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    • ...on|replication]]: launch a server with this method, then when it is ready, launch the game and connect to it. ...ap, and mutators to be specified in the server's .ini file, rather than in a script that calls the server. If any of these three parameters are present, ...
      5 KB (776 words) - 13:32, 17 February 2010
    • ...involves some simple [[Legacy:Replication|Replication]]. It forms part of a series of [[Legacy:UnrealScript Lessons|UnrealScript Lessons]], and follows '''Tarquin:''' Note – this tutorial is being written by a complete n00b when it comes to netcode – me. I would be very grateful ...
      9 KB (1,445 words) - 18:19, 26 July 2005
    • As a programmer, I can only think on UnrealScript stuff, but you should add anyt ...native function declared in [[Legacy:Object|Object]], so it is, in effect, a global function. Its declaration is as follows: ...
      12 KB (2,041 words) - 09:39, 6 November 2006
    • This is a tutorial on UScripting a custom AI. ...concentrate purely on the AI that drives its behavior. We will start will a comprehensive behavior design before coding the elements and constructing t ...
      67 KB (8,400 words) - 21:20, 3 February 2006