Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Legacy:Static Mesh Package
This is a list of known Static Mesh packages. Use the Static Mesh Browser to examine these packages. Note: Do Not Alter Default Packages.
Several packages have alternative skins for the SMs in a texture package, eg HumanoidHardwareBrush.UTX contains skins for HumanoidHardware.
Unreal Tournament 2003[edit]
See also the Legacy:Static Mesh Package/Index by theme, which lists the packages by catagories like "lights" and "lifts."
Static Mesh Pack | Theme and type (eg. alien, lights) | Uses | Dominant Hue |
AWHardware | blades, fans and signs | meathouses | bloody or rusty metal |
AWMagicHardware | Portal with a camera client texture | Can be used as a viewport of some kind | green and purple |
AWPipes | Tech-Metal decos | 2 meshes: bundled pipes, and steel grating | rusted metal |
AWStellarMeshes | a flat moon and a ball with stars all around it, purdy | skybox | black and white |
AW_AlleriaHW | pipes from geothermal | plumbing, very big plumbing | bone |
AbaddonHardware | lights, supports, walkways, cages and strange plants | Evil but could be used for industrial | reddy-brown |
AlienTech | Forest Catwalks | Tokara style walkways and bridges | Brown, Green, Bone White |
AlleriaHardware | supports, lights, ramps and pipe tubing | industrial | moldy-looking white and orange. |
AntalusStatic | trees, rocks and antalus lifts | natural | bone white, green and brown |
AnubisStatic | egyptian statues | egyptian | yellow, brown |
ArboreaHardware | bushes, trees and tokara hardware | natural | green and bone |
ArboreaLandscape | cliff walls | natural | brown |
BarrenHardware-epic | rim, statues, decorations | egyptians | yellow |
BarrenHardware | Egyptian-styled decos | Decorations, supports, and some lights | Black and Gold |
BastienHardware | a large tower, some pipes, some ramps | industrial | brown |
BulldogMeshes | Bulldog vehicle | 2 meshes: Bulldog and a wheel | Yellow |
CP_Nightmare1_Epic | a ring of fog, some walls, and some of the beautiful architecture from curse3 | evil | brown and red |
CavernStatic | some walkways and some caverns | natural/industrial | brown and metallic grey |
Citadel_Static | Big tower, spikey mine, rocks, bridges, grass, spikey plants, doorframe | Rusty metal spikey stuff | (?) |
Comp | Nice lights, pipes and boiler, and an odd wire-support | Industrial | Mixed shiny/matt grey/darkbeige |
E_Pickups | Health/Armor/UDamage and the BR ball | Everywhere necessary | Gold, Blue, Purple |
EffectMeshes | A chunk of dirt? | (?) | (?) |
Egypt_techmeshes_Epic | Lots of egyptian deco and architectural meshes esp. Face3/SunTemple, also some general-purpose sunbeam-effect meshes | Egypttech levels, light shining through cracks | Sandstone, some neon |
EndGame-New | An egypt-style pillar with trim | Egypt? =P | Sandstone/Gold |
EndStatic | Stone pillars, rocks, stone deco's stairs, dead tree | Old stone stuff | (?) |
Epic_November2 | *The* Ship (CTF-December) | Erm a ship! | "Battleship" Gray with red highlights |
Face3_decomeshes | Decos from CTF-Face3 | (?) | Brown/Beige |
G_Finalset1_M_CP | Doorway, Hallbrace, Lightbrace | Futuristic Mechanical | Metallic, Blue |
GeneralStatic | Template SkyBox cylinder | Night-time sky or retexture to suit | Blue/Black |
GeothermalStatic | Coloured powertube, glass and other pipes/wires from CTF-Geothermal | Industrial | Grey/Red |
Goose | 2 meshes to do with a pool FluidSurface | (?) | Untextured |
HumanoidHardware | Antennae, braces, columns/supports, walkways, beams, misc deco, grates, lights, big pipes, concrete walls. Alternative skins in HumanoidHardwareBrush texture package | Army/city themed. | (?) |
IceCliffs | Rock cliffs with snow caps | Boundaries of snowy levels | White and Gray/Brown |
Industrial_Static | Girders & supports, pipes, rails, stone & blank columns, wall panels. | Industrial | (?) |
JWDecember | Bunker, vent, light cones. | Army stuff | (?) |
NvidiaLogo_M | The Nvidia logo seen when the game starts | You probably don't want to use this ;) | Black and White |
ParticleMeshes | System | Meshes to use with ParticleEmitters | (?) |
Pipe_Static | Interior panels (walls/ceilings), wall-mounted industrial items, supports | Industrial interiors | Metal/Concrete |
