My program doesn't have bugs. It just develops random features.


From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 :: Actor >> Brush >> Volume >> PhysicsVolume >> WaterVolume (Package: Gameplay)

WaterVolumes are special PhysicsVolumes with EntrySound and ExitSound. They also have their default properties set up with some distance fog, fluid friction and the location name "under water".


WaterVolumes don't have new editable properties, but they have three new UnrealScript variables for the fixed sounds and EntryActor.

string EntryActorName 
The name of the class used to override EntryActor.
string EntrySoundName 
The name of the sound used to override EntrySound.
string ExitSoundName 
The name of the sound used to override ExitSound.


Inherited From Actor[edit]

PostBeginPlay ( ) 
Overrides the EntryActor, EntrySound and ExitSound with the classes specified in EntryActorName, EntrySoundName and ExitSoundName respectively if those strings aren't empty.