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    • Defines "reachable" area by growing collision cylinder from initial radius/height specified by LD, until an obstruction is reached. ...
      2 KB (301 words) - 10:11, 17 May 2008
    • Defines "reachable" area by growing collision cylinder from initial radius/height specified by LD, until an obstruction is reached. ...
      3 KB (318 words) - 12:47, 6 November 2009
    • ...:Sunlight|Sunlight]] has one tricky property which confounded me for about an hour making my first terrain. The light from a Sunlight ''will be blocked b [[Legacy:Add An Actor|Add an Actor]] >> [[Legacy:Light|Light]] >> [[Legacy:Sunlight|Sunlight]] to your ...
      5 KB (877 words) - 09:23, 27 December 2006
    • ...ve Solid Geometry''' (CSG) is a technique for defining a detailed space by building it up gradually with simple shapes. This is what the [[Legacy:Unreal Engine ...dough on a kitchen worktop and some square cookie cutters. You can create an open space in the sheet by stamping out squares. This is '''subtracting''' ...
      4 KB (773 words) - 09:06, 15 October 2003
    • Most people plan a theme before they start building a level. Theme changes are of course possible, but difficult; maps should ...on those objects that will stand out, because it's more important that an area ''looks'' realistic than that it actually turns out that way. As you const ...
      7 KB (1,113 words) - 05:08, 18 April 2007
    • ...ntrol, etc. Then the SVehicle is the place to start. In UT2003 there was an early prototype vehicle, the [[Legacy:Bulldog|Bulldog]], only used in the t ...erminally thick :) I'm trying to add an ONSRV vehicle to a DM map that I'm building just to learn with, and when I get to the place where the vehicle should be ...
      5 KB (849 words) - 00:58, 19 May 2010
    • ...nt (and you can also have as many as you want). A terrain could be a small area of a map within architecture, such as a sandy courtyard, or the basic world Next [[Legacy:Add An Actor|add an Actor]] >> Info >> [[Legacy:ZoneInfo|ZoneInfo]] if you don't already have o ...
      15 KB (2,551 words) - 07:46, 14 March 2008
    • ==Building a Team == ...ge the idea that you need a team at all. Is the mod big enough to warrant building a team to do it? You might not have all of the skills necessary to bring t ...
      7 KB (1,200 words) - 13:40, 16 December 2005
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