Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

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  • * [[Legacy:Global Function|Global Function]]s for built-in maths functions This is a function that crops up in maths from time to time, that has proved useful on occasion in UnrealScript. It r
    23 KB (3,738 words) - 14:06, 8 February 2011
  • * splitting up [[Legacy:UnrealScript Vector Maths|UnrealScript Vector Maths]] ...is a great idea. Perhaps "Numerical Recipes" for a title? Or maybe just "Maths In Unreal Engine"
    506 B (82 words) - 08:36, 8 December 2005

Page text matches

  • See [[Legacy:Useful Maths Functions|Useful Maths Functions]] for some useful vector assignment operators.
    2 KB (318 words) - 05:25, 12 February 2008
  • ...also [[Legacy:Vector|vector]], and [[Legacy:Useful Maths Functions|Useful Maths Functions]] for some useful vector assignment operators.
    5 KB (689 words) - 12:33, 16 December 2005
  • * Maths functions such as sin() use radians. See [[Legacy:Useful Maths Functions|Useful Maths Functions]] for angle conversion factors.
    19 KB (3,048 words) - 03:14, 24 September 2007
  • ...Legacy:UT|UT]]'s UnrealScript. (see [[Legacy:Useful Maths Functions|Useful Maths Functions]])
    8 KB (1,334 words) - 05:20, 26 January 2023
  • * [[Legacy:Useful Maths Functions|Useful Maths functions]]
    5 KB (702 words) - 18:29, 5 November 2005
  • ...met, the operation will yield a different (the opposite) result. (This is maths and logic jargon, ''not'' an UnrealScript operator.) ...is similar in many other ways. See [[Legacy:Useful Maths Functions|Useful Maths Functions]] for the alternative.
    17 KB (2,400 words) - 20:10, 9 May 2016
  • In maths, the difference is simply one of notation. The following mean the same, but * [[Legacy:Useful Maths Functions|Useful Maths functions]] – number functions, trig functions and vector operators
    13 KB (1,846 words) - 03:15, 8 September 2004
  • See [[Legacy:Useful Maths Functions|Useful Maths functions]]
    6 KB (960 words) - 14:23, 17 June 2003
  • * [[Legacy:UnrealScript Vector Maths|UnrealScript Vector Maths]] * [[Legacy:Useful Maths Functions|Useful Maths Functions]]
    14 KB (1,963 words) - 15:52, 29 April 2010
  • ...ot present in [[Legacy:UT|UT]], see [[Legacy:Useful Maths Functions|Useful Maths Functions]].<br />This assumes A and B are normalized (are unit vectors). * [[Legacy:Useful Maths Functions|Useful Maths Functions]]
    21 KB (3,521 words) - 12:28, 1 August 2012
  • * [[Legacy:Useful Maths Functions|Useful Maths functions]]
    6 KB (887 words) - 18:31, 25 October 2007
  • See [[Legacy:Useful Maths Functions|Useful Maths Functions]] for angle conversion factors.
    4 KB (570 words) - 12:43, 30 July 2011