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- Notes: Only works with Golem (LegendMesh). ...2 KB (197 words) - 10:11, 17 May 2008
- Notes: Only works with Golem (LegendMesh). ...2 KB (251 words) - 10:10, 17 May 2008
- | style="text-align: center" |Storage of [[Legacy:Golem|golem]] edd files |used to import the models in golem edd into the unreal ed program. ...12 KB (1,684 words) - 03:01, 31 December 2006
- Notes: Only works with Golem (LegendMesh). ...2 KB (309 words) - 10:11, 17 May 2008
- Notes: Only works with Golem (LegendMesh). ...3 KB (360 words) - 10:10, 17 May 2008
- MWP collapse BotSkins+BotFaces into BotModels (select a composit Golem entity rather than building one from pieces) ...16 KB (1,864 words) - 10:10, 17 May 2008
- Set if we are a golem attachment. ...16 KB (1,771 words) - 10:10, 17 May 2008
- Set if we are a golem attachment. (DEPRICATED) ...14 KB (1,573 words) - 10:11, 17 May 2008
- ...from weapon hand location in 3rd person (since those use staticmeshes, not golem meshes) ...15 KB (1,856 words) - 10:10, 17 May 2008
- |own Skeletal Animation System "Golem"<br>own Dialog System<br>own Particle System "ParticleSystems" (Different f ...207 KB (31,088 words) - 14:48, 29 January 2023