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Legacy talk:T3D Brush
From Unreal Wiki, The Unreal Engine Documentation Site
I'm trying to parse a T3D file and render a wireframe using Java. Nearly there I think.
However, I'm a little unsure about the Yaw/Pitch/Rotation matrices that are described on this page.
1. Why are they 4x4 matrices, and not 3x3 as one would expect?
2. Reading [1], the matrices starting with formula 48 look correct, but differ from those on this page (other than problem 1).
Any explanation on this would be most appreciated.