Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Difference between revisions of "Mapping concepts"
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[[Category:Mapping articles| ]] | [[Category:Mapping articles| ]] |
Latest revision as of 08:39, 23 October 2009
This article provides an overview on Unreal Engine mapping concepts.
This UnrealEd-related article is a stub. You can help Unreal Wiki by expanding it. |
Also see Legacy:Topics On Mapping for now.
The tools[edit]
- Unreal Editor
- Unreal Frontend
- UCC and commandlets
- ...
Level editing[edit]
- Constructive solid geometry
- Basic editor procedures
- brush builders
- 2D Shape Editor
- Vertex Editing
- rebuilding
- adding actors
- level scripting
- materials (UE2/UE3)
- particles (UE2/UE3)
- ...
Level publishing[edit]
- testing
- cooking (UE3)
- ...