Pipe_staticmeshes | Earlier versions (not properly centered) of some from PipeStatic | Not needed | (?) |
PlungeMeshes | Glowing pipes and light-trims from DM-Plunge and other Skyline-theme levels | (?) | Red/Black, white |
ProcMeshes | Fluidsurface for streams? | (?) | Untextured |
SC-Intro_Meshes | The column in the intro that Gorge smashes =) | Not many! | white/grey |
SC_Volcano_M | CTF-Magma, both the castle and the false-terrain meshes | Medievil castle and lava | Brown/Red |
ShiptechHardware | Techy stuff, in the style of UT's blue Tech textures. Seen in DM-Fluid. Metal roofs, aerials, pipey stuff, steps, floors, doorways, walls, jumppad, fan, tubes, industrial stuffage. | Industrial/Futuristic | Synthetic, greys, some whites/blues/beige |
SurvivalGuideMeshes | 2 door panels and misc lock parts for a sliding door, a tv monitor model, 1 wall panel | (?) | (?) |
TowerStatic | Contains the Static Meshes that form CTF-Maul. Tower/bunker, grass, wire fence, dead tree, landpad, lightpost, sphere tank, ringwire, spotlights, trees, bush, wall, broken wall. | External, nature settings(!?) | Night metals |
TroffHardware | 1 tall square tower piece and 1 nifty teardrop-shaped sky-ball with a warp drive effect shader | (?) | (?) |
Trophy_endroom | Tournament trophies and the architecture for the end game | Use sparingly, it's from a cutscene so it's all high-poly | (?) |
VehicleMeshes | 2 complete 'hoverbike' models | IIRC UEd balks when you try to add these | (?) |
WastelandHardware | Giant rib cage (from the Vehicle Test) | Ancient / Nightmare | Neutral |
WeaponStaticMesh | All the UT2003 weapon pickup meshes here | (?) | (?) |
XGame_StaticMeshes | Gametype specific like BR gates, DOM controlpoints etc | (?) | (?) |
XceptOneObjA | A door from DM-Flux | NewTech / Space | Metal |
cf_DE | Collision, corpses and meshes from DM-Gael | NewTech / Space | Metal |
cf_sm01 | Space static meshes and skybox effects from DM-Phobos. Asteroids, planets, floors, doorframes, planet rings, windows, tube brace/lift. | Space | Metal |
cf_sm02 | CTF-Face 3 static meshes. Anubis, complete floor sections etc. | Egyptian | Tan / Light Browns |
cp_wasteland_mesh | A lot of ruined castle walls and towers | Ancient | Browns / Grays |
epic_phobos | Two static meshes out of DM-Phobos. A Radar and a Wing | Space | Metal |
sg_UT2003_pickups | Jumpboots! | Jumpboots (already been done) | Metal |
skyline-meshes-epic | Wall sections, pillars and trim; low-poly background buildings; blimp; some converted BSP from an old version | Mostly only useful for rooftop maps, pillars and wall-sections might be handy elsewhere | white |
wm_meshes | Mainly the egyptian meshes used in BR-TwinTombs. Walls, pillars, corners and trims. | Egyptian levels. | Tan, light browns |
Unreal Tournament 2004[edit]
(May include packages from CBP or other bonus packs, unfortunately I can't easily reinstall, sorry)
Static Mesh Pack | Theme and type (eg. alien, lights) | Uses | Dominant Hue |
2k4_Nvidia | intro logo | not much | white, green |
2k4ChargerMeshes | the pair of new 2k4 charger meshes | health and weapons | blue/grey, green/brown |
2k4Trophies | shiny UT trophy | trophy rooms? | shiny gold |
AbaddonHardware | lights, pipes, walkways, lava rocks, lots of spikes | savage areas, some machinery | dirt, red |
Albatross_architecture | grey stone bridges, tiles, arches, pillars, some rocks | castle | grey hewn stone |
AlienBrushes | untextured rounded stuff | not much | untextured |
Aliencrystal | single untextured rock | not much | untextured |
AlienTech | Arborea walkways, balcony, light, some crystals, some decos | Arborea | light bricks, brown/green rock |
AlleriaHardware | lots of small pipes, human-size pipes, walkways, support deco, wires, machinery | industrial, pipe assault | yellow/orange icedamaged, some blue/yellow/grey tech |
AntalusStatic | green trees, some rocks, a few Arborea-style platforms | Arborea | green trees, green rock/white bricks |
AnubisStatic | big egyptian statues, brazier, torch, arch, glowing disc | egyptian | egyptian stone |
ArboreaHardware | walkways, plants, rock trim, wall deco, some big pieces | alien nature/forest | white bricks, green stone |
