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  • Lalo is an [[Legacy:Open Source|open source]] freak (even tough he prefers the term Free Software) and wiki-addict, and ...
    679 bytes (106 words) - 19:11, 28 July 2008
  • * [[Legacy:Open Source|Open Source]] ...
    1 KB (156 words) - 04:27, 8 December 2003
  • ...ng it from [[Legacy:Open Source|Open Source]], if you intend it to be Open Source? ...rquin:''' Let's implement a category for 3rd-party AND a Category for Open Source. Easier for people to label their pages as such than to edit a forward inde ...
    3 KB (443 words) - 12:30, 19 November 2007
  • ...n source paradigm, with a common public license that provides royalty free source code and world wide redistribution rights, the eclipse platform provides to ...
    2 KB (368 words) - 02:56, 6 October 2006
  • Please read the introduction of the [[Legacy:OpenUnrealModLicense|Open Unreal Mod License]] first. Lesser Open Unreal Mod License ...
    7 KB (990 words) - 05:24, 20 September 2009
  • * [[Legacy:Open Source|Open Source]] ...
    2 KB (336 words) - 06:40, 2 June 2009
  • ...another folder called "Classes". '''The Classes folder is where all your source files will go.''' Open up "UTGame\Config\UTEditor.ini" and find the [ModPackages] section, and add ...
    2 KB (276 words) - 02:15, 13 June 2010
  • ...the content of your packages directory from within Visual UC++; Order your source code in virtual folders; View the textures in your Packages' texture direct ...der files itself pretty well, but if you own Visual C++ you can make VUC++ open the C(++) files in Visual C++ for you. You can even make VUC++ add them to ...
    3 KB (499 words) - 16:32, 24 October 2003
  • ...r editing and compiling. Also, if there are any errors, they will open the source file and move the cursor to that line. Really handy. The original way was to open up a command prompt/DOS window, cd into your UnrealTournament\System or UT2 ...
    5 KB (729 words) - 07:56, 2 May 2003
  • ==Source Code== FailtureMessage="You need a key to open this door." ...
    3 KB (316 words) - 01:30, 5 August 2010
  • an easy way to browse and analyze the UnrealScript source. Additionally, source, just like JavaDoc does for Java source code. ...
    6 KB (1,088 words) - 22:23, 21 May 2010
  • * [[Legacy:Open Source|Open Source]] ...
    2 KB (382 words) - 03:33, 7 August 2003
  • ...ttp://www.koehler-homepage.de/Wormbo/download/UT/EWindowSource.zip EWindow source code] * [[Legacy:Open Source|Open Source]] ...
    5 KB (510 words) - 06:19, 19 November 2007
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