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    • ; Animated : Files which are parts of an animation should be saved as yourtexname_A01, ...it is a base texture that will be used for the creation of dozens of other textures. ...
      4 KB (686 words) - 00:55, 18 July 2006
    • :'''Both licenses strictly prohibit creating games with the UE2 Runtime.''' That includes any kind of games, and for any ...-alone games, you need to get a real Unreal Engine license. Otherwise, try creating a (total/partial conversion) mod for one of the Unreal-series games instead ...
      3 KB (434 words) - 05:48, 25 September 2010
    • [[Legacy:Application|Application]]s used for working with textures and [[Legacy:Texture Creation|Texture creation]]: ...o|Impact Texture Studio]] – A freeware program for creating tileable textures. ...
      4 KB (603 words) - 02:12, 3 July 2006
    • Replaces the team flag, banner, and monitor symbols with custom textures. ...r a video clip using the OGG Theora codec. This goes beyond the idea of an animated texture, to playing a movie in place of a texture. ...
      9 KB (1,600 words) - 12:57, 7 February 2004
    • ...erwise unavailble to the player), the designer can avoid the extra work of creating new player items that may also throw off the game balance. ...information necessary to properly display one or more Skins (or materials, textures) over the surface of the character model, which is typically called UV mapp ...
      17 KB (2,734 words) - 20:19, 18 March 2008
    • It seems to me that maybe the best way to achieve all this is creating several custom [[Legacy:ScriptedSequence|ScriptedSequence]] subclasses, one UT2003 bots don't really support being animated by means of a [[Legacy:ScriptedSequence|ScriptedSequence]] – even if ...
      92 KB (15,242 words) - 07:57, 3 December 2009