ArboreaLanscape (sic) | cliff/rock deco | Arborea | brown stone |
AS_Decos | construction barricade, bomber plane, barrel, Hellbender engine, metal shelving | urban | varied |
AS_Vehicles_SM | Destroyed Ion Tank, non-destroyed spacefighter (human and skaarj) | outer space | burnt tank, blue and grey metal ships |
AS_Weapons_SM | Minigun turret, ceiling turret, floor turret, jumbo turret pieces, objective arrow, city, turret | weapons | various |
AW-2004Crystals | several crystal outcroppings, flakes, spikes | crystaline cave | blue crystal, grey stone |
AW_AlleriaHW | Shiny pipes (t-intersection, corner, straight) | Alleria? | bright shiny metal |
AW-Bridge | a few untextured items | not much | untextured |
AW-DemoMeshes | bump map demos | not much | demos? |
AWHardware | railings, meat, sawblades, doors, conveyor, chain, tiles, lever, lighting | meathouse | shades of rust, grey tiles |
AW-Junk2 | untextured stuff | not much | untextured |
AW-Junk | pipes, walkways, piles of junk, giant rusted A and B, broken vehicles | junkyard | rust reds/oranges/browns |
AWMagicHardware | "Magic Camera Plane"? | ? | ? |
AW-MechMeshes | single tall, thin light | somewhere dark | grey w/ blue light |
AW-Natural | single rock talon | cave | brown/grey |
AW-Nature | random untextured stuff | not much | untextured |
aw-neutral | two partially textured dock pieces | not much | untextured |
AW-PhysicMeshes | some untextured stuff | not much | untextured |
AWPipes | grated lift, a pipe cluster | industrial | rust, metal |
AW-RustMeshes | pile of chairs, barrel, pipes, tanks, bridge, sign; shrub | junkyard | rust (duh?) |
AW-Steel | Molten steel pipes (straight, slanted, drop) , pipe support | steel factory | molten metal, rust |
AWStellarMeshes | moon card, skybox (skyball?) of stars | outer space | greyscale |
AW-Tech | lots of untextured tech | not much | untextured |
BarrenHardware | egyptian deco galore, mostly pillars and wall trims | egyptian | sandstone |
BarrenHardware | more deco, some large meshes, wall trim lights | egyptian | sandstone, some dark stone |
BastienHardware | arrow, light, human pipe, ramps, large tower | industrial | dark grey |
BastienHardware | castle pieces: grates, lights, blocks, terrain, spiral stairs, large pieces | industrial castle | shades of stone |
BenMesh01 | lots of pillars, grass and trees, some big building ruins, castle top | stone castle | stone, green plants |
BenMesh02 | stadium pieces, seats, ramps, scaffolding, ring of fire | xxxtreme sports map | browns |
BenTropicalSM01 | cliff pieces and foliage, palm plants, volcano, small bridge pieces | tropical outdoors | stone, green plants |
BP_egyptnew | egyptian trim pieces | egyptian | sandstone, blue lights |
BulldogMeshes | bulldog pieces | not much | sand color |
cass_staticmesh | large pieces | not much | blue-green |
CaveDecoMeshes | three blue mushrooms | cave? | blue w/spots |
CavernStatic | cave pieces, arch, flooring, light, gate | some pieces usable anywhere | various |
CB-Desert1 | rock and cliff pieces | outdoor rocky desert | layered sandstone |
CB-Desert2 | a couple rock pieces | outdour rocky desert | stone |
CB-StaticMesh | single reinforced sandbag mesh | urban, warzone | yellow sandbags, green metal |
cf_DE | misc characters/corpses, lift, a few small pieces | not much | various |
cf_sm01 | DM-Phobos2 skylight pieces, planets, flooring and framing | indoor space station | metal, colorful planets |
cf_sm02 | egyptian/egyptech pieces and deco | egyptian | sandstone, gold, blue lights |
cf_static1 | shiny pipe, untextured stuff | not much | mostly untextured |
cf_staticMushrooms | more blue mushrooms a la CaveDecoMeshes | caves and woods | blue with spots |
Citadel_Static | sinister citadel pieces, spiked ball, bridges, cactus, light, tiles | dark citadel | dark green stone |
Comp | pipes, lights, boiler | industrial | grey |
Corrosion_Hardware | railing, large pipe | wherever | blue metal |
cp_enviromesh1 | rock wall piece, simple waterfall | not much | various |
cp_Evil | pump, pipes, grating | dark foundry | red, rusty metal |
cp_Evilstatic2 | stair railing, piece of machinery | not much | greenish metal |
cp_Mechstaticpack1 | lots of DM-Injector/IronDeity tech deco, techbarrels, lights, doorways, braces, light tubes, wall/floorpanels | tech | green metal |
