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From Unreal Wiki, The Unreal Engine Documentation Site
  • ...cy:Wormbo|Wormbo]]), which displays statistics about the distances heights and speeds gained during gameplay. (Make sure you disable everything but the "G ...ng away from the wall (listed as first value) or by jumping along the wall and dodging 45° away from it in the same direction as the jump. (listed as seco ...
    6 KB (807 words) - 23:38, 21 June 2014
  • ...nbeneficial, if you plan on contributing to this section then add the 'do' and explain why it is 'A Good Thing™', thanks) See also [[Legacy:Mapping Checklist|Mapping Checklist]] and [[Legacy:Map Filesize|Map Filesize]]. ...
    8 KB (1,474 words) - 07:52, 24 August 2022
  • : ''Copied and modified from a [http://chimeric.beyondunreal.com/ CHiMERiC] tutorial (http ...de, so you're still looking the same direction, but one ear is pointing up and the other down). ...
    11 KB (1,776 words) - 22:09, 5 June 2013
  • ...do with layout and object placement, but they are also tied to psychology and timing. The unifying goal for all principles that make up map flow is to m ==General Navigation == ...
    13 KB (2,137 words) - 13:17, 27 September 2013
  • '''Tarquin:''' There's [[Legacy:Welcome To UnrealEd|Welcome To UnrealEd]] and [[Legacy:Create A Room|Create a room]], which have been very "under constru ...this page clashes a bit with... [[Legacy:Mapping Lessons|Mapping Lessons]] and [[Legacy:Beginner Topics|Beginner Topics]] ...
    23 KB (3,878 words) - 20:14, 16 July 2014
  • ...that isn't covered here?''' Add it to the list (at its appropriate place) and leave the answer out. Somebody else will fill it in. Alternatively check th ...the same requirements as the game. Consider providing more processor power and/or cores for optimal performance, though. ...
    20 KB (3,360 words) - 06:39, 12 April 2012