Cogito, ergo sum
Native
From Unreal Wiki, The Unreal Engine Documentation Site
This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article. |
The keyword native is used as modifier in:
- Classes,
- Interfaces,
- Structs,
- Variables and
- Functions (including operators)
to specify that additional behavior is implemented in native code.