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UE3:VolumePathNode (UT3)

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UT3 Object >> Actor >> NavigationPoint >> PathNode >> VolumePathNode
Package: 
Engine
This class in other games:
UDK

VolumePathNode Useful for flying or swimming Defines "reachable" area by growing collision cylinder from initial radius/height specified by LD, until an obstruction is reached. VolumePathNodes can reach any NavigationPath within their volume, as well as other VolumePathNodes with overlapping cylinders. NavigationPoints directly below the volumepathnode cylinder will also be tested for connectivity during path building. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'VolumePathNode'[edit]

StartingHeight[edit]

Type: float

when path building, the cylinder starts at this size and does traces/point checks to refine to a size that isn't embedded in world geometry can be modified by LDs to adjust building behavior

Default value: 2000.0

StartingRadius[edit]

Type: float

when path building, the cylinder starts at this size and does traces/point checks to refine to a size that isn't embedded in world geometry can be modified by LDs to adjust building behavior

Default value: 2000.0

Default values[edit]

Property Value
bBuildLongPaths False
bFlyingPreferred True
bNoAutoConnect True
bNotBased True
bVehicleDestination True
CollisionType COLLIDE_CustomDefault

Subobjects[edit]

Arrow[edit]

Class: Engine.ArrowComponent

Inherits from: PathNode.Arrow

No new values.

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: PathNode.CollisionCylinder

No new values.

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: PathNode.PathRenderer

No new values.

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: PathNode.Sprite

Property Value
Sprite Texture2D'EngineResources.VolumePath'

Sprite2[edit]

Class: Engine.SpriteComponent

Inherits from: PathNode.Sprite2

No new values.