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    • ...hope everything I've discussed here serves as a good set of guidelines for making your Jailbreak maps own. ...g! Oh, and don't forget the basic things to finish off your level – screenshots, level info, playercount, scoreboard minimap (check the [[JDN:Home_Page|JDN ...
      1 KB (170 words) - 05:10, 21 June 2006
    • * An [[Legacy:AssaultInfo|AssaultInfo]] allows you to set descriptions and screenshots of each goal ===Screenshots and Objective descriptions for the HUD:=== ...
      9 KB (1,482 words) - 21:36, 4 January 2006
    • ==Making it findable== ...: this is covered completely on [[Legacy:Add An Actor|Add an Actor]], with screenshots, whistles and bells. The idea behind this is that tutorials are a little bi ...
      5 KB (858 words) - 16:53, 15 December 2005
    • Screenshots: [[Legacy:Zxanphorian/Screenshots|Zxanphorian/Screenshots]] SCREENSHOTS! ...
      10 KB (1,570 words) - 18:25, 30 March 2008
    • # Take a [[Legacy:Making Screenshots|Screenshot]] of your map. ...
      3 KB (518 words) - 12:53, 14 April 2015
    • * From the in-game videos/screenshots it seems some UT2004 maps are making a comeback (ONS-Torlan) ...
      6 KB (907 words) - 16:50, 20 March 2008
    • ...parately from the vehicle as well, though that's just speculation based on screenshots. ...most certainately going to be a standardized driving animation that people making models will include. ...
      15 KB (2,696 words) - 18:25, 18 November 2007
    • '''Mosquito:''' LOL!! I was making a map, and it became over ran with BSP holes, Moving it around did nothing, '''Tarquin:''' What, the Clippy pic? I wasted time making it yesterday when I had a migraine :D ...
      9 KB (1,437 words) - 06:18, 15 March 2008
    • ...t revolves around opacity (alpha channels, for those familiar), similar to making a displacement map in other applications (i.e., white is opaque, black is t '''When making the layers you can get a result like this:''' ...
      14 KB (2,439 words) - 12:45, 15 January 2011
    • ...Static Mesh|static meshes]]. These help the player form a sense of scale, making your bigger spaces seem that much more vast. ...eiling and then opened it up to a huge room giving a sense of grandeur and making that room seem bigger. You can do that in UT too. ...
      25 KB (4,591 words) - 12:36, 3 September 2009
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