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UE2:ParticleSkeleton (U2XMP)
Object >> Actor >> ParticleGenerator >> ParticleSkeleton |
- Package:
- ParticleSystems
- Known classes within ParticleSkeleton:
- BoneLocatorForce
- This class in other games:
- U2
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$Author: Sbrown $ $Date: 2/06/02 8:47p $ $Revision: 3 $ Name: ParticleSkeleton.uc Author: Aaron R Leiby Date: 5 December 2001 Description: Attaches particles to bones. Notes: Only works with Golem (LegendMesh). How to use this class: Set mesh or MeshOwner.
Properties[edit]
Property group 'ParticleSkeleton'[edit]
bInitialize[edit]
Type: bool
Modifiers: public
Set to true to create new set of particles based on new template settings.
BoneDist[edit]
Type: Object.Range
Modifiers: public
Next bone index equals current plus BoneDist.
BoneSelectionTime[edit]
Type: Object.Range
Modifiers: public
Time between bone selections (per particle).
bRandomBoneSelection[edit]
Type: bool
Modifiers: public
Next bone index is randomly selected.
MeshOwner[edit]
Type: Actor
Modifiers: public
Set this if you want to use some other Actor's Mesh.
NumParticles[edit]
Type: int
Modifiers: public
Total number of particles to spawn (spread out across all bones).
Rigidity[edit]
Type: Object.Range
Modifiers: public
How quickly the particles move to their desired locations (negative numbers enforce linear rate).
Internal variables[edit]
AnchorTemplate[edit]
Type: ParticleTemplate
Modifiers: private
Default values[edit]
Property | Value |
---|---|
bMustFace | False |
Texture | Texture'ParticleSystems.Icons.S_ParticleSkeleton' |