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    • See also: [[Legacy:Pathing Translocators|Pathing Translocators]] ...
      824 bytes (109 words) - 12:16, 5 May 2015
    • * [[Legacy:Bot Pathing|Bot Pathing]] – Concepts and elements of a bot path network. ** [[Legacy:Pathing Lifts|Pathing Lifts]] ...
      4 KB (603 words) - 20:04, 30 December 2013
    • ** [[Legacy:Bot Pathing|Bot Pathing]] – Concepts and elements of a bot path network *** [[Legacy:Pathing Lifts|Pathing Lifts]] ...
      7 KB (972 words) - 06:56, 8 January 2011
    • ...concepts and elements of a bot path network, see [[Legacy:Bot Pathing|Bot Pathing]]. ...have a custom map of your own, ready to implement [[Legacy:Bot Pathing|Bot Pathing]]. ...
      9 KB (1,425 words) - 12:59, 16 August 2010
    • ...networks. For a simple tutorial, see [[Legacy:Basic Bot Pathing|Basic Bot Pathing]]. ...ou are new to bot pathing''', see the [[Legacy:Basic Bot Pathing|Basic Bot Pathing]] tutorial. After that, [[Legacy:Testing Botplay|Testing Botplay]] will h ...
      12 KB (1,965 words) - 16:13, 11 April 2015
    • ...out 1024 to 2048 above the ground. Don't bother making fine or complicated pathing for flying vehicles, with momentum carrying them, they need to make very wi ===Vehicle Pathing for VCTF ( by Toonces T. Cat )=== ...
      12 KB (2,038 words) - 20:44, 11 April 2012
    • ...he translocator can be given via PickUpBase in gametypes that do not allow translocators or match configurations that do not give them at map start. Place these n .... I have linked to this page from the [[Legacy:Basic Bot Pathing|Basic Bot Pathing]] Tutorial. ...
      12 KB (2,033 words) - 21:47, 23 September 2006
    • ...ough it is not requires, then you can make it as shallow as you want. When pathing the zone place the final [[Legacy:PathNode|PathNode]] as deep into the Warp * Trails from UT2Kx flack and translocators may zap through walls and back as they cross the WarpZone, following a dire ...
      24 KB (4,181 words) - 18:54, 5 February 2009