I love the smell of UnrealEd crashing in the morning. – tarquin
Legacy talk:Chain Of Events When Spawning Actors
AlwaysRelevant() in UT?
See this section: ...in UT IsRelevant() first calls the base mutator's AlwaysRelevant() function I may be wrong, but there is no AlwaysRelevant() function in UT, only bool variable bAlwaysRelevant. (PS: the nowiki tag does not work) --SeriousBarbie (talk) 23:19, 21 June 2016 (EDT)
- The function is called AlwaysKeep() in all generations of UT. —Wormbo 07:10, 23 June 2016 (EDT)