The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

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  • ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> Ammo (Package: Engine)}} ...amentAmmo]] corresponds with [[Legacy:TournamentWeapon|TournamentWeapon]] (UT) weapons.
    5 KB (690 words) - 10:46, 20 February 2006
  • 2 KB (225 words) - 09:11, 17 May 2008
  • 16 members (5 subcategories, 0 files) - 07:39, 23 May 2008

Page text matches

  • ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> Arena (Package: Botpack)}} ; name WeaponName : The name of the arena [[Legacy:Weapon (UT)|Weapon (UT)]]'s class.
    3 KB (421 words) - 09:53, 8 February 2008
  • ...y (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Ammo (UT)|Ammo (UT)]] >> ASMDAmmo (Package: UnrealShare)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    321 B (37 words) - 09:11, 23 May 2003
  • ...uty and glory. The Actor class inherits from [[Legacy:Object (UT)|Object (UT)]]. There are a whole host of non actor classes that might get added in he ...e, for example: Effects are expanded on the [[Legacy:Effects (UT)|Effects (UT)]] class page anyway; with Decoration it's worth marking as you have that t
    19 KB (1,790 words) - 23:29, 27 May 2007
  • ...y (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Ammo (UT)|Ammo (UT)]] >> [[Legacy:TournamentAmmo|TournamentAmmo]] >> BulletBox}} Ammo for the UT Sniper Rifle ([[Legacy:SniperRifle|SniperRifle]]). The BulletBox gives 10 r
    448 B (56 words) - 03:25, 1 August 2002
  • ...tch, including [[Legacy:Teleporter|teleporter]]s, [[Legacy:Making Liquids (UT)|liquid]]s, [[Legacy:Making Lifts|lifts]], [[Legacy:SkyBox|SkyBox]]es, [[Le I assume you have at least briefly played UT, know how to operate a PC, and know what cheese is. :-)
    23 KB (3,878 words) - 19:14, 16 July 2014
  • ...y (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Ammo (UT)|Ammo (UT)]] >> [[Legacy:ShellBox|ShellBox]] >> Clip}}
    322 B (41 words) - 07:05, 6 July 2002
  • ...pickups spawning at the same location (similar to the method used by Chaos UT) * [http://www.koehler-homepage.de/Wormbo/download/UT/EnhancedItemsSource.zip EnhancedItems packages and source code]
    9 KB (1,057 words) - 06:54, 19 November 2007
  • [[Legacy:Object (UT)|Object]] +- [[Legacy:Actor (UT)|Actor]]
    5 KB (366 words) - 03:18, 17 November 2009
  • ...y (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Ammo (UT)|Ammo (UT)]] >> [[Legacy:TournamentAmmo|TournamentAmmo]] >> EnhancedAmmo (Package: [[ ; bool OtherIsA([[Legacy:Actor (UT)|Actor (UT)]] Other, name DesiredType) : Returns, whether an actor is of a specific ty
    3 KB (451 words) - 06:55, 19 November 2007
  • ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Weapon (UT)|Weapon (UT)]] >> [[Legacy:TournamentWeapon|TournamentWeapon]] >> Enforcer (Package: Bo ...e spawned with by default in UT. It uses the same [[Legacy:Ammo (UT)|Ammo (UT)]] pool as the [[Legacy:Minigun2|Minigun]]. Technically the Enforcer is '''
    852 B (111 words) - 01:35, 28 May 2003
  • ...y (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Ammo (UT)|Ammo (UT)]] >> FlakBox (Package: UnrealI)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    360 B (43 words) - 02:12, 12 May 2003
  • ...y (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Ammo (UT)|Ammo (UT)]] >> [[Legacy:TournamentAmmo|TournamentAmmo]] >> FlakAmmo (Package: Botpac [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    422 B (54 words) - 21:54, 21 July 2004
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Inventory (Package: Engine)}} ===UT inventory items ===
    4 KB (431 words) - 06:02, 18 January 2004
  • ...y (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Ammo (UT)|Ammo (UT)]] >> [[Legacy:TournamentAmmo|TournamentAmmo]] >> MiniAmmo (Package: BotPac Ammo for the UT Minigun ([[Legacy:Minigun2|Minigun2]]) and the [[Legacy:Enforcer|Enforcer]]
    736 B (105 words) - 01:25, 8 February 2008
  • ...:: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Inventory (UT)|Inventory (UT)]] >> Pickup (Package: Engine)}} ...] items placed throughout a level. This includes [[Legacy:Ammo (UT)|Ammo (UT)]] and [[Legacy:Health|Health]] as well as powerups and usable items.
    1 KB (147 words) - 17:01, 25 November 2006
  • ...y (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Ammo (UT)|Ammo (UT)]] >> RifleAmmo (Package: UnrealI)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    354 B (44 words) - 10:05, 23 May 2003
  • ...y (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Ammo (UT)|Ammo (UT)]] >> [[Legacy:TournamentAmmo|TournamentAmmo]] >> ShockCore}}
    521 B (67 words) - 15:35, 13 April 2003
  • ...y (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Ammo (UT)|Ammo (UT)]] >> ShellBox}}
    285 B (37 words) - 12:06, 28 May 2002
  • ...y (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Ammo (UT)|Ammo (UT)]] >> TournamentAmmo (Package: Botpack)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    767 B (82 words) - 02:28, 27 May 2003
  • ...y (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Ammo (UT)|Ammo (UT)]] >> [[Legacy:TournamentAmmo|TournamentAmmo]] >> WarHeadAmmo}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    429 B (54 words) - 11:56, 20 December 2005

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