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UE3:VolumePathNode (UT3)
Object >> Actor >> NavigationPoint >> PathNode >> VolumePathNode |
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VolumePathNode Useful for flying or swimming Defines "reachable" area by growing collision cylinder from initial radius/height specified by LD, until an obstruction is reached. VolumePathNodes can reach any NavigationPath within their volume, as well as other VolumePathNodes with overlapping cylinders. NavigationPoints directly below the volumepathnode cylinder will also be tested for connectivity during path building. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'VolumePathNode'[edit]
StartingHeight[edit]
Type: float
when path building, the cylinder starts at this size and does traces/point checks to refine to a size that isn't embedded in world geometry can be modified by LDs to adjust building behavior
Default value: 2000.0
StartingRadius[edit]
Type: float
when path building, the cylinder starts at this size and does traces/point checks to refine to a size that isn't embedded in world geometry can be modified by LDs to adjust building behavior
Default value: 2000.0
Default values[edit]
Property | Value |
---|---|
bBuildLongPaths | False |
bFlyingPreferred | True |
bNoAutoConnect | True |
bNotBased | True |
bVehicleDestination | True |
CollisionType | COLLIDE_CustomDefault |
Subobjects[edit]
Arrow[edit]
Class: Engine.ArrowComponent
Inherits from: PathNode.Arrow
No new values.
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: PathNode.CollisionCylinder
No new values.
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: PathNode.PathRenderer
No new values.
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: PathNode.Sprite
Property | Value |
---|---|
Sprite | Texture2D'EngineResources.VolumePath' |
Sprite2[edit]
Class: Engine.SpriteComponent
Inherits from: PathNode.Sprite2
No new values.