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    • These are markers for the polygon drawing mode. ...
      465 bytes (61 words) - 10:11, 17 May 2008
    • These are markers for the polygon drawing mode. ...
      465 bytes (61 words) - 10:10, 17 May 2008
    • These are markers for the polygon drawing mode. ...
      465 bytes (61 words) - 10:11, 17 May 2008
    • These are markers for the polygon drawing mode. ...
      753 bytes (93 words) - 10:11, 17 May 2008
    • # [[Legacy:Polygon Drawing|Polygon drawing]] mode ...
      4 KB (525 words) - 13:58, 1 September 2011
    • ...ructure method used by game programmers to determine correct front-to-back polygon visibility, so that scenes are rendered realistically ...y:Canvas|Canvas]] : the class in the Unreal engine that is responsible for drawing items directly onto a player's display. The most common use of the canvas ...
      28 KB (4,193 words) - 10:25, 17 June 2007
    • *** a multiple polygon count possible, far more than the old one ...ion Pack/XtCanvasUtil|xtCanvasUtil]] (special util used for complex canvas drawing) ...
      13 KB (1,539 words) - 13:12, 15 January 2009
    • ...ig hills on it. The whole outside is a single zone, but you don't wanna go drawing the whole world when you're outside. So you take an anti-portal and stick i ...pecified in the editor. Bullets and line-trace effects will default to per-polygon no-fuss collision. Player collision will too, but it's a good idea to make ...
      13 KB (2,312 words) - 02:48, 23 June 2004
    • ...br>Additional Skeletal Mesh natives<br>Streaming Level Loading<br>Colision Drawing<br>Conditional Compliation<br>Camera effects system<br>Spline based Third P |Polygon Art ...
      207 KB (31,088 words) - 14:48, 29 January 2023