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- I thought of this after seeing [[Legacy:Bulldog Player|Bulldog Player]] and [[Legacy:Mod Ideas/RunningOfTheBulldogs|Mod Ideas/RunningOfTheBulldog When a player first spawns, he chooses whether to spawn as a human, or a Bulldog. (They can change their spawning preference later in the game.) ...3 KB (518 words) - 00:18, 5 January 2006
- ...ing: some piece of code on a timer constantly updates the ResetTime of the player's last vehicle to stop it timing out. ...local player has been getting in, and can set bNeverReset on vehicles the player gets in, and clear bNeverReset (and/or set the CheckReset timer) on the pre ...4 KB (574 words) - 13:05, 15 November 2007
- ...acy:Pawn|Pawn]] >> [[Legacy:KVehicle|KVehicle]] >> [[Legacy:KCar|KCar]] >> Bulldog (Package: Vehicles)}} ...hicle|Vehicle]] >> [[Legacy:KVehicle|KVehicle]] >> [[Legacy:KCar|KCar]] >> Bulldog (Package: Vehicles)}} ...12 KB (1,464 words) - 04:51, 20 February 2006
- ...art. In UT2003 there was an early prototype vehicle, the [[Legacy:Bulldog|Bulldog]], only used in the test map '''VehicleDemo''' and not available in game. *** Contains the [[Legacy:KCar|KCar]] class, the parent of [[Legacy:Bulldog|Bulldog]]. ...5 KB (849 words) - 00:58, 19 May 2010
- ...rate vehicle class in UT2003 (Pawn -> KVehicle -> KCar -> [[Legacy:Bulldog|Bulldog]]), it was only used in the test map, "VehicleDemo", and was not available ; vector DrivePos : Position (rel to vehicle) to put player while driving. ...10 KB (1,180 words) - 11:42, 16 November 2007
- ====2. New player movement/animation code.==== ...nnot push the door to walk through it. To solve this problem, I spawned a bulldog tire, set pawn PHYS_None and SetLocation(BulldogTire.Location) and then you ...9 KB (1,620 words) - 22:30, 21 March 2006
- # [[Legacy:MutTutorial|MutTutorial]] – A simple player jump boost mutator. ...y:Bulldog Player|Bulldog Player]] – A UT2003 tutorial for creating a player that is a vehicle instead of a normal character. ...24 KB (3,914 words) - 23:38, 30 July 2014
- // ok, first we need to get a location directly in front of the player // else we project it normally, positioning slightly in front of the player ...13 KB (1,952 words) - 09:37, 6 March 2006
- // Player Input ...t a 6DOF vehicle. KShip is the base 6DOF vehicle, FlyingDog is a butchered Bulldog which is based on KShip. Code follows: ...26 KB (3,062 words) - 09:32, 17 April 2010
- ...ator with UT2003, I'll write one. It turns out the lights and gives every player a torch. The following applies: ...to do it: reduce bots SightRadius (more like the fog effect), or make the player less noticable to bots based on the amount of light the carry (like Eavy Da ...30 KB (5,402 words) - 01:47, 6 July 2010
- * '''(UT2K4)''' cp_stevetest1 - Player Gibs * BulldogMeshes - Bulldog armoured Jeep ...31 KB (4,935 words) - 09:35, 29 September 2008