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Legacy:XBombingRun
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
Properties[edit]
- ResetCountdown
- Keep track of the new round countdown.
- ResetTimeDelay
- Delay beween rounds.
- TeamSpawnCount
- Apparently not used.
- Bomb
- The ball.
- NewRoundSound
- HomeBase
- Apparently not used.
- EnemyBase
- Apparently not used.
- BombBase
- Apparently not used.
- OldScore
- Score of the last team that scored.
Methods[edit]
Inherited from Actor[edit]
- PostBeginPlay
- Tell the BombingRunTeamAIs about the ball and call SetTeamBases.
- Timer
- Handles the new round countdown.
Inherited from GameInfo[edit]
- PrecacheGameTextures
- PrecacheGameStaticMeshes
- Logout
- Make a player drop the ball when he leaves.
- DiscardInventory
- Make players drop the ball along with everything else.
- FindSpecGoalFor
- Return either the ball carrier or the ball.
Inherited from TeamGame[edit]
- AnnounceScore
Other Methods[edit]
- SetTeamBases
- Hook up the xBombDelivery objects with their corresponding team AI.
- ScoreBomb
- Called when the ball hits a goal.