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Legacy:XBombingRun

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UT2003 :: Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> TeamGame >> xBombingRun

Properties[edit]

ResetCountdown 
Keep track of the new round countdown.
ResetTimeDelay 
Delay beween rounds.
TeamSpawnCount 
Apparently not used.
Bomb 
The ball.
NewRoundSound
HomeBase 
Apparently not used.
EnemyBase 
Apparently not used.
BombBase 
Apparently not used.
OldScore 
Score of the last team that scored.

Methods[edit]

Inherited from Actor[edit]

PostBeginPlay 
Tell the BombingRunTeamAIs about the ball and call SetTeamBases.
Timer 
Handles the new round countdown.

Inherited from GameInfo[edit]

PrecacheGameTextures
PrecacheGameStaticMeshes
Logout 
Make a player drop the ball when he leaves.
DiscardInventory 
Make players drop the ball along with everything else.
FindSpecGoalFor 
Return either the ball carrier or the ball.

Inherited from TeamGame[edit]

AnnounceScore

Other Methods[edit]

SetTeamBases 
Hook up the xBombDelivery objects with their corresponding team AI.
ScoreBomb 
Called when the ball hits a goal.

Related Topics[edit]