My program doesn't have bugs. It just develops random features.
WaterVolumes are special PhysicsVolumes with EntrySound and ExitSound. They also have their default properties set up with some distance fog, fluid friction and the location name "under water".
WaterVolumes don't have new editable properties, but they have three new UnrealScript variables for the fixed sounds and EntryActor.
- string EntryActorName
- The name of the class used to override EntryActor.
- string EntrySoundName
- The name of the sound used to override EntrySound.
- string ExitSoundName
- The name of the sound used to override ExitSound.
- PostBeginPlay ( )
- Overrides the EntryActor, EntrySound and ExitSound with the classes specified in EntryActorName, EntrySoundName and ExitSoundName respectively if those strings aren't empty.