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  • ...overs: the basic mover tutorial starts with [[Legacy:Create A Mover|Create A Mover]]. First lets start with the rotating door. This is a mover, but we don't want it to move to any keyframe, it should keep rotatin
    3 KB (559 words) - 12:13, 7 June 2005
  • Trigger rising and falling water that fills a hole in the ground water. Boxes will float in the water, players and pawns ...want to be flooded/drained into several Zones using Zone Portals and place a TriggerWaterZone in each part.
    8 KB (1,190 words) - 11:36, 19 November 2007
  • ...en't really made that much progress, but i am learning slowly. I also have a good knowledge of HTML and CSS and how it works. Im also trying to learn C+ ...ate. Over a period of time i learned more and more until now, which i have a good knowledge of the UnreadEditor at this point. People told me that Assau
    7 KB (1,145 words) - 19:39, 25 December 2006
  • ...For a tutorial on how to use these, see [[Legacy:Subtract A Space|Subtract A Space]]. # Add: create a new additive brush from the [[Legacy:Red Builder Brush|red builder brush]]
    4 KB (525 words) - 12:58, 1 September 2011
  • ** [[Legacy:Gametype|Gametype]] – A hub page on mapping for each Unreal gametype ** [[Legacy:Map Flow|Map Flow]] – Maximizing the value of a map's gameplay through design
    16 KB (2,421 words) - 16:36, 14 February 2008
  • A light that is switched on by a player and switches itself off again after a set time. You will need: ...eplace the Trigger with something else that can call an event, for example a Mover)
    3 KB (549 words) - 10:09, 17 September 2006
  • '''Got a question that isn't covered here?''' Add it to the list (at its appropriate ...your game is installed in: usually <tt>C:\UnrealTournament</tt>. Look for a folder called <tt>System</tt> inside this. In there, you should find an app
    8 KB (1,313 words) - 13:10, 19 September 2007

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