CP_Nightmare1_Epic | walkways, deco, lava | quake 3/doom 3-style | greys, reds |
cp_simplewall_meshes | pipe cluster, hi-poly decorative wall panels | industrial | green metal |
cp_stevetest1 | Meta-package designed to give quick access to ALL smeshes | various | various |
CP_UT2K3_TechSetMesh1 | superset of cp_simplewall_meshes plus a few door pieces | industrial | green metal |
cp_wasteland_mesh | ruined brickwork walls, untextured stuff | brick ruins | brick color? greys |
DanielsMeshes | single untextured ball | not much | untextured |
DEBonusMeshes | pyramid, pillar | egyptian | sandstone |
DEBPchecker | the ceiling/glass/trailing plants from DM-Ironic | Interesting ceilingglass effects | green/grey |
DemoMeshes | Karma collision primitives and a mesh for skybox cylinders with a 'floor' | primitives | untextured |
Desp_SMS-SM | All the interior techmeshes from AS-Mothership, hi-poly | Skaarj tech | black/brown/beige/grey, bright green highlights |
DespFallenCity-SM | AS-FallenCity specific - charred vehicles, dropship, ammo crates | modern-military/civvehicles | burnt/rusty |
DESP-MS | Meshes that make the exterior of the Skaarj Mothership | Skaarj MS | dark, bright green highlights |
DespTech-STA | Lots of hi-poly walls/braces/grates/deco and the actual ship parts that make up DM-HyperBlast2 itself plus a right-side-up untextured version of the Sky City from AS-RobotFactory | sci-fi/starship | white/grey/beige |
Desp-TelMecoMex | Community Bonus Pack 2 Those lovely techmeshes from DM-TelMecoMex (some hi-poly) | sci-fi industrial | grey/white, blue highlights |
DS-staticMeshes | Submarine meshes from CTF-January | Erm, a submarine | grey, red |
E_Pickups | BR bombball and all health/armor/UDamage smeshes EXCEPT the Health Vial (?) | non-weapon pickups | animated blue/purple/gold |
Related Topics[edit]
- Static Mesh
- Texture Package
- Terrain Decoration Layers - For laying down static meshes (such as grass) across the terrain
- Mesh Browser Project
Oxygen: I added some separate pages for specific packages, what do you think?
Mychaeel: That's a great idea, but I'd rather make those pages subpages of Static Mesh Package (like Static Mesh Package/WastelandHardware). We can rename those pages; no need to do it manually.
Oxygen: Suits me, how do you rename pages?
Mychaeel: You ask an admin. Done. :-)
Aphex: Hmm I think it would benefit from being one large page so it's searchable.
Mychaeel: Images aren't searchable, are they?
Oxygen: Why not do both, there's no extra burden on bandwidth
skulkingghost Waht about a picture catalog, that would take alot of work though.
Bob_The_Beheader: :Pissed: Damnit, this is what sucks about UnrealEd - The packages are so completely disorganized. Thanks alot for making an attempt to sort them out. I usually have this page opened as well as the listing of texture packages every time I open UnrealEd. I think that this page would be improved if it listed the total no. of meshes in each package, and if it listed the groups inside the packages, but I don't know if that will fit on the page width.
Bob_The_Beheader: Hmm... wouldn't it be more useful if, instead of, for instance the AntalusStatic listing which says "Natural" for uses, it said "outdoors/lifts." I hope I'm making sense, but alot of the entries in the "Uses" column say things other then "uses." Am I confusing you? ;) Another way of putting my qualm with this is that "Natural" does not sound like a use to me...
Tarquin: I think by natural, they meant 'outdoors', but thought that some maps are set in the outdoors parts of a factory ;) but you can change it to 'outdoors' :)
Solitaire: Added some of the outstanding UT2003 packages, adding to the UT2004 collection slowly but please correct me if I add a custom package by mistake (have added the TelMecoMex pack anyway! =P
Baryonyx: The ball from danielsmeshes is actually not untextured but has a reference to a not included belt_fx package (from UT99 I think). If the ball is used, the maps are not playable due to the missing texture. Perhaps the package should be deleted from this list to prevent it from getting used and add the "editor" package instead? (which has a nice ball too)