Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "Legacy talk:DynamicAmbientSound"
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(Bug in terminating the number of Sounds) |
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− | If all array fields of ''Sounds[]'' have a value, no one will be ''None'' and ''numSounds'' will stay at 6. I guess the developer has forgotten the "1" | + | If all array fields of ''Sounds[]'' have a value, no one will be ''None'' and ''numSounds'' will stay at 6. I guess the developer has forgotten the "1" in front of the "6" - with the statement "numSounds=16;" the code determinates the number of sounds correctly. --[[User:SeriousBarbie|SeriousBarbie]] ([[User talk:SeriousBarbie|talk]]) 05:30, 16 December 2015 (EST) |
Latest revision as of 08:37, 16 December 2015
Bug in terminating the number of Sounds[edit]
If you have a look at the script, you'll find the following:
function BeginPlay () { local int i; // Calculate how many sounds the user specified numSounds=6; for (i=0; i<16; i++) { if (Sounds[i] == None) { numSounds=i; break; } } [...]
If all array fields of Sounds[] have a value, no one will be None and numSounds will stay at 6. I guess the developer has forgotten the "1" in front of the "6" - with the statement "numSounds=16;" the code determinates the number of sounds correctly. --SeriousBarbie (talk) 05:30, 16 December 2015 (EST)