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    • ...56 colors) which can have 255 opaque and 1 masked color. Any parts of your texture which uses the masked color will appear transparent in the game. You can pick any color which will give good contrast with other parts of the texture (to avoid getting holes in non-masked areas and edges). Place it it into th ...
      2 KB (381 words) - 04:27, 1 June 2006
    • # [[Image:Legacy_button.mode.rotate.gif]] [[Legacy:Brush Rotate|Brush rotate]] mode # [[Image:Legacy_button.mode.texpan.gif]] [[Legacy:Texture Pan|Texture pan]] mode ...
      4 KB (525 words) - 13:58, 1 September 2011
    • [[Image:Legacy_button.mode.rotate.gif|center|]] ...ght]] can also be rotated like this. Any selection of multiple actors will rotate about the [[Legacy:Pivot|pivot]]. ...
      5 KB (804 words) - 05:01, 25 May 2009
    • ...lEd 3|UnrealEd 3]] toolbar. Click on the 5th browser button to open up the Texture Browser. You should end up with the right half of the picture below. ...on any one and you'll see a new set of textures. These are all different texture sets used by the engine so they open up by default. Sadly none of these is ...
      5 KB (915 words) - 14:25, 28 August 2003
    • ...y:Terrain Texture Layer|Terrain Texture Layer]] – adding and editing texture layers # Import into [[Legacy:Texture Browser|texture browser]] (untick generate mipmaps - they aren't required) ...
      4 KB (724 words) - 14:00, 22 April 2009
    • ...rotate a brush and it doesn't want to, it just changes shape as you try to rotate it, this is what to do. ...Engine 1.0 and 2.0 versions, brushes vertex values are not updated if you rotate or scale up/down it. ...
      4 KB (424 words) - 09:04, 29 December 2008
    • Begin Polygon Item=OUTSIDE Texture=black1 Flags=4194304 Link=0 *MainScale: scales up or down current brush before make it rotate. ...
      5 KB (609 words) - 17:33, 28 December 2009
    • ...same method as UT(99). Name them whatever you like, but be sure that each texture has a unique name. ...tices and bones, as well as data pertaining to the shape of the model, and texture placement. In layman’s terms, what the model looks like. ...
      5 KB (847 words) - 21:43, 17 February 2009
    • ...ator]] object to rotate and render a texture on a [[Legacy:HUD|HUD]], then rotate it a bit more and draw it at a different place on the same HUD within the s ...
      3 KB (400 words) - 17:56, 2 December 2005
    • ...s viewport to perspective unlit texture usage view. Each [[BSP surface]]'s texture is replaced with a distinct solid color. .... All BSP surfaces, meshes and mesh-like objects are rendered with a white texture to which the lighting is applied. ...
      6 KB (914 words) - 11:15, 27 January 2011
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