Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

Legacy talk:TeamCannon

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search

Automatic Attacking State[edit]

I noticed that some space (~ 5 UU) is needed between the TeamCannon and the ceiling to have it going into state attacking automatically. If it is too close to the ceiling it will attack only if it takes damage by a player. --SeriousBarbie 02:26, 6 March 2015 (UTC)

To have it more precise: Set CollisionHeight from 22 to 16 and align collision cylinder to ceiling. --SeriousBarbie (talk) 21:10, 7 April 2016 (EDT)