100000,RelativeVelocity=(X=20.000000,Y=20.000000,Z=20.000000)) VelocityScale(2)=(RelativeTime=0.200000,RelativeVelocity=(X=5.000000,Y=5.000000,Z=-50.000000)) VelocityScale(3)=(RelativeTime=1.000000,RelativeVelocity=(X=1.000000,Y=1.000000,Z=-100.000000)) End Object Emitters(2)=SpriteEmitter'MyLevel.InvFlare_Blue.SpriteEmitter344' Begin Object Class=SpriteEmitter Name=SpriteEmitter345 UseDirectionAs=PTDU_Normal UseColorScale=True FadeOut=True RespawnDeadParticles=False UseSizeScale=True UseRegularSizeScale=False UniformSize=True ColorScale(0)=(Color=(B=255,G=255,R=128)) ColorScale(1)=(RelativeTime=0.600000,Color=(B=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,R=128)) MaxParticles=3 AddLocationFromOtherEmitter=0 SizeScale(1)=(RelativeTime=0.100000,RelativeSize=5.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=10.000000) Texture=Texture'AW-2004Particles.Energy.AirBlast' LifetimeRange=(Min=0.100000,Max=0.250000) InitialDelayRange=(Min=3.000000,Max=3.000000) End Object Emitters(3)=SpriteEmitter'MyLevel.InvFlare_Blue.SpriteEmitter345' Begin Object Class=SpriteEmitter Name=SpriteEmitter346 UseColorScale=True FadeOut=True FadeIn=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True ColorScale(0)=(Color=(B=255,G=255,R=128)) ColorScale(1)=(RelativeTime=0.200000,Color=(B=128,R=128)) ColorScale(2)=(RelativeTime=0.500000,Color=(B=255,G=128)) ColorScale(3)=(RelativeTime=1.000000,Color=(B=64)) ColorScaleRepeats=10.000000 MaxParticles=150 AddLocationFromOtherEmitter=2 SpinsPerSecondRange=(X=(Min=-2.000000,Max=2.000000)) SizeScale(1)=(RelativeTime=0.100000,RelativeSize=2.000000) SizeScale(2)=(RelativeTime=0.500000,RelativeSize=3.000000) SizeScale(3)=(RelativeTime=1.000000,RelativeSize=0.100000) InitialParticlesPerSecond=75.000000 Texture=Texture'EpicParticles.Flares.SoftFlare' LifetimeRange=(Min=3.000000,Max=3.000000) InitialDelayRange=(Min=3.250000,Max=3.250000) End Object Emitters(4)=SpriteEmitter'MyLevel.InvFlare_Blue.SpriteEmitter346' } defaultproperties { bNoDelete=False RemoteRole=ROLE_SimulatedProxy }
Related[edit]
- Emitter
- SFX VecTeleporting
- SFX PawnTeleporting
- SFX Triggering
- SFX Painful
- SFX MonsterSpawning
- SFX Healing
- SFX Ejecting