I'm a doctor, not a mechanic

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  • The background is white, not light blue, in these browsers: ...''; it's whatever the user configured in his or her browser. For me, it's light gray. So giving the <body> a defined background color definitely is a good
    18 KB (2,977 words) - 07:54, 13 November 2005
  • ...group of pyramid buttons). Notice that when you mouseover an edge, it will light up green now. Click the two top side edges, and they will turn red indicati ...y ones here, and will control the color of the object and the color of the light reflecting on it. Ambient color will slightly change the colors of both, an
    9 KB (1,759 words) - 13:48, 29 December 2005
  • '''Tarquin:''' I can see that the brown bit should be green. But why is the light blue zone wrong? I'm baffled, and I know all about zones, so I doubt newbie ...of the light blue is wrong. The zone portal is in the doorway (which has light blue on both sides).
    6 KB (985 words) - 22:23, 21 May 2010
  • ...chitecture: zonelighting allows a whole area of a map to have an ambient light level without the need drop in lights. (If a map has no lights at all, the #* Zonelight -> AmbientBrightness to the desired light level.
    3 KB (428 words) - 20:42, 2 December 2005
  • * Made the grand stlactite pulse with green-cyan light * Got rid of green-cyan light: added emmiter
    10 KB (1,570 words) - 18:25, 30 March 2008
  • ...locked by a structure set with proper collision, such as platforms, beams, light fixtures, etc. Dodging enemy fire from above tends to be easier than dodgi
    14 KB (2,377 words) - 01:41, 7 September 2006
  • ...zone, and work just like the corresponding properties of a light. Ambient light looks pretty awful no matter how you use it though, so you may want to avoi
    12 KB (1,768 words) - 15:04, 2 September 2016
  • ...ale reasonable and the direction (texture rotation) appropriate for nearby light sources, I let the lighting and shadow do most of the talking, so to speak. ...of a pipe dream for a while. I was very disappointed with the lack of BSP light occlusion with dynamic lighting. But, I knew I needed the big effect for t
    72 KB (11,994 words) - 11:42, 29 May 2016
  • | +- (Light)
    33 KB (4,634 words) - 09:49, 1 November 2014
  • '''Armor:''' IceSkaarj have light armor that absorbs 10 damage without reacting in pain. ...ates. They appear blue, as opposed to the normal green, and they wear some light armor. They also fire a very fast blue bio-electrical projectile.
    34 KB (5,339 words) - 09:19, 5 April 2008
  • Temporarily treat this as a dynamic light. Recalculate this light's lighting now.
    8 KB (1,010 words) - 10:10, 17 May 2008
  • Temporarily treat this as a dynamic light. Recalculate this light's lighting now.
    9 KB (1,115 words) - 10:10, 17 May 2008
  • Light casts actor shadows. Light uses Skin as a corona.
    10 KB (1,252 words) - 06:08, 28 August 2009
  • Light casts actor shadows. Light uses Skin as a corona.
    10 KB (1,239 words) - 10:10, 17 May 2008
  • | parent3 = Light
    505 B (53 words) - 10:10, 17 May 2008
  • | parent1 = Light
    755 B (83 words) - 10:10, 17 May 2008
  • | parent1 = Light
    795 B (87 words) - 10:10, 17 May 2008
  • | parent2 = Light
    397 B (42 words) - 10:11, 17 May 2008
  • | "Classification: Light Pistol\n\nPrimary Fire: Accurate but slow firing instant hit.\n\nSecondary
    14 KB (1,628 words) - 10:10, 17 May 2008
  • | parent1 = Light Time light takes to change from on to off.
    3 KB (394 words) - 10:11, 17 May 2008

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