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- ...hat is created just to work within this actor: you can think of the inline object as a complex group of properties or component inserted into the actor. [[Image:Legacy_interface-Ed3-dynamicarray-inline-1.png|center|]] ...2 KB (402 words) - 09:18, 4 December 2006
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- ...hat is created just to work within this actor: you can think of the inline object as a complex group of properties or component inserted into the actor. [[Image:Legacy_interface-Ed3-dynamicarray-inline-1.png|center|]] ...2 KB (402 words) - 09:18, 4 December 2006
- | parent4 = Object This data store class is responsible for parsing and applying inline font changes. ...391 bytes (46 words) - 10:11, 17 May 2008
- ...show ''their'' properties. See [[Legacy:Add An Inline Object|Add An Inline Object]] for how to use this. It is possible to add an object to this array using unrealscript. Emitters is a regular dynamic array of [[ ...5 KB (645 words) - 04:00, 26 November 2010
- ; Object references : An object can only be applied to the property. ; Inline objects : Allow the user to edit the object's properties similar to structs. ...7 KB (1,016 words) - 09:44, 24 November 2003
- | parent2 = Object element, such as a string of text, an inline image (like a button icon), etc. ...5 KB (673 words) - 06:52, 17 January 2010
- | parent2 = Object element, such as a string of text, an inline image (like a button icon), etc. ...5 KB (714 words) - 03:58, 16 August 2009
- ...o, but within the default properties, there appears to be a whole bunch of inline objects being created and assigned to an array called 'Components'. Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLi ...10 KB (1,597 words) - 04:24, 9 December 2008
- ...in variable declarations. There is no difference between a standalone and inline declaration, in both cased the enum is a direct member of the class. ...the [[Object#GetEnum|GetEnum]] function. It expects an [[Literals#Objects|object literal]] representing the enum type and the index of the enum value whose ...6 KB (992 words) - 13:01, 27 October 2016
- | parent1 = Object write inline style ...4 KB (430 words) - 10:11, 17 May 2008
- ...t at the class level and within another struct or between a standalone and inline declaration, in all cases the struct is a direct member of the class. ...ucts [[UE3:Object (UT3)#qword|Object.qword]] and [[UE3:Object (UT3)#double|Object.double]] represent the native types [[wp:Qword#Dword_and_Qword|QWORD]] and ...7 KB (1,070 words) - 07:50, 17 August 2011
- | parent2 = Object TODO: Implement <cmd> help for inline help text ? ...8 KB (928 words) - 12:26, 23 January 2009
- ...stored in the (non-editable) Object -> Name property. Normally, a Actor's object name is along the lines of "Actor443" (that's "Actor" plus a number). ...realEd console]], enter "editobj Light443" (substitute "Light443" with the object name of your Actor). This will pop up another window very similar to the n ...6 KB (1,011 words) - 10:59, 3 November 2005
- ;[[Legacy:GUILabel|GUILabel]] FriendlyLabel: My state is projected on this object's state. (as in [[Legacy:GUIMenuOption|GUIMenuOption]]) ...ays to define properties of components of a window or panel: use an inline object in the default properties, or use InitComponent(). I;m baffled about this i ...7 KB (924 words) - 09:42, 27 June 2008