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- Defines "reachable" area by growing collision cylinder from initial radius/height specified by LD, until an obstruction is reached. ...2 KB (301 words) - 10:11, 17 May 2008
- Defines "reachable" area by growing collision cylinder from initial radius/height specified by LD, until an obstruction is reached. ...3 KB (318 words) - 12:47, 6 November 2009
- ...:Sunlight|Sunlight]] has one tricky property which confounded me for about an hour making my first terrain. The light from a Sunlight ''will be blocked b [[Legacy:Add An Actor|Add an Actor]] >> [[Legacy:Light|Light]] >> [[Legacy:Sunlight|Sunlight]] to your ...5 KB (877 words) - 09:23, 27 December 2006
- ...ve Solid Geometry''' (CSG) is a technique for defining a detailed space by building it up gradually with simple shapes. This is what the [[Legacy:Unreal Engine ...dough on a kitchen worktop and some square cookie cutters. You can create an open space in the sheet by stamping out squares. This is '''subtracting''' ...4 KB (773 words) - 09:06, 15 October 2003
- Most people plan a theme before they start building a level. Theme changes are of course possible, but difficult; maps should ...on those objects that will stand out, because it's more important that an area ''looks'' realistic than that it actually turns out that way. As you const ...7 KB (1,113 words) - 05:08, 18 April 2007
- ...ntrol, etc. Then the SVehicle is the place to start. In UT2003 there was an early prototype vehicle, the [[Legacy:Bulldog|Bulldog]], only used in the t ...erminally thick :) I'm trying to add an ONSRV vehicle to a DM map that I'm building just to learn with, and when I get to the place where the vehicle should be ...5 KB (849 words) - 00:58, 19 May 2010
- ...nt (and you can also have as many as you want). A terrain could be a small area of a map within architecture, such as a sandy courtyard, or the basic world Next [[Legacy:Add An Actor|add an Actor]] >> Info >> [[Legacy:ZoneInfo|ZoneInfo]] if you don't already have o ...15 KB (2,551 words) - 07:46, 14 March 2008
- ==Building a Team == ...ge the idea that you need a team at all. Is the mod big enough to warrant building a team to do it? You might not have all of the skills necessary to bring t ...7 KB (1,200 words) - 13:40, 16 December 2005