I love the smell of UnrealEd crashing in the morning. –Â tarquin
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- ...server will not. Depending on server settings this will result in either a stream download (slow) or a refused to send error.2 KB (239 words) - 17:08, 12 September 2006
- This can result in a never ending stream of enemies continually coming at your base and making defending very diffic8 KB (1,432 words) - 05:00, 1 March 2007
- | +- Stream10 KB (1,132 words) - 20:03, 22 January 2006
- /// physical data being read from the stream. (If you have4 KB (616 words) - 16:43, 6 July 2007
- ...t for quite a while and this is my start back into it. This page is more a stream of conciousness and observations than any sort of reference. I'm hoping som3 KB (411 words) - 16:03, 6 April 2006
- 'speciesType', 'StreamBase', 'Stream', 'EditorEngine', 'Engine', 'Time', 'WeaponFire',14 KB (1,391 words) - 02:31, 24 May 2007
- ...list. So....actors with a higher priority are sent first in the bandwidth stream, and when the connection becomes saturated, any remaining actors are starve107 KB (18,320 words) - 09:30, 5 February 2011
- * '''(UT2K4)''' AW-Steel - Molten Steel Stream * '''(UT2K4)''' AW-Steel - Molten Steel Stream31 KB (4,935 words) - 09:35, 29 September 2008
- ...f sprites, even with a white cylindrical nonsolid core in the middle. The stream isnt perfect either; there are some occasioanl gaps, so I guess the uscript15 KB (2,692 words) - 03:35, 9 October 2003
- ...pt of packets? I thought it was a completely unformatted, un-error checked stream of data? ...the name User ''Datagram'' Protocol. TCP is connection-oriented and uses a stream. Therefore, in UDP, packet size does matter, while in TCP it does not.5 KB (740 words) - 21:30, 27 August 2004
- ...e program can either produce an output (pour the water onto the floor), or stream its output into another program. ...oor, or to have a program display its output. Similarly, you can allow the stream of sound to pass through all the components, and all you needed to do was t6 KB (1,003 words) - 13:21, 25 April 2004
- ====Stream==== '''Type:''' {{cl|Stream}}5 KB (488 words) - 10:11, 17 May 2008
- Called only for local interactions when a custom music stream (not the level music) has finished. This is a stub for the {{cl|StreamInter7 KB (972 words) - 13:26, 5 January 2012
- ...ergy matrix. Upon contacting a teammate, it converts to a harmless carrier stream, offloading energy from the onboard cells to boost the output of any target8 KB (924 words) - 10:11, 17 May 2008
- ===Property group 'Stream'=== Whether this stream is read-only (cannot be deleted)3 KB (332 words) - 10:11, 17 May 2008
- Whether to automatically start the stream player when the game is started Used to restart stream after level change7 KB (768 words) - 10:11, 17 May 2008
- {{code|native final function {{cl|Stream}} '''CreateStream''' ([[string]] '''FileName''', optional [[3 KB (284 words) - 10:10, 17 May 2008
- {{code|function '''ReadStream''' ({{cl|Stream}} '''StreamObj''')}} {{code|function '''ReadTagInfo''' ({{cl|Stream}} '''StreamObj''')}}8 KB (728 words) - 10:11, 17 May 2008
- '''Type:''' [[array]]<{{cl|Stream}}> {{code|function [[int]] '''AddStream''' ([[int]] '''Index''', {{cl|Stream}} '''NewStream''', optional [[bool]] '''bSkipNotification'''6 KB (658 words) - 10:11, 17 May 2008
- | within = Stream2 KB (265 words) - 10:11, 17 May 2008