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    • '''strider:''' Hiya Copperman! I didn't know people were still making UT99 maps - that's pretty cool! Anyone have any insights on making the bots jump across gaps consistantly ? ...
      4 KB (789 words) - 01:31, 28 November 2006
    • ...ge of the original texture, i.e. at the floor-wall corners, at the edge of ramps and walkways and on staircases. Trim can now come in mesh format as well, f ...dem with light, the player will have support for the visual communication, making things seem more real. While sound working in contrast or discord with lig ...
      9 KB (1,524 words) - 12:07, 13 May 2008
    • |supports, lights, ramps and pipe tubing |a large tower, some pipes, some ramps ...
      19 KB (2,710 words) - 06:06, 29 November 2012
    • ...Static Mesh|static meshes]]. These help the player form a sense of scale, making your bigger spaces seem that much more vast. ...eiling and then opened it up to a huge room giving a sense of grandeur and making that room seem bigger. You can do that in UT too. ...
      25 KB (4,591 words) - 12:36, 3 September 2009