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Difference between revisions of "Legacy:WaterVolume"

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{{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:Brush|Brush]] >> [[Legacy:Volume|Volume]] >> [[Legacy:PhysicsVolume|PhysicsVolume]] >> WaterVolume (Package: Gameplay)}}
  
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WaterVolumes are special PhysicsVolumes with EntrySound and ExitSound. They also have their default properties set up with some distance fog, fluid friction and the location name "under water".
  
'''Foxpaw:''' This page should probrably exist, because watervolumes are used fairly frequently. However, until someone goes about putting some content here, I'd say [[:Category:Legacy Delete Me]]. (It wasn't me that made this page, BTW.)
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==Properties==
[[Category:Legacy Delete Me|{{PAGENAME}}]]
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WaterVolumes don't have new editable properties, but they have three new UnrealScript variables for the fixed sounds and EntryActor.
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; string EntryActorName : The name of the class used to override EntryActor.
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; string EntrySoundName : The name of the sound used to override EntrySound.
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; string ExitSoundName : The name of the sound used to override ExitSound.
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==Methods==
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===Inherited From [[Legacy:Actor|Actor]]===
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; PostBeginPlay ( ) : Overrides the EntryActor, EntrySound and ExitSound with the classes specified in EntryActorName, EntrySoundName and ExitSoundName respectively if those strings aren't empty.
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[[Category:Legacy Class (UT2003)|{{PAGENAME}}]]

Revision as of 11:19, 19 September 2003

UT2003 :: Actor >> Brush >> Volume >> PhysicsVolume >> WaterVolume (Package: Gameplay)

WaterVolumes are special PhysicsVolumes with EntrySound and ExitSound. They also have their default properties set up with some distance fog, fluid friction and the location name "under water".

Properties

WaterVolumes don't have new editable properties, but they have three new UnrealScript variables for the fixed sounds and EntryActor.

string EntryActorName 
The name of the class used to override EntryActor.
string EntrySoundName 
The name of the sound used to override EntrySound.
string ExitSoundName 
The name of the sound used to override ExitSound.

Methods

Inherited From Actor

PostBeginPlay ( ) 
Overrides the EntryActor, EntrySound and ExitSound with the classes specified in EntryActorName, EntrySoundName and ExitSoundName respectively if those strings aren't empty.