Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

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  • # Document UScript class entry points ...ake a look at the notes in [[Legacy:UnrealScript Entry Points|UnrealScript Entry Points]] and offer feedback if you think this is heading in the right direc
    3 KB (554 words) - 17:22, 17 December 2005
  • # Document UScript class entry points ...oClass Events" pages below [[Legacy:UnrealScript Entry Points|UnrealScript Entry Points]].
    7 KB (1,222 words) - 23:15, 5 October 2010
  • ...ake|UMake]] it's the project's make.ini) needs to have its CacheRecordPath entry in the [Core.System] section to be set to the {[[Legacy:Base Directory|Base * [[Legacy:UnrealScript Entry Points|UnrealScript Entry Points]]
    19 KB (3,224 words) - 12:15, 28 April 2016
  • ==Entry Points: Engine.[[Legacy:Actor|Actor]]== Here are the known entry points defined for the base Actor class. They may or may not be handled by
    7 KB (975 words) - 12:58, 19 April 2006
  • ==Entry Points: Engine.[[Legacy:Object|Object]]== * [[Legacy:UnrealScript Entry Points|UnrealScript Entry Points]]
    506 B (65 words) - 20:13, 16 July 2003
  • ==Entry Points: Engine.[[Legacy:Controller|Controller]]== * [[Legacy:UnrealScript Entry Points|UnrealScript Entry Points]]
    2 KB (196 words) - 20:13, 16 July 2003