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- ==Exploding Glass... What? == You can simulate real exploding glass in UnrealEd very easily. I will explain this step by step. It is a lot like ...3 KB (460 words) - 11:18, 1 January 2006
- ...://udn.epicgames.com/pub/Content/EmittersExamples/#Breaking_Glass Breaking Glass] effect. ; TranslucentGlass : If you want your glass pieces to be transparent. ...3 KB (390 words) - 10:31, 1 January 2006
- ...gacy:Custom Mover|Custom Mover]]s – making these for [[Legacy:UT2003|UT2003]] * [[Legacy:ExplodingWall|ExplodingWall]] and glass ...4 KB (589 words) - 20:00, 30 December 2013
- #Control over any triggerable event, including movers, explosions, breaking glass, and any other effect already part of UT, plus many other possible codable ...natively, but I don't think any of it has been defined in UnrealScript for UT2003. ...5 KB (745 words) - 21:47, 19 January 2009
- List of texture [[Legacy:Package|package]]s that come with [[Legacy:UT2003|UT2003]], with description of contents for reference. '''Note:''' [[Legacy:Do Not ...n of rock and brick walls, scorched rock, moon, cloudy skies with sunbeams breaking through, night skies ...9 KB (1,173 words) - 13:17, 27 September 2013
- ...nd can really get the flow and [[Legacy:Z-Axis|z-axis]] fighting going. In UT2003/2004 you should probably use volumes instead. ...or maybe make some kind of stair set in a corner going up to the item. In UT2003/2004 xWeaponBases already serve this function. You might also want to place ...25 KB (4,591 words) - 12:36, 3 September 2009