Mostly Harmless

Legacy talk:DynamicAmbientSound

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Bug in terminating the number of Sounds[edit]

If you have a look at the script, you'll find the following:

function BeginPlay () 
	local int i;
	// Calculate how many sounds the user specified
	for (i=0; i<16; i++) 
		if (Sounds[i] == None) 

If all array fields of Sounds[] have a value, no one will be None and numSounds will stay at 6. I guess the developer has forgotten the "1" in front of the "6" - with the statement "numSounds=16;" the code determinates the number of sounds correctly. --SeriousBarbie (talk) 05:30, 16 December 2015 (EST)