Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

Difference between revisions of "Legacy talk:Chain Of Events When Spawning Actors"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(AlwaysRelevant() in UT?)
 
(AlwaysRelevant() in UT?: it's AlwaysKeep())
Line 6: Line 6:
 
I may be wrong, but there is no AlwaysRelevant() function in UT, only bool variable bAlwaysRelevant.
 
I may be wrong, but there is no AlwaysRelevant() function in UT, only bool variable bAlwaysRelevant.
 
(PS: the nowiki tag does not work) --[[User:SeriousBarbie|SeriousBarbie]] ([[User talk:SeriousBarbie|talk]]) 23:19, 21 June 2016 (EDT)
 
(PS: the nowiki tag does not work) --[[User:SeriousBarbie|SeriousBarbie]] ([[User talk:SeriousBarbie|talk]]) 23:19, 21 June 2016 (EDT)
 +
 +
:The function is called AlwaysKeep() in all generations of UT. —[[User:Wormbo|Wormbo]] 07:10, 23 June 2016 (EDT)

Revision as of 04:10, 23 June 2016

AlwaysRelevant() in UT?

See this section: ...in UT IsRelevant() first calls the base mutator's AlwaysRelevant() function I may be wrong, but there is no AlwaysRelevant() function in UT, only bool variable bAlwaysRelevant. (PS: the nowiki tag does not work) --SeriousBarbie (talk) 23:19, 21 June 2016 (EDT)

The function is called AlwaysKeep() in all generations of UT. —Wormbo 07:10, 23 June 2016 (EDT)