Mostly Harmless

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  • ...ame ([[Legacy:UWindowFramedWindow|UWindowFramedWindow]] W, [[Legacy:Canvas|Canvas]] C) : ...ons ([[Legacy:UWindowFramedWindow|UWindowFramedWindow]] W, [[Legacy:Canvas|Canvas]] C) :
    9 KB (1,059 words) - 14:39, 24 October 2003
  • ; WindowEvent (WinMessage Msg, Canvas C, float X, float Y, int Key) : ; bool PropagateKey (WinMessage Msg, Canvas C, float X, float Y, int Key) [final] : Send a key press to child windows.
    15 KB (2,069 words) - 12:39, 29 January 2013
  • function BeforePaint(Canvas C, float X, float Y)
    948 B (133 words) - 12:09, 30 May 2002
  • function BeforePaint(Canvas C, float X, float Y)
    1 KB (181 words) - 08:48, 27 August 2002
  • function BeforePaint(Canvas C, float X, float Y)
    5 KB (543 words) - 05:12, 10 May 2002
  • function Update(Canvas Canvas) { Canvas.Font = Root.Fonts[Lines[IndexLine].Font];
    14 KB (1,313 words) - 11:42, 25 June 2002
  • function BeforePaint(Canvas C, float X, float Y)
    2 KB (267 words) - 03:12, 9 December 2003
  • ; What are all those arguments to DrawTile()? : See [[Legacy:Canvas|Canvas]], the class which defines that function.
    7 KB (1,212 words) - 08:19, 10 February 2005
  • ...en though both are used with the ERenderType enum throughout the code (but Canvas.Style is a byte variable). : '''Xian:''' It is already possible. Just look at the Canvas thing in UT99: Canvas.Style = ERenderType.STY_Normal. You can do the same with every enum and the
    34 KB (5,749 words) - 00:28, 30 August 2006
  • simulated function PostRender(canvas Canvas) MyPlayer = Canvas.Viewport.Actor;
    12 KB (1,680 words) - 13:44, 7 January 2006
  • * [[Legacy:Canvas|Canvas]], [[Legacy:Canvas (UT)|Canvas (UT)]]
    12 KB (1,628 words) - 23:24, 2 September 2005
  • ...s not an actual render device, but instead draws the entire scene onto the canvas
    7 KB (996 words) - 01:54, 31 March 2007
  • //called by player's hud to request drawing of actor specific overlays onto canvas
    7 KB (975 words) - 12:58, 19 April 2006
  • ...float YL, out float YPos ) (simulated) : List important actor variable on canvas. Also show the pawn's controller and weapon info
    3 KB (356 words) - 08:21, 11 December 2005
  • function BeforePaint(Canvas C, float X, float Y) function Paint(Canvas C, float X, float Y)
    938 B (111 words) - 18:04, 7 December 2003
  • *BeforePaint (Canvas C, float X, float Y) *Paint (Canvas C, float X, float Y)
    1 KB (152 words) - 14:20, 3 November 2003
  • ; BeforePaint ([[Legacy:Canvas|Canvas]] C, float X, float Y) : Calls the [[Legacy:UWindowLookAndFeel|UWindowLookA ; Paint ([[Legacy:Canvas|Canvas]] C, float X, float Y) : Calls the [[Legacy:UWindowLookAndFeel|UWindowLookA
    899 B (100 words) - 12:08, 3 November 2003
  • ; BeforePaint( [[Legacy:Canvas|Canvas]] C, float X, float Y ) : ; Paint( [[Legacy:Canvas|Canvas]] C, float X, float Y ) :
    1 KB (107 words) - 17:10, 17 December 2005
  • *BeforePaint (Canvas C, float X, float Y) *Paint (Canvas C, float X, float Y)
    918 B (100 words) - 12:57, 3 November 2003
  • *DrawItem (Canvas C, UWindowList Item, float X, float Y, float W, float H)
    416 B (41 words) - 14:24, 3 November 2003

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