Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Difference between revisions of "Legacy talk:Chain Of Events When Spawning Actors"
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I may be wrong, but there is no AlwaysRelevant() function in UT, only bool variable bAlwaysRelevant. | I may be wrong, but there is no AlwaysRelevant() function in UT, only bool variable bAlwaysRelevant. | ||
(PS: the nowiki tag does not work) --[[User:SeriousBarbie|SeriousBarbie]] ([[User talk:SeriousBarbie|talk]]) 23:19, 21 June 2016 (EDT) | (PS: the nowiki tag does not work) --[[User:SeriousBarbie|SeriousBarbie]] ([[User talk:SeriousBarbie|talk]]) 23:19, 21 June 2016 (EDT) | ||
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+ | :The function is called AlwaysKeep() in all generations of UT. —[[User:Wormbo|Wormbo]] 07:10, 23 June 2016 (EDT) |
Revision as of 04:10, 23 June 2016
AlwaysRelevant() in UT?
See this section: ...in UT IsRelevant() first calls the base mutator's AlwaysRelevant() function I may be wrong, but there is no AlwaysRelevant() function in UT, only bool variable bAlwaysRelevant. (PS: the nowiki tag does not work) --SeriousBarbie (talk) 23:19, 21 June 2016 (EDT)
- The function is called AlwaysKeep() in all generations of UT. —Wormbo 07:10, 23 June 2016 (EDT)